logo
‘Onimusha: Way of the Sword' Performs Thrilling Dance Of Steel, Blood, And Refreshed Tradition

‘Onimusha: Way of the Sword' Performs Thrilling Dance Of Steel, Blood, And Refreshed Tradition

Geek Culture11-06-2025
Looking back at the 24-year-and-counting legacy of Onimusha , it's easy to forget that the series' origins date back to the very first Resident Evil game. The evolution of an idea exploring a ninja counterpart to Capcom's survival horror franchise, it has grown into its own identity, establishing a foothold in hack-and-slash gameplay, supernatural elements, and historical influence – so much so that Resident Evil 4 came full circle by taking inspiration from 2004's Onimusha 3: Demon Siege .
Resurfacing after nearly two decades of absence is Onimusha: Way of the Sword , set to be a highly anticipated return to feudal Japan, with new protagonist Miyamoto Musashi taking centre stage. The title wastes little time in cementing its devotion to samurai authenticity, which features the likeness of Mifune Toshiro – the renowned Japanese actor best known for starring in Akira Kurosawa films like Seven Samurai , The Hidden Fortress , and Yojimbo – as the face model for the swordsman.
It's a neat, even poetic, reference to his role as Musashi in Hiroshi Inagaki's Samurai Trilogy movies in the 1950s, while honouring the motion capture tradition that started with Japanese-Taiwanese star Takeshi Kaneshiro for the original game. Yusaku Matsuda contributed to the sequel, and Jean Reno, in the third instalment, all portraying historic figures who have shaped Japan's history. The franchise's latest frontman is no different, inspired by his real-world counterpart known for his unique double-bladed swordsmanship and undefeated 62-match streak.
A silver of that might was the focus of an exclusive hands-off preview held for select media, showcasing combat gameplay, story premise, and revamped visuals. Taking place in a stage set at Kiyomizu-dera Temple, the 20-minute demonstration points to a strong, hopeful revival in the form of punchy, blood-soaked action, vast demon variety, and a modern twist on traditional gameplay.
The overall narrative beats are established in the opening moments: Musashi is on a quest to become the greatest swordsman in the world, battling anyone and everyone in his path. However, he receives the Oni Gauntlet against his will, wanting to be rid of it as he strives to become the master of the sword through his own power. Onimusha: Way of the Sword brings him to the Kiyomizu-dera Temple, which has been afflicted with Malice, generated by the Genma, or demons, accumulating in the area. As exposed individuals who will soon perish, Musashi infiltrates the locale to vanquish the Genma.
Coming in three generations after the previous entry in the series, the visual facelift is immediately prominent. Particle effects, such as swirling red-tinted clouds in the skies – a result of the Malice – and fog, add more realism, while enhanced textures make the world look better than ever before. There's also an emphasis on cinematic storytelling, with close-up shots of Musashi revealing articulate facial expressions and subtle detailing, right down to the tendons and veins in his arms.
Entering battle yields a familiar yet fresh experience. Like its predecessors, the upcoming slash fest marks the return of soul absorption, in which killing enemies rewards players with different types of souls: blue powers skills, yellow regenerates health, and red provides experience points. Souls disappear after some time, so knowing when to absorb them feeds into gameplay strategy, and veterans should feel right at home getting back into the swing (no pun intended) of things.
The Onimusha enjoyment isn't complete without Issen, though. Mastering the way of the sword requires the series' signature ability to perform a fast evade and counterattack, and preview lifts the curtain on three out of the five that have been introduced across all of its titles: the basic manoeuvre, Haijiki Issen / Deflect Issen, or Issen Dance / Chain Issen. Working the same way as before, the first mechanic triggers a critical hit when the attack button is pressed at the right time during an enemy's blow.
Similarly, Deflect Issen sees players sending enemy projectiles back and deflecting frontal attacks if they block just an attack that's about to land, with Chain Issen kicking the action into overdrive by stringing a successful Issen after another, before it ends on a leaping slash. The hands-off nature of the preview makes it difficult to gauge how the sensation will feel during actual gameplay, particularly when it comes to haptic feedback on the PlayStation 5 DualSense controller.
According to Capcom, Issen execution promises 'a very satisfying feeling of cutting through enemies', and it does look like such. A crisp metallic sound rings through the air whenever Musashi locks blades with others, and there's weight behind each blow – a visceral touch accentuated through Break Issen, allowing players to target different parts of the body to disable attacks.
