‘Resident Evil Requiem' Update, ‘Outer Worlds 2' Release Date, ‘Lego Batman' Reveal and More From Gamescom 2025
Aside from the 'Black Myth: Wukong' sequel news, the event included new trailers for Capcom's upcoming 'Resident Evil Requiem' and Activision's 'Call of Duty: Black Ops 7,' the Oct. 29 release date reveal for Xbox's 'The Outer Worlds 2,' Warner Bros. Games' unveiling of new game 'Lego Batman: Legacy of the Dark Knight,' and PlayStation and Sucker Punch's plans to debut a co-op multiplayer 'Legends' DLC for 'Ghost of Yōtei' (launching Oct. 2) next year.
More from Variety
Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, 'GTA 6' Delay and Switch 2 Release
'Resident Evil Requiem' Sets February 2026 Release From Capcom
Treasury Secretary Steven Mnuchin's 'Lego Batman' Mention Raises Ethics Concerns
See below for additional news out of Gamescom, which is being updated in real time by Variety.
'Lego Batman: Legacy of the Dark Knight'
Developed by 'Lego' video games franchise creators TT Games and published by Warner Bros. Games, 'Lego Batman: Legacy of the Dark Knight' will release in 2026 for PlayStation 5, Xbox Series X and S, Nintendo Switch 2 system, and PC via Steam and Epic Games Store.
Per Warner Bros. Games, 'The adventure begins with the origins of Batman as a young Bruce Wayne trains with The League of Shadows, and throughout the story-led campaign, players will build a family of allies with well-known characters including Jim Gordon, Robin, Nightwing, Batgirl, Catwoman, and Talia al Ghul to help confront an ever-growing threat from a Rogues Gallery of DC Super-Villains, facing the likes of The Joker, The Penguin, Poison Ivy, Ra's al Ghul, Bane, and more. With a dynamic new LEGO Batman combat system that encapsulates the Caped Crusader's distinctive fighting style, every hit packs a punch, with fluid attack chains, counters, and over-the-top takedowns. Whether playing as Batman solo or in the two-player local cooperative mode, players can use iconic Bat-gadgets such as Batarangs to distract or stun enemies and the Batclaw to reel them in.'
'Resident Evil Requiem'
A new trailer was revealed for 'Resident Evil Requiem,' which is set for release in February.
'The Outer Worlds 2'
Xbox announced an Oct. 29 release date for 'The Outer Worlds 2' and unveiled a new trailer for the game.
'World of Tanks: HEAT' and 'World of Tanks 2.0'
Wargaming revealed 'World of Tanks: HEAT,' a new standalone free-to-play tactical vehicle shooter set in an alternate post WWII era, where players command hero-enhanced tanks in fast-paced 10v10 battles. The company also announced 'World of Tanks 2.0,' a 'transformative overhaul featuring the debut of brand-new Tier XI tanks, a completely redesigned Hangar and UI, a story-driven PvE mode on a never-before-seen map, a comprehensive rebalance of hundreds of vehicles, a next-generation matchmaker, and much more.'
'La Divina Commedia'
Italian video game developer Jyamma Games unveiled new title 'La Divina Commedia.' Inspired by the monumental work of Italy's most celebrated poet, Dante Alighieri, 'La Divina Commedia' is an Action-RPG with dark fantasy touches and hack and slash gameplay features, set in a visionary universe that reinterprets the legendary imagery of Dante's work.
'Project Spectrum'
Developer Team Jade revealed 'Project Spectrum,' its next flagship title that blends tactical, squad-based FPS action and asymmetric combat with an immersive, mystery-laden world.
'Delta Force'
A new console launch trailer was released for 'Delta Force.'
'Marvel's Deadpool VR'
The Nov. 18 release date for 'Marvel's Deadpool VR' and a new trailer were unveiled.
