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Gaming fans in London rush to buy new Nintendo Switch 2 before stock runs out

Gaming fans in London rush to buy new Nintendo Switch 2 before stock runs out

ITV News5 days ago

Gaming fans hit the shops early to ensure they could claim the new Nintendo Switch 2 before stock runs out.
Dozens of people, some dressed as characters from the Mario games, queued outside Currys in Oxford Street, central London, which opened at midnight for shoppers to claim their console, which the retailer is selling for £395.
The console has been highly anticipated by gamers following the release of the original Switch more than eight years ago in March 2017.
Zac Young, from Kingston, was the first in the queue to get his hands on the device.
It comes as Game cancelled pre-orders just days before release, while several other retailers sold out on launch day following the high demand for the product.
Nintendo has reportedly upgraded its expectation of sales by the end of the financial year from 15 million consoles to 20 million.
Fans in London hit the shops early on Thursday morning to be able to claim their console on release day.
Ray Reyes, 36, a nurse from Lincoln, said: 'I tried to pre-order and it was impossible to actually buy one.
'It just wasn't available online at all. Most of the sites said we had to pop into the store to actually get one.
'I think it's to discourage scalping, where people buy one online and then sell it on for a much higher price of like £600 because there's so much demand.'
Mr Reyes is visiting London to see Beyonce in concert with his boyfriend, Joseph Agra, 31, and the couple used the opportunity of being in the capital to buy the console.
Mr Agra, who works for a bank in Lincoln, said: 'There's that feeling when you're buying the console on the day of release. It hits a bit different.
'We're going back to the hotel to play it now, I'm quite excited.
'It should be a better overall performance. Although the graphics won't be the same as on a proper console, it should be a massive improvement on the original Switch.
'I'm also excited to see what other developers can do with it now it's out.'
Tony Gu, 25, a computer science student who lives in Jeddah, Saudi Arabia, was another who purchased the console early.
He said: 'I've spent almost 2,000 hours playing Splatoon on the original Switch, so I'm excited to buy the Switch 2.
'There was no stock online for pre-orders either in Saudi Arabia or the UK, so I've had to come here in person and buy it here.
'I bought Zelda, but I never played it on the original Switch as the performance was just terrible, so I hope it has improved.
'I also hope the graphics have gotten better. It's a bit frustrating because, in Japan, there's a Japanese-only version which can be as much as 70% cheaper.
'But given that I played Switch for thousands of hours I think it's worth it, but I still wish I didn't have to pay a lot.'
Simon Hudson, 44, a software designer from Perth, Australia, who has lived in London for 15 years said he bought two to play with his husband.
He said: 'I don't think it's hype bubble. I'm only picking it up today mainly because my husband's got a couple of games he's wanted to play that are coming out today, along with the release, like the new Mario Kart and Rune Factory.
'So he wants to be among the first ones on there. We've been playing that (Rune Factory) for 20 years, but the new version has come out alongside the Switch. So that's the main reason I'm here.'
Others have taken to social media to air their frustration.
Asked to post a comment about their favourite Nintendo character in order to enter a Currys giveaway for the console on X, one gamer replied: 'Dry Bowser as he is probably as rare as getting hold of a Switch 2 on release day.'
Another fan who managed to get hold of their console said: 'My Switch 2 pre-order is arriving right now. I survived the cancellation apocalypse.'

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Mario Kart World review - the final verdict on the Switch 2's biggest game
Mario Kart World review - the final verdict on the Switch 2's biggest game

Metro

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  • Metro

Mario Kart World review - the final verdict on the Switch 2's biggest game

The key launch title for the Nintendo Switch 2 is already the most controversial Mario Kart ever but is it a bad game or merely misunderstood? Mario Kart 8 Deluxe is one of the very few games we've ever given a 10/10 score. That's not something we regret either, especially after the extremely generous Booster Course DLC that made it the definitive version of the original Mario Kart formula. That does make it a very difficult act to follow but the idea of making the next game an open world title seemed an excellent new direction to take the series, and yet curiously that's the only part of Mario Kart World that doesn't entirely work. Thanks to Nintendo not sending out review units of the Nintendo Switch 2 more than a day before launch we've previously only been able to do a review in progress of World, during which it became clear that it is not quite the game that many imagined. The open world is huge and incredibly well designed but it's very poorly utilised, with lots of hidden secrets and yet nothing of substance to gain from them. The open world also has surprisingly little impact on race modes, with the option to explore it separately reduced to an easily missed aside on the title screen or a brief time waster while you're waiting for the online lobby to fill up. The open world has many positive elements, but it feels strangely underdeveloped for a Nintendo game, especially a vitally important launch title. Although the most curious thing is that this potentially fatal flaw doesn't really matter. Everyone knows what Mario Kart is and how it works. Its simplicity is one of its core appeals and World is sensible enough not to mess with that, with its biggest new control addition being a charge jump that is quite hard to use, since you can't steer while powering it up. The new wall ride move – essentially wall running but in a car – is also tricky to pull off, and often needs a charge jump to begin, so this is definitely still a game of skill, no matter what you tell yourself between gritted teeth, when being blue-shelled right at the finish line. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. There are a few new power-ups, with the golden shell that trails coins and the return of the jump-enhancing feather being amongst the most potent, but none of them are game-changers. What does make a massive difference though is the fact that there's now 24 drivers on the track at once – twice as many as the previous maximum. This works both online and off and completely changes the energy of the game, so that no matter where you are in the pack there's always plenty of people around you. When the majority are all in one spot the absolute carnage of exploding bombs, shells, and other power-ups is a joy to behold – even if you come off the worse from it. The greater number of racers has led to many, but not all, tracks being much wider than usual. Ignoring the fact that many power-ups have homing abilities, the game avoids the action becoming too spread out by adding neutral traffic to most tracks and various enemies that will target anyone that comes near, from giant Boom Booms spinning their arms to a truck firing Bullet Bills at you. At the same time, there are a lot more shortcuts than previous Mario Kart tracks, from simple grind rails (everything from electricity pylons to train tracks) to cunningly hidden routes that you only notice when the impressively capable AI uses it, either by disappearing off track or suddenly appearing out of nowhere beside you. 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You're no longer watching the same scenery going round time and again, with many tracks seeing major changes in backdrops and obstacles as they progress. A lot of the tracks are named after classic ones but something like Choco Mountain is only similar to the original N64 version for a very brief section, while the rest of the course riffs on the idea with giant lakes of sticky chocolate and pumps that spray it into the air. Meanwhile, other brand new tracks only actually get to the landmark they're named after in the final third or quarter of the race. There's also lots of sections based on (but not in) water, which use physics clearly inspired by the classic Wave Race 64. These feel wonderful to race on, especially when you crest a wave and do a jump at the top for a little extra boost. Likewise, you no longer have a hang-glider attached but instead your kart sprouts wings when in the air and you can now glide much further. The racing is absolutely top notch and even within the confines of Grand Prix feels very different to Mario Kart 8. Not necessarily better but while people will have their preferences for one or the other they really do feel like equals, doing similar but different things. And that's quite an achievement for a 33-year-old franchise with a premise as straightforward as Mario Kart. Although Grand Prix is in every Mario Kart game the other main mode for World is brand new: Knockout Tour. This sees you racing across six consecutive tracks, but where you have to reach a certain position before being allowed to proceed to the next, or you're out of the race. So, for example, if you don't place in the top 20 in the first race that's it, you've lost. This is not only wonderfully tense and exciting (the first time you win is euphoric!) but it makes better use of the open world, in that you can actually see your progress across the map much more clearly. In terms of other modes, you've also got Time Trials and Battle, as well as a revamped VS Race. This allows for a lot more customisation than usual, including separating the difficulty of the AI from the speed class. All of what we've described so far is fantastic, with the only real niggle being the strange way in which characters are unlocked, with new costumes linked to a new power-up that you collect from drive-ins on some tracks. New karts are unlocked simply by collecting coins, while generic background and enemy characters, from a Chargin' Chuck to a dolphin, are only obtained when someone else happens to turn you into one when using the new Kamek power-up. World has a distinct lack of satisfying unlockables and this is especially true of Free Roam mode. Despite the way it's been used in-game, the open world is incredibly well designed. Just earlier, we were pootling about in Wario Stadium and there's a whole roof area, with pipes and grind rails, that the race doesn't even hint at. Every track is like that, with the open world filled with intricately designed layouts that you can only really appreciate when outside of a race. The problem is, that while there are secrets to discover they only come in three forms: a ? panel, which you just drive over; a medallion, that you merely collect; and a P-switch, which activates a simple mission that half the time is collect eight blue coins but is sometimes something more unique, like an impromptu checkpoint race. This is fine but quickly gets repetitive and is made far worse by the fact that the only reward for any of the three activities is a tiny little sticker that you can place on your kart but is often almost impossible to see. There are hundreds of these stickers, but you only have to look at the leaderboard in online mode, where the sticker is also displayed, to see that most people have never even used them and are still on the default. Imagine if Nintendo had made the open world for Zelda: Breath Of The Wild but the only things you could do in it were the main story missions and looking for Koroks – and even then with only three different puzzles. It's baffling that Nintendo has created such an amazing world and left it so underutilised, but there's no story mode, no dialogue of any kind, and no complex missions. Many have speculated that things like that will be added later via DLC but ignoring the fact that you'd have a better chance of predicting the lottery than you would second-guessing Nintendo, it's hard to understand why they've left it in such a half-formed state at launch. If there is a firm plan to populate it over time then Nintendo really should've said, but they've done nothing of the sort. 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Score: 9/10 Formats: Nintendo Switch 2Price: £74.99 (physical) or £66.99 (digital)Publisher: NintendoDeveloper: Nintendo EPDRelease Date: 5th June 2025 Age Rating: 3 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Games Inbox: When will the Nintendo Switch 2 Lite be released? MORE: Nintendo Switch 2 sales are breaking records worldwide claim insiders MORE: Xbox ROG Ally vs. Legion Go and Steam Deck: how do they compare?