The nifty mechanic is hardly the only tweak to the swordplay formula. Guarding now provides cover from all directions (Musashi's posture can still be broken after multiple hits), and the use of the surroundings is put into focus through parrying, which redirects hostile targets into a wall or the immediate environment. Spicing up gameplay beyond the usual dice-and-slice fare, it unlocks more ways to wreak destruction, such as redirecting enemies into a torch and setting them on fire, or lifting a table to block an arrow, then slamming it into them.
Deflect enough blows, and Musashi will enter a powered-up state that deals more damage against foes. Attacking in this state creates more blue souls, allowing for quicker, more regular activation of his skills, including one which swaps out the katana for two swords – a nice little ode to the historical figure's dual-bladed tendencies – that land faster strikes and spits out health-regenerating yellow souls upon successful attacks.
As per tradition, Onimusha: Way of the Sword is set to introduce new Genma types, each with their own characteristics and abilities. The Hitotsume Gasa, for instance, wields swords, a bow, and shields, and attacks in groups, while the Kubi Akari, a floating soul-sucking variant, is capable of grabbing players before self-destructing. Elsewhere, a ninja-like species uses doppelganger projections to evade strikes.
The boss fights are the highlight, however, and the hands-off preview shifts its focus to Sasaki Ganryu, a rival swordsman who also wields an Oni Gauntlet, and a gargantuan, tanky Genma called Byakue. Unlike common foes, these hard hitters have a second gauge under their health bar that decreases with every deflected attack and staggers the enemy when fully depleted, opening the window for a Break Issen. Both opponents ooze a distinctive design – the former, shown in a trailer unveiled during Summer Game Fest 2025, is a bloodthirsty, deranged blur of speed, while the latter becomes stronger the more it's soaked in its own blood. Another welcome cultural nod comes in the form of the paper talisman, or ofuda, covering Byakue's body, said to ward off evil spirits and misfortune, alongside the addition of the Japanese flute to the battle music, which, by the way, is a head-bopper that adds to the adrenaline rush.
The varied attacking patterns and styles keep players on their toes, requiring different strategies to handle the threat. Pressing the dodge button in time and before the final blast triggers a grab reversal against Kubi Akari, and deflecting the Byakue's axe attacks takes out all enemies in the vicinity. From the look of things, swordplay is shaping up to be a thrilling, high-octane time, with flying enemies potentially being one of the more annoying forces to defeat, even when locked on. Just a small gripe, but it'd be great if enemy lines could have more variety, especially since Ganryu seems to have mastered the art of trash-talking.
Outside of swordplay, Onimusha: Way of the Sword introduces Oni Vision for a puzzle-solving element to progression. This new feature can detect and reveal hidden objects, including invisible Genma blocking the entrance to a location; defeating them opens up the path forward.
Dark Mass comes in as the other new flourish, described as the embodiment of the resentment and negative energy of those who have been killed nearby. A narrative device, it relives memories related to the Malice when absorbed, allowing Musashi to witness events that occurred in the past, such as a scene of a father forced to throw his child off the temple. It sets up a gritty tone for storytelling, especially with the parallel to a real anecdote, steeped in mystical intrigue through the manifestation of the Oni Gauntlet as a mysterious female voice, also hinted at in the latest trailer.
19 years is a long time to be away, and Onimusha: Way of the Sword appears to be steadily slashing its way to an encouraging leap into a new generation. While there were some slight stumbles and hiccups in the hands-off preview, the sneak peek at a parry-heavy spectacle and visual polish proved scintillating, if brief, serving as the evolution of an honoured tradition. Now, the wait to play as Musashi awaits.
Onimusha: Way of the Sword will be released sometime in 2026 .
Si Jia is a casual geek at heart – or as casual as someone with Sephiroth's theme on her Spotify playlist can get. A fan of movies, games, and Japanese culture, Si Jia's greatest weakness is the Steam Summer Sale. Or any Steam sale, really. Capcom Geek Preview Onimusha Onimusha: Way of the Sword
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Zach Cregger's 'Resident Evil' Movie Won't Be "Completely Obedient" To Games
Zach Cregger's 'Resident Evil' Movie Won't Be "Completely Obedient" To Games

