
A John Wick game is getting delisted in just a few days.
John Wick Hex is being 'removed from sale' on all platforms where it's available (PC and consoles) starting July 17th, according to a post on the game's Steam page.

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Forbes
10 minutes ago
- Forbes
‘Cyberpunk 2077' Reveals Update 2.3 Release Date, Everything It's Adding
Cyberpunk 2077 CDPR has finally deemed it time to preview its latest post-launch Cyberpunk 2077 update, despite saying many, many times it was doing adding things. Well, guess what? Even more things are coming. The stream gave us a release date for Update 2.3, which mercifully, is tomorrow, Thursday, July 17, so no more waiting. They also broke down what exactly to expect, which feels like less than the 2.1 and 2.2 updates in terms of what they added. Here's the list: Main Goal– More 'novelty' and 'fresh air' in order to make you want to replay the game. Also a lot of fan-requests added. A big vehicle focus. Crystal Coat/Twin Tone – This is the car color system that was introduced in past patches. This has been expanded to a lot of new cars in 2.3, including lower-end vehicles. Almost all the cars are now usable minus a few exceptions. 32 vehicles now can use the system. There are 205 generic colors and 168 unique paint jobs for cars now. Cyberpunk 2077 New Vehicles Being Added – New sports car from a Cyberpunk comic book added. New heavy truck covered in graffiti and is the first weaponized truck. There are actual quests you need to complete in order to get some of the new vehicles, but these appear to be existing quests you play in the game as you go. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Autodrive – All vehicles can use this. It will automatically drive you around without touching the wheel, heading to each quest destination or custom points. However, this is rather slow and will follow normal traffic patterns. You can also just set the vehicle to drive totally randomly for I suppose, some sort of chill ASMR relaxation system. Delamain Taxi – New car service you can call to take you anywhere after you complete that side quest. Same autodrive if for whatever reason you don't want to drive your own car. Photo Mode - New tab to change time of day and weather. New NPCs being added to the system, 27 you can now add to pose with you. Almost all NPCs have alternate outfits (just in photo mode). Lots of new stickers and frames. New poses, new lighting, ability to pick where someone looks, which changes the pose itself in a natural way. Three new hue bars for color balance. They say it's now the most feature-heavy photo mode in gaming. Cyberpunk 2077 Tech – Better HDR Settings, AMD FSR 4, AMD FSR 3.1 Frame Generation, Intel XESS 2.0 with XESS Frame Generation, Intel HDR10+ Gaming Support, VRR on consoles. So this is probably the smallest patch we've seen out of the 2.1/2.2/2.3 batch, which I'm guessing some players may be a touch disappointed with. I'm not exactly seeing the stated idea of 'we want people to play the game again' based on these cool but small additions, but hey, it's free, it's neat, it's something. But if they are going to do this, I wish that they would expand beyond the concepts they've already done a lot of work on (cars, photo mode). Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy


Digital Trends
38 minutes ago
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The best games that are (probably) older than you that are still worth playing
It's no secret that there are tons of amazing games coming out every day, plus an endless list of upcoming video games across all genres. We all love getting the latest and greatest games, which tend to have the best graphics, tightest gameplay, and maybe even cross-platform support to play with friends online. But sometimes it is nice to go back and see where games were a few decades ago. Those who played games from the early console generations might have their opinions clouded by nostalgia a bit, but there are still some shining examples of games that hold up just as well today as they did back then. Watch me turn into dust as I share a handful of amazing games that are likely older than you that are still worth playing. Tetris Everyone has played Tetris, so this is more of an obligatory pick than anything else. Regardless, everyone who waxes poetic about how this simple game about falling blocks is not only the perfect puzzle game, but maybe the perfect video game. Nothing else has come close to the mass appeal of Tetris, and only minor changes have been made over the decades to its original design. Tetris is available on almost every device there is in dozens of forms, and you can't go wrong with any of them. I wouldn't be surprised if we're still playing Tetris 50 or 100 years from now. Super Mario World The original Super Mario Bros. is a classic and critically important game for the entire industry. But it is also stiff and clunky by modern standards. Super Mario Bros. 3 holds up much better from a visual and mechanical standpoint, but Super Mario World is the peak of 2D Mario games. The pixel art hasn't aged a day, nor have the air-tight controls. Every inch of this game is still a wonder to explore, with tons of secrets and challenges to uncover. You've got plenty of stages across a wide swath of locations, creative bosses, and a pitch-perfect difficulty curve. Doom It wasn't the first FPS game, but it was the one that established the formula others would chase for years to come. Doom might feel a little limiting compared to the almost overwhelming number of options modern FPS titles support now, but once you get into the groove of strafing and shooting, it all clicks into place. The soundtrack speaks for itself, but the level design and raw thrill of blasting demons is something we've sadly lost in a lot of games today. Like Tetris, you'd have to go out of your way to find a device that doesn't run Doom. RollerCoaster Tycoon We still get a couple of business management games here and there, but there's something special about the original RollerCoaster Tycoon that hasn't been replicated since. Not only is it strangely addicting to manage the business side of a theme park, but building out the paths, placing rides, and even designing your own roller coasters makes every aspect a joy. That's what pushes it above other classic sim games like Sim City, which is great, but not everyone will be drawn into the minutia of city planning. The smaller scale and almost toy-like visuals make it a timeless treat. Chrono Trigger It's time to stop waiting for that rumored Chrono Trigger HD-2D remake and just play the original already. If that remake does eventually happen, then you're in luck because it means you get to play the game twice. Chrono Trigger is one of the most hyped classic JRPGs alongside Final Fantasy 7 and Super Mario RPG, but just like with those games, the praise is not overblown. It is a more compact JRPG, so you won't have to invest dozens of hours to beat it, but it offers so much replay value that you might want to. The combat is slick and satisfying with a great time travel story that gives you a ton of ways to impact the world. Command and Conquer: Red Alert The RTS genre might be dead now, but it was at its peak in the mid-90s to early 2000s. I could've gone with StarCraft here, but I have a personal soft spot for Red Alert. Besides being a great RTS game in its own right, you have to experience these FMV cutscenes for yourself. I could almost recommend finding a way to play this series on that alone, but thankfully, I don't have to. Even the single-player campaign is a great experience with multiple factions and ways missions can diverge. RuneScape One of the few surviving MMORPGs that is older than World of Warcraft started as a humble browser game. RuneScape was many people's introduction to the MMO genre and took a simple but addictive approach. You have a ton of skills to grind levels for, a fun world to explore filled with quests, and even PvP if you're willing to risk it. There's a modern version out now, but the version from 2007 is still playable as Old School RuneScape so there's no reason not to boot it up for a few hours. Knights of the Old Republic If you have a serious case of Star Wars fatigue, Knights of the Old Republic will remind you why you fell in love with this universe so long ago. Yes, the combat and systems are a bit archaic now, but it is the storytelling and roleplaying that make it a hump worth getting over. You have the freedom to go light or dark side, or not even be a Force user at all. Quests have multiple outcomes, and your entire party can be different depending on your actions and dialogue. This is one of the best examples of a game that lets you really role-play in a universe that we only see in games like Baldur's Gate 3 anymore.


