No, Ghost of Yotei won't force you to swap weapons, even if you should, as the open-world game "would like players best to learn to switch weapons"
Ghost of Yotei co-director Nate Fox has confirmed that you'll be able to play the game in its entirety without switching to a second weapon if you'd like.
Ghost of Yotei is taking place hundreds of years after Ghost of Tsushima, and due to this, Atsu has way more gear in her arsenal than Jin ever did. Not only does she have access to guns (which the developers have assured are not going to be overpowered), but she can also equip way more bladed weapons than the original game's own protagonist could. These include dual-wielded swords, a spear, and a flail – but if you want to continue Jin's legacy of just using a sword, the game won't punish you.
Speaking to IGN, Ghost of Yotei co-director Nate Fox says, "the game definitely would like players best to learn to switch weapons when it is appropriate, cause it's the most efficient way to play." However, he concedes, "let's face it, people sometimes want to play in the way that makes them feel the coolest. And the game will not hurt you if you do that."
Fox assures fans "if you want to play with just two swords in each hand because it looks cool, you can play through the whole game that way" – although he presumably means a sword in each hand, as I'm not sure Atsu is able to hold four swords at once (but she should be, because that'd be sick).
This approach seems to be par for the course for the upcoming sequel, as the developers have said that Ghost of Yotei "focuses on player freedom more than any game Sucker Punch has ever made."
GamesRadar+ got to speak to Ghost of Yotei creative directors Nate Fox and Jason Connell as well, in an interview that you can read through here.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
an hour ago
- Yahoo
Nintendo of America suggested giving Pikachu "huge breasts" during localization according to The Pokemon Company's CEO, who "won't show those illustrations to anyone as long as I live"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Apparently Nintendo of America wanted to give Pikachu… and I quote… "huge breasts" during the localization of Pokemon. Localization is a delicate process, some things that make sense in one region may not translate to another, not even on the actual act of translation either. A prominent example is Kirby looking pissed on the cover of every game for the American box art but being his usual cute Kirby self in Japan, or the Crash Bandicoot covers in Japan which were wildly different from the by comparison edgier US design. And turns out Pokemon had a redesign suggested that may have changed the way we see the games forever. In an interview with Nintendo from around the launch of Pokemon Gold and Silver (uncovered by Game*Spark and translated by Automaton), The Pokemon Company CEO Tsunekazu Ishihara said: "When I first showed Pokemon to them, they told me it was too cute. The staff at Nintendo of America then suggested their own designs for the characters – I won't show those illustrations to anyone as long as I live." Ishihara added that "they kind of looked like the characters from the Cats musical. So, for example, Pikachu was changed into a character shaped like a kind of a tabby cat with huge breasts." When asked if it was akin to women who do Pikachu cosplay at conventions, Ishihara said: "They presented that kind of design to us for real. I thought it was interesting, in a sense of appreciating such cultural differences. However, I didn't want to compete in the [overseas] market with that kind of thing." Pokemon already caused all manner of controversy when they first arrived, with some even calling it satanic, so was the world ready to see Pikachu with breasts? Were other Pokemon going to get human anatomy added onto them? What exactly is Diglett? These are the questions we have avoided by The Pokemon Company standing its ground and saying no to a stacked Pikachu, and we're better off for it. Pokemon TCG Pocket pulls card art after apologizing for plagiarizing an illustration that an artist posted 4 years ago, leaving us with an unintentionally hilarious placeholder. Solve the daily Crossword
Yahoo
an hour ago
- Yahoo
Pokemon TCG Pocket pulls card art after apologizing for plagiarizing an illustration that an artist posted 4 years ago, leaving us with an unintentionally hilarious placeholder
When you buy through links on our articles, Future and its syndication partners may earn a commission. Update: Our resident Pokemon TCG Pocket experts have encountered the plagiarized, now-deleted Ho-Oh EX card art out in the wild, and the resulting placeholder card really is something to see, a barren artifact of a very rare and public screw-up for Pokemon art. Behold: Original story: We all make mistakes at work, but luckily, most of ours aren't as public as Pokemon TCG Pocket using fan art for Ho-Oh in the new expansion, Wisdom of the Sea and Sky, which seems to have affected two rare cards. Yesterday, an artist shared a tweet that showed the three-star rarity Ho-Oh EX card alongside their own artwork, a paid commission they'd posted to Twitter back in 2021. They simply captioned it with several question marks, and it has since garnered over 33.8 million views. Today, the official Pokemon TCG Pocket Twitter account released a statement: "It has come to our attention that there was a production issue regarding the illustration of Ho-Oh featured in the immersive card artwork for Ho-Oh EX (3-Star) and Lugia EX (3-Star)." It identifies the issue: "The card production team provided incorrect reference materials as official documents to the illustrator commissioned to create these cards." For now, both cards have been replaced with placeholder text that reads "New Art Coming Soon," and the statement affirms that new material will come "as soon as it's ready." While the statement doesn't directly mention the artist who alleges their work was used, it does offer apologies to "the talented illustrators who bring the Pokemon world to life" and reassures "we are also conducting a broader investigation to ensure no similar issues exist elsewhere in the game." The original artist shared a statement (with an English version they say they used "a translator" for) which reads: "I appreciate the prompt resolution and hope this matter rests here." Unfortunately, artwork that hasn't been licensed or commissioned ending up in games is nothing new. At least for Pokemon TCG Pocket, it's just two cards, but for the Marathon alpha, many designs were lifted from an indie artist without pay. While you're here, check out the best card games.
Yahoo
an hour ago
- Yahoo
The Pokemon Company begs TCG Pocket fans not to blame artist behind plagiarized Ho-Oh, takes full responsibility after removing it
When you buy through links on our articles, Future and its syndication partners may earn a commission. The Pokemon Company has taken responsibility for the Pokemon Trading Card Game Pocket plagiarism, and has asked that fans not criticize the artist over the situation. Pokemon TCG Pocket's Wisdom of Sea and Sky expansion had a bit of a rocky launch as it was uncovered that card art for a new Ho-Oh EX card was plagiarized from a piece of fan art, resulting in a kind of hilarious card design being implemented in the meantime simply showing text saying "New art coming soon." However, in the time since, The Pokemon Company has put out a further statement about the situation, explaining where the issue stemmed from. In a Tweet posted on the PokemonTCGP_JP account (translated via Automaton and machine translation), The Pokemon Company says, "Regarding the previously announced issue with the Ho-Oh EX (3-star) and Lugia EX (3-star) illustrations – it has come to our attention that there is criticism towards the cards' illustrator circulating online." It adds, "The illustration errors were caused by the production teams of The Pokémon Company and Creatures Inc, who provided incorrect materials as official documents to the illustrator, and we intend to take full responsibility for it." Effectively, the artist was commissioned by The Pokemon Company to create a reworked version of art supplied to them, meaning the fan-art that the card's design had taken from was given to the artist by The Pokemon Company itself. The tweet also asks fans to "strictly refrain from criticizing or slandering the illustrator in question" and says the company will "strive for more through quality control" in the future to avoid a similar situation. Nintendo of America suggested giving Pikachu "huge breasts" during localization according to The Pokemon Company's CEO, who "won't show those illustrations to anyone as long as I live." Solve the daily Crossword