Best of Variety
New Movies Out Now in Theaters: What to See This Week
What's Coming to Disney+ in August 2025
What's Coming to Netflix in August 2025
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles

Engadget
2 hours ago
- Engadget
Onimusha: Way of the Sword might be a more forgiving kind of samurai epic
Capcom's Onimusha series has been on a long hiatus. Combining Resident Evil-style rendered backgrounds with more agile characters, adding in demons, magic and a feudal Japan setting, the series span multiple sequels — and consoles — til the fourth entry in 2006. Roughly two decades (and console eras) later, Capcom has returned to the series, even getting the definitive samurai actor, Tom Cruise Mifune Toshiro, to play the hero, the legendary swordsman Miyamoto Musashi. At Gamescom, the company is now demoing an early slice of Way of the Sword, which covers most (but not all) of the game shown at SGF 2025 just a few months ago. It's an interesting time to return to the samurai-meets-demonic-threat universe of Onimusha, following a sudden boom in games tapping into feudal Japan. Most recently, the latest Assassin's Creed was set there, while, Sony's upcoming Ghost of Yotei (not to mention its predecessor) both tap bushido and swordplay in historical Japan. While I played through the demo, I made a lot of mental comparisons to Sekiro – a game that's now several years old and still unbeaten by me. Onimusha draws together similar themes of demon forces run amok, but has a more forgiving approach. Gameplay centers around blocks and parries, plus weak and strong attacks, all while pulling in orbs dropped by dying enemies that act as the game's currency. (Health orbs are also dropped by certain foes.) Onimusha Way of the Sword hands-on (Capcom) The Oni gauntlet that absorbs these souls can also be used to see invisible demons and unlock areas that are spiritually blocked. It'll also act like a sort-of demonic movie projector, showing what happened during the demon invasion in the area. Early enemies were predictably sluggish demon swordsmen and archers, getting me back up to speed with how Onimusha fights play out. Even if it predictably looks lightyears ahead of its predecessors, Way of the Sword doesn't reinvent how you cut up these demon hordes. In comparison to other action games, guarding seems very forgiving. You can hold the guard button down, and it'll block basic projectiles and melee attacks from all directions I spent some time leaning into exhausting stamina gauges, timing parries for one-hit Issen critical attack and batting away arrows back where they came from. Don't get me wrong, it's satisfying and fun, but I'm itching to see how the series will build on what's pretty basic attack flow. Musashi had acccess to a dual-short sword special attack, Two Celestials, that barrages the enemy with attacks and tops up his health levels. This suggests more special attacks and magical flourishes should open up later in the game. The preview during SGF 2025 also showed ways to utilize the environment for defensive attacks, holding up wooden boards to block arrows, for instance, although that didn't trigger during my playthrough. Onimusha Way of the Sword hands-on (Capcom) The highlight of the demo was a confrontation with Musashi's rival, Ganryu Sasaki. He's great villain fodder — and has also been somehow gifted his own Oni gauntlet. The duel was the only time I felt under threat during the demo, and even then, I didn't die once. There's enough of a health meter to test yourself against Sasaki's lavish sword attacks and lunges. Once you wear down more powerful enemies, you can make a single, concentrated attack to either glean more orbs from them or hit for heavy-duty damage. The early taste of Way of the Sword is a fun, easy romp, so I'm curious to see how Capcom evolves the formula of Onimusha — and where the true challenges might lie. Onimusha: Way of the Sword is set to be released in 2026 on PS5, Xbox Series S|X, and PC.


Tom's Guide
2 hours ago
- Tom's Guide
I played Resident Evil Requiem — and it's already my most anticipated game of 2026
Resident Evil Requiem promises a big return to the survival horror gameplay that made Capcom's long-running franchise popular. That's not to say Resident Evil Village wasn't frightening, but it contained far more action than the more methodically-paced Resident Evil 7: Biohazard. The upcoming ninth installment aims to channel some of the latter's energy. I couldn't be happier. During Capcom's recent 'Gamescom in NYC' press event, I went hands-on with Resident Evil Requiem. Based on my brief time with the demo, it was clear that this entry will contain all the necessary elements you'd want in a Resident Evil game. Spooky, poorly-lit mansion? Check. Environmental puzzles? Double check. Huge monster stalking you? You better believe it. Though I once said GTA 6 is my most anticipated game of 2026, that honor now goes to Resident Evil Requiem. GTA 6 will be incredible, but I have a longer relationship with the Resident Evil series, and this next game seems to have everything I want. But even if you're new to the series, there's a lot to like thanks to the survival horror gameplay and disturbingly gorgeous graphics. Here's why I'm stoked for Resident Evil Requiem. The demo I played begins in appropriately horrific fashion as the game's protagonist, Grace Ashcroft, finds herself strapped upside down to a stretcher. The IV needle seemingly draining her of blood and medical devices monitoring her vitals only serve to heighten the tension. I won't spoil how, but Grace frees herself and discovers she's in some sort of abandoned medical facility. Save for lightning flashes from a thunderstorm raging outside and several red emergency lights, the claustrophobic halls Grace has to navigate through are nearly pitch-black. She eventually finds a lighter to help her see in the dark, but it doesn't illuminate much. This is a game you'll want to play in a dark room to fully appreciate the murky ambiance. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. There are a few fun jump scares that I won't spoil here, but I'll say they were all crafted well and didn't feel forced. In contrast, the slow way that a giant monster gets revealed felt more horrifying than any of the jump scares I experienced. The fact that I couldn't do anything but watch during this moment just made things scarier. Amping up the horror is that I had no weapons. I found a case of bullets in an office, but no gun to load those bullets into. All I had was a lighter and a couple of empty glass bottles. That's not much to stave off an angry monster, but I did throw the bottles to create noise to distract the creature so I could get away. I had to evade my pursuer while trying to find a fuse to connect to a door I had to open to make my escape. Like with past Resident Evil games, there's a fair bit of backtracking involved when trying to locate items. But since I was in a small medical facility, it wasn't difficult to eventually find what I needed. Exploration is one of my favorite aspects of Resident Evil, so I'm glad it's just as satisfying in Requiem. The last two mainline Resident Evil games featured a first-person perspective that served to amplify the terror. This perspective also separated these titles from the Resident Evil remakes, which feature a third-person view. Though Requiem is a sequel to the first-person games, you can also play it in third-person mode. That makes it an interesting bridge between the two types of Resident Evil experiences. I played the demo in both perspectives and ultimately settled on third-person. Not only does this make it feel more like a 'traditional' Resident Evil, but it's also somewhat less scary playing with the camera behind the character's shoulder. That said, being able to see Grace flinch when she hears or sees something suspicious can be appropriately frightening. I'm glad that Capcom will let us to freely switch between first- and third-person perspectives on the fly. Having that choice should make it easier for more people to enjoy this game, especially if they're not fond of first-person. I'm looking forward to doing full playthroughs in both perspectives to really get the most from this game. Resident Evil Requiem wouldn't be nearly as terrifying if not for its incredibly realistic graphics and moody lighting. Capcom's RE Engine has always delivered stunning visuals, but it's definitely pulling overtime here. This is a game you'll want to play on one of the best OLED TVs or best gaming monitors. There is no single thing that stands out, as everything comes to life in great detail. For instance, Grace's sweat-covered skin glistens realistically, and you can even see her face redden when she's stressed. The monster, with its lanky limbs and tattered rags, also has an extraordinary amount of detail. Of course, the abandoned medical facility, with its tight halls and dim lighting, also appears spectacular. I'm sure Resident Evil Requiem will have all manner of impressively unsettling environments and undead monsters. In that sense, I'm sure what I experienced is nothing compared to what's ahead. But based on the demo I played, I can already tell this is going to be one of the best-looking games of this entire generation. Though I'm sure Resident Evil Requiem will still have its fair share of action-filled moments, I'm glad that it's emphasizing survival horror. It doesn't get scarier than evading a terrifying creature through a dark environment, armed with little more than a lighter and a bottle. If the entire game can maintain the tension and dread of the demo, we're all in for a frighteningly good time. Resident Evil Requiem for PC, PS5, and Xbox Series X/S comes out on February 27, 2026.