Forbes
an hour ago
- Forbes
‘Destiny 2: The Edge Of Fate' Day One Review: Kepler's Awful, Lodi's Great
Lodi Destiny 2 has taken a leap of faith into the next era of the game, overhauling its format, launching into a totally new story and attempting to retain players while attracting new ones. That first step is The Edge of Fate, the Destiny 2 expansion that launched yesterday. I just wrote a piece about how numbers are…quite poor, less than half the players of the previous least-played expansions, but I'll use this piece to talk about the expansion itself. Keep in mind, these are just day one first impressions, and this is not a full review of the entire expansion, which I'll do later on. It's not great! So far, I dislike most of what I'm playing here other than a single aspect: The narrative, and I might as well start there. This is one of the only times I can remember where Destiny has created a genuinely interesting series of mysteries where I truly have no idea what's going on and have smacked directly into plot twists I've never seen coming. The lynchpin of all this is a new character named Lodi, who first appeared in trailers and drew the reaction of 'what is this exceedingly normal-looking guy in glasses doing in Destiny?' Well, that's part of the mystery! Lodi also excels because of his excellent writing and especially his voicework, which is the best I've seen in Destiny in a long while. Again, if there is a single aspect where this expansion shines, it's this, and while I'm not done with the campaign yet, it's excellent, and has me genuinely excited for this new era. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Narratively, at least. Destiny 2 The playable expansion itself? Woof. Kepler is probably the worst zone I've ever seen in Destiny. The art direction here is just non-existent, the place a hodgepodge of rocky outcroppings, architecture stolen from Titan and endless series of pustule-filled tunnels that all blend together. The Final Shape, The Witch Queen, Beyond Light, even Lightfall all had clear, quite good aesthetics, and that's one area Bungie has always shined. It's a huge miss here. Bungie has also made this zone non-traversable by sparrow to artificially increase its size. Rather, you're meant to get around by a series of destination-only powers that involve teleporting guns, Strand matter moving and a Samus Aran ball of electricity which might be the dumbest mechanic I've seen in this series. These feel like gimmicks for their own sake, and while there are maybe one or two puzzles where these systems combine to be kind of neat, overwhelmingly I find myself groaning whenever I'm told to use any of these, especially the electric ball (which, fun fact, is also making people motion sick). I've engaged with the new loot systems on a cursory level. One thing that feels weird to me is that there's going to be such a limited pool of 'new gear' to get season bonuses and hunt through the new Tier 1-5 system. Yes, you can use your old stuff, but I can't just try to go get a Tier 5 version of my Bygones now. For the millionth time, all this old gear will have to be reissued under the new Tier system, which already feels like an exhausting concept. How many times can we do this? Destiny 2 I can't quite make heads or tails of the new armor system yet. This is the first time we've had to regrind armor since Artifice armor was introduced. Some didn't even do that. There are very awkward aspects to the new system, like how exotics don't fit in at all, but initially it's hard to get your head around which new stats to invest into and when to replace your old faithful gear. I can't say if this is all good or bad yet, albeit I will admit that we needed some significant armor changes and reason to pursue it again. I have not engaged with The Portal yet. I've been entirely on Kepler. I remain skeptical of this system, with Solo Ops being entirely relegated to Lost Sectors, and Fireteam Ops requiring a premade team to get the most out of the new modifier-picker system. Otherwise you're just doing a playlist with preset ones, which is no different than before. And somehow Pinnacle Ops doesn't have a single dungeon or raid in it. All old content outside the Portal now feels useless as you cannot get new gear from it. I'm not feeling good about this expansion. Once I get through the (very good) narrative of the campaign, I'm not sure if the rest of this is going to be engaging from here, particularly if we're done doing week-to-week beats to return for. There is promise in the new era's story. I'm not sure if there's promise in Destiny 2 overall from here. But again, it's day one, and more to come later. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy