
Battlefield 6 will force 'lazy' Call Of Duty to change says former Blizzard boss
Following its launch last week, the open beta for Battlefield 6 has been a huge success – despite the presence of cheaters on the frontline.
Over the weekend, the beta hit an all-time player peak of 521,079 on Steam. This is higher than Call Of Duty's all-time peak of 491,670 players, across both Black Ops 6 and Warzone.
While it remains to be seen if this popularity will continue when the game launches on October 10, a former executive at Microsoft and Blizzard has made some bold claims about how Battlefield 6 will fare against this year's Call Of Duty: Black Ops 7.
In a post on X, Mike Ybarra, who served as president at Blizzard for three years until 2024, wrote: 'Battlefield will boot stomp Call Of Duty this year. But the real win here is Call Of Duty won't be lazy anymore, and we'll all get better first person shooter games for it.'
When a user highlighted how Call Of Duty has consistently outsold Battlefield in the past, Ybarra replied: 'Call Of Duty has gone downhill for years since then. It's a mess. Cheating, heavy UI/install, rainbow colours. People are sick of it. Luckily Battlefield will force them to change it.'
For context, 2011's Battlefield 3, one of the best-selling entries in the series, managed to shift 15 million copies. In comparison,2013's Call Of Duty: Ghosts, an entry which failed to meet Activision's expectations, sold 28 million copies worldwide.
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Battlefield will boot stomp CoD this year. But the real win here is CoD won't be lazy anymore, and we'll all get better FPS games for it. — Mike Ybarra 😇 (@Qwik) August 8, 2025
CoD has gone downhill for years since then. It's a mess. Cheating, heavy UI/install, rainbow colors. People are sick of it. Luckily BF will force them to change it. — Mike Ybarra 😇 (@Qwik) August 8, 2025
As such, it's very unlikely Battlefield 6, even with all its positive momentum, will 'boot stomp' Call Of Duty: Black Ops 7 in terms of sales. Activision's shooter has been the dominant military shooter for too long to have its reign dethroned overnight, but if Battlefield 6 does continue to gain popularity, Activision will be forced to pay attention.
Ybarra went onto clarify his 'boot stomp' comments in a later post, where he stated that Battlefield 6 will not surpass Call Of Duty's player numbers overall, because it's available on Xbox Game Pass.
'What I meant by boot stomp is it will review better and drive urgency from the Call Of Duty team like never before,' he added. 'Player counts you can't use because Call Of Duty is free on Game Pass. Which makes it interesting to see if it will sell close to Call Of Duty – maybe so.' More Trending
With only a few exceptions, such as 2023's Modern Warfare 3, Call Of Duty generally review well, and not significantly less than most Battlefield games.
What I meant by boot stomp is it will review better and drive urgency from the CoD team like never before. Player counts you can't use because CoD is free on Game Pass. Which makes it interesting to see if it will sell close to CoD – maybe so. But I'm not wrong, more competition… — Mike Ybarra 😇 (@Qwik) August 9, 2025
'But I'm not wrong, more competition will make Call Of Duty better and I'm all for Battlefield doing that. It shouldn't take that – Call Of Duty is lazy… 130GB+ installs, slow UI, incredible cheating on and on… they need to fix it. The only way they will is through competition.'
The big question is whether Battlefield 6 will actually eat into Call Of Duty's audience. While they are both shooters with similar DNA, Battlefield has always predominantly targeted PC players, while Call Of Duty has traditionally sold better on console.
For Battlefield 6 specifically, the biggest test will be whether it can stick the landing at launch – something the series has, historically, struggled with in the past, especially when it comes to being bug-free.
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The Guardian
22 minutes ago
- The Guardian
We know that cosy games have big audiences – so where's my epic Call the Midwife sim?
I am 85 hours into Death Stranding 2, an apocalyptic nightmare about Earth becoming infected with death monsters, and I've realised that I'm playing it as a cosy game. For hours at a time, I trundle along the photorealistic landscapes in my pick-up truck, delivering parcels to isolated communities and building new roads. The only reason I complete the main story missions is to open new areas of the map so that I can meet new people and build more roads. I find it blissfully enjoyable. Of course, I am far from alone in playing video games this way. 'Cosy games' have become a thriving cottage industry over the past five years, led by crossover successes such as Minecraft, Stardew Valley and Untitled Goose Game, but also housing hundreds of smaller titles that appeal to highly engaged communities. On Steam this month you'll discover Catto's Post Office, a delightful game about a feline postal worker, Fruitbus, a cute food truck management sim, MakeRoom, an interior design challenge, and Tiny Bookshop, which is about running … a tiny bookshop. Most of these games are united by the same elements: small teams, often young, often working remotely; short play spans; low-stakes challenges; and highly stylised visuals, as an aesthetic choice and an economic necessity. But why, if the audience for cosy games has been firmly established, aren't there more lavish mainstream, triple-A examples? It's clear producers such as Ubisoft, EA and Xbox are finding it tough to come up with fresh ideas – that's why they've all spent (wasted) many millions trying to make the next identikit live service shooter to compete with Fortnite. So why not, I don't know, try to make a big open-world adventure based around positive interactions and soft drama? The TV, film and book industries are crammed with this sort of stuff. Where is my video game version of Call the Midwife? Why can't I ride a bicycle around 1950s east London delivering babies while faintly patronising decent working folk? Where is the video game equivalent of Downton Abbey or Gilmore Girls? Of course, I understand the most obvious answers. Like Hollywood, mainstream game development is largely based on minimising risk, and since the dominant cultural strand has always been action, violence and power fantasy, we inevitably end up where we are: with a thousand different combat adventures and not a single big-budget game about the love lives of a witty single mum and her sometimes exasperating daughter. But when we start to talk about culture rather than money, other factors come into play. 'I think cosy gamers are a nuanced audience that values stories and mechanics over visual fidelity,' says Moo Yu, creative director at small studio Team Artichoke, which is making an adorable anti-capitalist puzzle game named Mythmatch. 'While I do think big-budget cosy games are absolutely going to be developed, it is an audience that isn't begging for one and is capable of appreciating a wider range of experiences at a wider range of price points.' This is an important detail – high-end visuals and vast open worlds aren't necessarily the prize goal, they're just one aesthetic and immersive option. Untitled Goose Game would perhaps not have been so amusing if the lovely village had been photorealistic and the horrible goose constructed from 100,000 texture-mapped polygons. Stardew Valley is beautiful because it resembles a vividly colourful retro game, not despite it. Art is not just about slavish reproduction, thank goodness. Part of the cosiness of the cosy genre is the restriction of both choice and outcome; the game takes your hand and says come this way, you are safe. My lifelong friend Jon Cartwright is a veteran game developer who mentors small studios in Australia and New Zealand. When I emailed him about all this he replied: 'When I think of a cosy game, I think of limited scope/size. And that's been a function of them broadly being developed by smaller indie teams with limited budgets. But I think with the overload of … well, everything going on in the world, and especially during the stress of Covid, having a small, safe environment with low stakes gameplay was a really untapped market. The fact that the visuals were 'simple' was another source of comfort and charm.' Charm is hard to replicate – it won't materialise because you've developed an expensive new graphics engine, or because you have 500 staff working on it for 18 hours a day. You can't build hi-tech charm centres in the desert. It can happen in big games, just like it can in big TV dramas, but it's a limited and unstable commodity. And in fact, the whole notion of the cosy game as an identifiable genre or deliberate play metric is still relatively young; games for so long, were mostly about winning. The verbs and adjectives of games about being nice to people have yet to be formalised. There's a hoary old cliche that games are the opposite of film because explosions are cheap but a closeup shot of a human face showing emotion is wildly expensive. You could say that, in an interactive medium with historically limited visual naturalism, it's been easier to create drama through having someone shoot at you than ask you on a date. But we have a hundred years of animation history to show us how charm, cosiness and emotional intimacy can be drawn from the most symbolic and stylised palettes. Moo Yu is certain that mainstream, naturalistic cosy epics will happen – in fact, he cites the fashion-focused role-playing game Infinity Nikki as an example. Until then, I will be in Death Stranding 2, having to fake care about chiral contamination and extinction entities just so I can rescue kangaroos, visit inventors and drive my truck through irradiated landscapes of considerable beauty. Sometimes you have to play their game to win your own. August is proving a spectacular month for retro arcade collections and I cannot resist recommending one more before I regretfully return to the 21st century. Operation Night Strikers is a collection of four acclaimed Taito shooters from the late-1980s including the seminal light gun blaster Operation Wolf, essentially an interactive combination of the action flicks Rambo and Commando. Also here are its decent sequel Operation Thunderbolt, plus two lesser-known greats – cyberpunk flying car shooter Night Striker and Space Gun, a frenetic take on Aliens, complete with face huggers and flame throwers. As usual for modern collections, save functions have been added, and if you get the Switch version, you can use your JoyCon as a makeshift light gun. It's not very accurate, but it'll remind veteran arcade dwellers of using Operation Wolf's original mounted Uzi gun controller. These colourful, fast and ridiculous popcorn games perfectly capture the spirit of the era, with their smooth scrolling 2D backdrops, banging electro-pop soundtracks and monosyllabic, muscle-bound heroes. You'll be back. Available on: PC, Switch Estimated playtime: 10-plus hours In a story that will strike a chord with anyone who remembers the antics of Veruca Salt, McDonald's Japan has had to cancel a Pokémon promotion due to massive food waste and rampant scalping. According to Eurogamer, an exclusive Pikachu card was made available as part of a limited-edition Happy Meal deal, but fans queued for hours, got into fights and discarded their unwanted food in the streets. Inevitably, scalpers were out in force attempting to horde the cards, which are now on auction sites at vastly inflated prices. It's always worth reading Rob Fahey's industry essays on This week he looks at the unsuccessful success of PlayStation, analysing why and how the console is raking in revenue, despite plenty of mis-steps, including the seemingly obligatory pivot to live service, which has failed to yield any noticeable rewards. Has it really been 20 years since Xbox achievements changed game design? To mark the occasion, AV Club has written an interesting analysis of their arrival, focusing on how gamers reacted to having their dopamine reserves so heavily commodified. Sign up to Pushing Buttons Keza MacDonald's weekly look at the world of gaming after newsletter promotion Mandrake – the rural life sim that lets you befriend a river and eavesdrop on the dead Tiny Bookshop – a truly cosy escape made with readers in mind 'It's not just football with blood': Fear FA 98 is the Silent Hill meets Fifa 98 mashup we never knew we needed Bernband's alien landscape is the perfect place for digital wandering – just don't expect a map This one came in from Rich John on BlueSky: 'Is it healthy for the industry to have a juggernaut like GTA VI sucking up lots of the headlines and (expectedly) money? How does it impact other publishers?' Well, put it this way: no major games company is going to be putting up its big hope for 2026 in the same launch window as Rockstar's long-awaited behemoth. When the game was originally slated for a late 2025 launch, three triple-A developers told industry newsletter the Game Business they were giving it a wide berth. This can be hugely disruptive to development teams who may have spent years planning for a specific release slot – it can also create a media and marketing black hole, where for a few weeks, no one is interested in anything else. However, it's not all bad. When GTA V arrived in 2013, it didn't destroy everything in its path – casual mobile games such as Puzzle & Dragons and Candy Crush did fine, as did titles with dedicated fanbases such as World of Warcraft and Call of Duty. Also, a massive hit like GTA brings wider attention, interest and potentially investment to the whole industry, and there is plenty of money to be made from releasing similar titles in the wake of the original – Grand Theft Auto spawned a whole genre of gangland adventures from Saints Row to Sleeping Dogs, while also lending innovative new design features to the entire market (GTA Online was, after all, the original live service experiment). So yes, it's healthy. Kind of. The immediate financial shock can be challenging for other studios, but GTA V showed that casual gamers and dedicated fans of other franchises didn't abandon everything and flock to Rockstar. Furthermore, the aftermath of a spectacular success can open new opportunities. After all, before Star Wars, no Hollywood studio would have touched a big budget sci-fi flick, but in the following years, we got Alien, Blade Runner, The Thing and the Star Trek movies. Success is inspiring – even when it happens to our rivals. If you've got a question for Question Block – or anything else to say about the newsletter – email us on pushingbuttons@


Metro
8 hours ago
- Metro
Games Inbox: Should Leon die in Resident Evil Requiem?
The Thursday letters page hopes that video game demos will become more commonplace as the generation goes on, as one reader recommends Forza Horizon rival CarX Street. To join in with the discussions yourself email gamecentral@ Life and death I really like the fact that Resident Evil has never had a reboot, and I wish other games had that sort of history. There are plenty that have been around for as long or longer, but you don't get that same sense of looking forward to seeing favourite characters come back or watching them age. I'd be totally fine with a game where they were getting into their 50s, because anyone that played the original would be in a similar situation and I think that's really cool. We had an Indiana Jones film recently where the actor was 80 years old but it's even easier for a game to do, because nobody's going to break their hip on set. The big question is whether any of them should be killed off, especially because you know Capcom probably won't keep them dead and there'll just pop up again in a few games' time. Especially if it's someone as popular as Leon. I say do it though. Bringing them back with prequels, set before their death is fine, but an actual canon death in the timeline I'm totally okay with. They just have to work on building up the younger characters. Rose is a bit of a non-entity, everyone in Resident Evil 6 was awful, and I can't even remember what the girl in Resident Evil Revelations 2 was called. Callum GC: That was Moira, daughter of Barry Burton. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Try before you buy Thanks for the list of free game demos, that's very useful. I think another reader mentioned how they're starting to become more common nowadays, after being guaranteed for any Xbox 360 era game but then falling out of fashion. I know the hard data says people that play a demo are less likely to buy a game but I'm not sure how they really measure that. How can they tell they were going to buy it and then the demo put them off (either because they didn't like it or, I guess, because they feel they've already played it now)? I do see a bit of crossover there with the Game Pass effect, where too much choice becomes paralysing but for me personally, if I'm on the fence about a game or don't really understand what it is, then a demo is very welcome. Maybe things will continue to improve and they'll become more common, because betas are blatantly just demos by another name, and they definitely work. Skimble More Battles My main hope about Battlefield 6 being a success is that it makes it more likely that EA make a Star Wars: Battlefront 3. You know the question must have come up at EA because of Battlefront 2's resurgence but they won't want to be spending the money. But if half the work is done in Battlefield 6, and they think its reputation could help it, then we might be onto something. Although, if there is another one I hope they get much more into the vehicle and space combat than before. That's what really sets the game aside from Battlefield and other shooters, but it feels like a bit of an afterthought even in Battlefront 2. Beef that up, don't bother with a single-player mode, and make sure there's plenty of content at launch. Maybe they can tie it in with the Starfighter film Ryan Gosling is making, if they need an excuse to focus away from ground combat. Loni Email your comments to: gamecentral@ Remaking the remake Very glad to see the rumour that they're remaking Resident Evil Code: Veronica. That one is the one I wanted the most because it's very important to the overall storyline but it often gets forgotten because it was originally a Dreamcast game. It's also quite a flawed game and I'm curious to see if Capcom will actually improve it, especially as it's got that pointless rehash of Resident Evil 1 in the middle. To be honest, as good as the other remakes are, what they did with Resident Evil 3 doesn't give me much hope. That was already a lesser entry and they somehow made it even worse in the remake, taking out the few things that made it special. But I'll give them the benefit of the doubt, that they learned from that, especially as I believe that was the B-team working on that one. Not sure why they threw it out so carelessly though. It was a mainline sequel and now they're left with the difficulty of trying to make Resident Evil 0 decent. Maybe they should do a remake of the remake of 3 instead? Gazza Curated selection I might rate Game Pass more than PS Plus Extra/Premium but one thing the latter is good at, is its picks for the day one indie games it has. There's been Stray, Humanity, Rogue Legacy 2, Sea Of Stars, Teardown, Animal Well, The Plucky Squire, Dave The Diver, Blue Prince, and this month Sword Of The Sea. Good month in general for me with that game, Indika, Earth Defence Force 6, and Unicorn Overlord all peaking my interest. Simundo GC: Unicorn Overlord is great. Cross-platform customer As well as defining a 'gamer' in that spending report, we also need to determine what they mean by a person. Yes, I know that sounds silly but let me continue. I, for example, have a presence in four gaming sectors: Nintendo, where this year I have bought a Switch 2, some peripherals, Nintendo Switch Online, and quite a few games across both Switch platforms. So about £800. Microsoft, where I have a Game Pass Ultimate subscription but have bought no games or peripherals: £168. Sony, where I have the lowest PS Plus subscription and this year have bought two games: £200 Apple, where I have not paid anything beyond the Netflix subscription that includes games but regularly play free games like Pokémon Go. So, does the survey consider me to be one person spending about £1,200 per year on games, or four people that are spending an average of £300 each? Also is hardware included? And how does it factor in mobiles, tablets, and PCs that also have non-gaming applications? PazJohnMitch Out of touch I'm not sure the graphics are what most people were worrying about when it came to Football Manager 26 but at least it seems like it's actually going to release this year. I didn't know what to do without it last Christmas. We all complain they're too similar every year but being stuck with the current one for longer than usual, I'm yearning to play the new version. Football Manager used to be so good at understanding its audience, I hope this doesn't mean they've lost that touch. Skinner Budget drive Thought I would send in my thoughts of CarX Street on Xbox Series X, as it's had me hooked since release. I love open world racing games but got bored of Forza Horizon and Need For Speed; CarX Street does things a bit different and for the better. Firstly, this is not a sim but has more realistic handling than any other open world racer. Hitting objects will slow or stop you, so you can't just plough through everything. Even going offroad will slow you down and get real slidey, this is a tarmac racer. The AI is really good, even seeming to act quite human with no catch-up. The world looks great and the devs said they are going to expand it even though its already big. I love that there's so much traffic, if you turn it to max there's full-on traffic jams, though it does affect performance. The cars aren't licensed but look like their real world counterparts, with extensive tuning and customisation. So at least there's no chance it will get shut down to licensing issues. Also, it's cross-play, so there's always full lobbies, something all racers should have. My only problem is occasional slowdown and no car damage, but the devs are still working on it with a roadmap. More impressive is it's only £25; it's gonna keep me busy for a while. Rob Inbox also-ransGame I'm looking forward to is Cronos: The New Dawn. George GC: We should be seeing it, and speaking to the developer, at Gamescom next week. People talking about the Switch 2 Lite, I don't understand why Nintendo doesn't sell the current model but just without the dock? They could sell the dock on its own too, if anyone wanted it later, and probably end up charging more for both separately. Cubby More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Is an Xbox Game Pass subscription worth it? MORE: Games Inbox: Does it matter that physical video games are dying? MORE: Games Inbox: What's the best way to play Nintendo Switch 2?


Scotsman
15 hours ago
- Scotsman
Battlefield 6 beta: when does beta open again
Gamers will get a second chance to try out Battlefield 6's multiplayer open beta 🎮👀 Sign up to our daily newsletter Sign up Thank you for signing up! Did you know with a Digital Subscription to Edinburgh News, you can get unlimited access to the website including our premium content, as well as benefiting from fewer ads, loyalty rewards and much more. Learn More Sorry, there seem to be some issues. Please try again later. Submitting... Battlefield 6's open beta will be back later this week. EA has confirmed the full list of maps that will feature. But when will the open beta start again? Battlefield 6's open beta might have just closed, but players will have another chance to try it out very soon. The highly anticipated entry in the stories franchise gave fans a first taste of its multiplayer mayhem from Saturday (August 9) to Monday (August 11). For those who were busy on these dates, or those who just want to experience it more, the open beta will return later in the week. Advertisement Hide Ad Advertisement Hide Ad EA will be holding a second week of the beta in the coming days and it has confirmed an extra map will be available to try out. Ahead of it starting, the publisher said: 'Our Open Beta has a number of maps, modes, and features for you to try across these two weekends, including the opportunity to play with Closed Weapons.' When does Battlefield 6 beta week 2 start? Battlefield 6's Empire State map is in the second open beta | EA/ Battlefield The first weekend of the first person shooter's open beta finished at 9am today (August 11) British time. It ran from Saturday at 9am British time until this morning. Fortunately, players will have a second chance to try out Battlefield 6's multiplayer shortly. The beta will open again at 8am UTC on Thursday (August 14) - which is 9am British time. Advertisement Hide Ad Advertisement Hide Ad It will run through to next Monday (August 18) and will finish at 9am British time. So players will have four full days to try out the beta once more. Which maps will feature in Battlefield 6 beta? During the first weekend of the open beta, players had access to three maps. EA will be adding one extra one for week two in the form of Empire State - based on New York City. The full list of maps available during the second weekend of the Battlefield 6 open beta includes: Siege of Cairo Liberation Peak Iberian Offensive Empire State The modes that will be available to play across the maps during the second week of the open beta have also been confirmed. It includes: Conquest Closed Weapon Conquest Breakthrough Domination King of The Hill Rush Squad Deathmatch Closed Weapon Conquest & Breakthrough What isn't available during the Battlefield 6 beta? Advertisement Hide Ad Advertisement Hide Ad Battlefield 6's Empire State map is in the second open beta | EA/ Battlefield Plenty of the maps that will be available in the multiplayer mode upon release are being saved and will not feature in the open beta. A total of four of the maps can be experienced during the beta as of the second weekend. EA has promised that the full game will have: '5 Theaters of War, 9 Maps, with hand-crafted Combat Zones to maximize variety.' The full game will also have more modes to experience during multiplayer, even beyond those featured in the beta. Gamespot reports that there will be one called Escalation, which will be similar to the fan favourite Conquest mode. The website reports it will be one 'where players must capture flags and whittle down enemy lives, but the maps will apparently shrink and consolidate'. Advertisement Hide Ad Advertisement Hide Ad Battlefield 6 will also feature a full campaign mode for those who enjoy a single-player experience. On its website , EA said: 'Drive tanks across the Sahara. Storm the beaches of Gibraltar. Defend New York from invasion. Join an elite squad of Marine Raiders fighting relentlessly to save a world on the edge of collapse.' There will also be a map-maker mode called Portal. The publisher explains: 'Take unprecedented control of your environment by moving, scaling, and duplicating objects. Create your own gamemode and custom UI. Design unique multiplayer experiences using NPC scripting. Your creation can rise the ranks to become an official mode.' What can you play the Battlefield 6 open beta on? It will be available on PC as well as on the current generation of consoles. You can play the beta on PS5 as well as Xbox Series X/ S, it has been confirmed. For those who plan to play it on PC, it will be available on Steam, Epic Games Store and the EA app. Advertisement Hide Ad Advertisement Hide Ad Players can pre-load the beta before it opens, so you don't have to waste time waiting for it to install once it has started. Have you tried out the Battlefield 6 beta so far? Let me know your thoughts on it by email: .