Forbes
2 hours ago
- Forbes
Hands-On: Pragmata Is The Stylish Sci-Fi Action I've Been Craving
If you were surprised to see a few months ago that PRAGMATA still exists and wasn't canceled, you wouldn't be the only one. After originally being unveiled several years ago, it mostly went silent until springing back to life over the summer. Well, Capcom must have some confidence in the project again because it was included in a lineup of pre-release demos I got to check out over at their office in San Francisco a few days ago. Thankfully, I can confirm that not only is PRAGMATA a real game that feels close to being finished, but it's also incredibly fun. What I love about Capcom games is that they always deliver in terms of production values with wonderfully detailed and weirdly realized worlds that you won't find anywhere else and PRAGMATA seems to be checking both of those boxes. PRAGMATA—Hands-On Preview I really wasn't sure what to expect with PRAGMATA since the footage I'd seen up until this point didn't shed much light on the world, setting, or characters beyond the fact that you play as a guy in a space suit with guns while a small child clings to your back. As it turns out, that's pretty much it—well, kind of. In PRAGMATA you play as Hugh Williams, an everyman astronaut guy sent to a lunar facility to investigate its loss of contact with Earth. A lunar quake hits, Hugh gets separated from his team, and that seems to be right around the point where my demo picks up from with Diana awakening to rescue Hugh from a creepy robot guy. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Diana isn't a human child though, she's an android technically classified as D-I-03367, but can be referred to as Diana instead. I appreciate that PRAGMATA leans into the strong male protagonist with a weaker, small companion trope that's become exceedingly common these days, but does so with a bit of subversion as well. Instead of the companion being a little robot buddy or a child, it's just both. This isn't Ellie in The Last of Us or BD-1 in Star Wars Jedi, it's Diana, and I think she's pretty fantastic. Right off the bat, she proves her utility in her ability to hack the robots you're facing, unlock pressure locks, and generally interact with most things that Hugh can't. They complement each other perfectly and it creates a really wholesome dynamic that's fun to see evolve. In my brief 20 minutes with the game, I found Diana endearing in her earnestness and chipper attitude. She lends a lot of levity to an otherwise bleak and sterile sci-fi setting. PRAGMATA puts a pistol in your hand very quickly, but it shoots incredibly slowly and has a small magazine size that slowly recharges. Just as you start to feel like your firepower isn't enough for the mast basic enemy, Diana chimes in that she can help by hacking. The little hacking mini game looked very confusing at first glance (pictured below) but actually ended up being incredibly intuitive and fun. Essentially, when you aim at an enemy, Diana will lock on and a hacking window will appear. While aiming at the enemy, you'll use the face buttons (square, triangle, circle, and X) to move around the grid. You'll have to pass your cursor across the arrows in the correct direction and land on the green node to initiate the hack which deals damage on its own, but more importantly, lowers their defenses and allows your weapons to do real damage. Mapping this mechanic to the face buttons and not slowing the action down at all is a great design choice. The result is that combat feels frantic and stressful, but in a fun way. You can still move and dodge while hacking, so it doesn't hinder you entirely, you'll just have to keep an eye on the enemy while you perform the hacking sequence. It can get chaotic when there's a lot going on. In addition to the Grip Gun pistol, I also found a Shockwave Gun, which was like a ridiculously powerful shotgun, and the Stasis Net, a crowd control weapon that freezes enemies in place. Both of these secondary weapons have limited ammo and once you expend everything, the gun disappears from your inventory until you find another to pick up. At first, I was unsure on this 'vanishing gun' system, but I actually think it works well. It keeps you moving and forces you to experiment with weapons as you come across them without just sticking to the same handful you gravitate towards at the start. Similar to the weapon degradation in Breath of the Wild, I think this is a good idea here as well. The demo essentially consisted of three core elements: combat against basic enemies, some light puzzle solving and exploration, and then a big boss fight. The exploration and puzzle solving bits were a lot more rewarding than I anticipated though, thanks once again to the clever hacking mechanic. Instead of navigating a grid maze like you do in combat, hacking things like terminals and locks was a little more straight forward with rotating barriers and number sequences. The layer of interactivity is just enough to break up the core gameplay loop and keep scratching that part of your brain that likes figuring things out. The visual feedback, sound design, and adorable quips from Diana make everything really sing too. This is a stylish brand of sci-fi action quirkiness I've been missing for a very long time. Once I eventually made my way to the boss fight, all the pieces come together in a harmony of chaos. Despite its hulking size, this enemy was dashing around at breakneck speed, dropping missile strikes all around, and blasting lasers in an attempt to eviscerate me. I had to constantly stay on the move, while hacking at the same time, in an attempt to rotate around behind the enemy and blast away at the fuel tank weak spot on its back. Once the deed was done and it collapsed, the demo quickly ended. This was one of those demos I went in knowing very little and came away absolutely salivating for more. PRAGMATA is a game that feels wholly unique and charming in a very special kind of way and I'm eager to continue digging into what it has to offer. We still don't have a definitive release date for PRAGMATA, but I can guarantee I'll be there on day one without a doubt. I need more of this in my life expeditiously. PRAGMATA is slated for release sometime in 2026 for PC, PlayStation 5, and Xbox Series X|S. If you want to see my hands-on impressions from the other Capcom games from this preview event, check out my author page here.