Mario Kart World review – a riotous road trip for every player
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Mario Kart World review – a riotous road trip for every player

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Nintendo Switch 2 review – more than good enough
Nintendo Switch 2 review – more than good enough

The Guardian

time3 hours ago

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Nintendo Switch 2 review – more than good enough

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I think this may well prove a nice extra for close friends or families keen on playing together while apart; we'll have to wait and see if any forthcoming games make interesting use of it. There are some extra costs to think about. If you want to play with more than two people you may need another set of Joy-Cons, which will set you back £75, or a Pro Controller at the same price. (I tried out the officially licensed PowerA Advantage pad, which doesn't have rumble and only works in docked mode, but is a really sturdy option for Mario Kart sessions and very good value at £30.) A subscription to Nintendo Switch Online (needed for online play and, when the introductory offer runs out, GameChat) is £17.99 a year for one account, or £31.49 per year for your family. It's £34.99/£59.99 a year for the Nintendo Switch Online Expansion Pack, which offers access to a large range of retro Nintendo games from all eras and any extra content for modern games. It's a decent price when compared with other gaming subscriptions, but still another expense to manage. Finally, you may need a microSD Express card if you start running out of space for new games on the built-in 256GB. A 256GB card will cost around £50. It all adds up. As for battery life, Nintendo is promising between two and 6.5 hours. I did a mixed test in which I played Mario Kart World, downloaded and played Hitman, and used GameShare and GameChat, and got about 3.5 hours, which is not bad. Sign up to Pushing Buttons Keza MacDonald's weekly look at the world of gaming after newsletter promotion Should you buy one? If you somehow missed out on the original Switch, absolutely yes – it's the zenith of Nintendo's quest to make a hybrid handheld/home console, with a wide range of launch games (though currently only one genuine exclusive must-have in Mario Kart World) and the promise of many glorious exclusives to come. If you already have a Switch, it's worth the upgrade if you can afford it – the larger display, the better controllers, the social applications, all make it worth the outlay. It's reignited lounge multiplayer in our house, my sons readily deserting their rooms to play Mario Kart together, and while this interest will probably ebb and flow, it's been nice to have that back. The one incontrovertible truth is that Nintendo's games cannot be played elsewhere. No smartphone, no PC, no Xbox or PlayStation will give you access to the full-fat Mario, Animal Crossing, Pokémon or Zelda titles, and it is exciting to imagine how those experiences will be translated to a new, beautifully crafted machine with a modest armoury of fresh features. Perhaps the design team at Nintendo were right not to call it Super Switch, but for the next few years, a Switch Pro equivalent is more than good enough. The Nintendo Switch 2 is available now; £395.99

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