Geek Culture

time6 days ago

  • Geek Culture

Zach Cregger's 'Resident Evil' Movie Won't Be "Completely Obedient" To Games

Zach Cregger, director of the upcoming Resident Evil movie reboot, has admitted that his adaptation will not be a one-for-one retelling of the games, and that it won't be 'completely obedient' to its lore. Speaking during an interview with SFX, Cregger reassured fans by stating how much of a Resident Evil fan he was, and exclaimed that he didn't know how many times he had replayed Resident Evil 4 . He didn't explain how his take will differ from its source material, but said that it will still remain authentic to the essence of the games. Resident Evil 2 (2019) 'I'm trying to tell a story that just feels authentic to the experience you get when you play the games. I don't think I'm breaking any major rules, but I also recognise that no matter what I do, people are going to come for me online,' Cregger said, 'So all I want to do is just make a really good movie and tell a story that's compelling. I know that I'm gonna be happy with the movie, and hopefully other people will, too.' Only time will tell how the movie will differ from the games, and in what specific way. For now, all that's confirmed from the project is its single announced actor, Euphoria's Austin Abrams, who will take on a yet-to-be-announced role. The movie has not begun filming yet, but it will be based on a script co-written by Cregger and Shay Hatten ( Ballerina ). Resident Evil HD Remaster (2015) This isn't the only film in Cregger's pipeline either, as he is also set to work with Abrams once more in the upcoming mystery thriller Weapons , which stars Josh Brolin ( Dune ) and Julia Garner ( Wolf Man ) and follows a set of mysterious disappearances in a small-town community. The film is set for release on 8 August, giving Cregger time after to fully commit himself to the Resident Evil movie, which is due out on 18 September 2026. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Resident Evil Resident Evil Movie Zach Cregger

'Resident Evil Survival Unit' Mobile Game Combines Puzzles & Real-Time Defence Battles, Stars Fan-Favourite Characters
'Resident Evil Survival Unit' Mobile Game Combines Puzzles & Real-Time Defence Battles, Stars Fan-Favourite Characters

Geek Culture

time14-07-2025

  • Geek Culture

'Resident Evil Survival Unit' Mobile Game Combines Puzzles & Real-Time Defence Battles, Stars Fan-Favourite Characters

Aniplex's upcoming strategy mobile game spin-off, Resident Evil Survival Unit , has received an official first look, detailing its gameplay mix of both puzzle-solving and real-time defence battle combat, alongside the appearance of multiple characters from the franchise. As described via a lengthy showcase video, the game is set to be 'the world's first full Resident Evil for mobile' and will be made in partnership with Capcom and South Korean mobile game developer JoyCity. The game's executive producer Shinji Hashimoto, producer Kye Dongkyun, Resident Evil franchise producer Masachika Kawata, and guest creature designer Yoshitaka Amano shared more on the upcoming title, including its inspiration, design and gameplay elements. In a brief snippet of gameplay shown off in the video's 12-minute mark, Resident Evil Survival Unit looks to be a combination of mobile gaming tropes, offering a mix of base management, puzzle solving, alongside real-time defence battles akin to the Adobe Flash video game franchise, The Last Stand . In terms of progression, the protagonist will recruit a team of well-known Resident Evil faces such as Leon S Kennedy, Jill Valentine, Claire Redfield, and Barry Burton to fight back against the zombie threat, upgrading them with resources bought from the iconic Merchant character to tackle tougher foes. Although it wasn't explicitly specified in the video, the game's mobile format will no doubt indicate the presence of dreaded microtransactions and paywalls, so it remains to be seen how badly progression will be hindered for those not spending additional real-world currency on the title. Story-wise, the game is set to occur in a parallel universe, and according to the team, will not be canon to the wider Resident Evil series, so fans shouldn't expect any links to Capcom's more anticipated upcoming title, Resident Evil Requiem , which is set to release on 27 February 2026. With such a massive upcoming title like Resident Evil Requiem on the horizon, Resident Evil Survival Unit has its work cut out for it, especially being a mobile game, to prevent it from flying under the radar. Whether it can offer up enough fresh ideas to make it stand out from the oversaturated mobile gaming crowd still remains to be seen, as it approaches its launch later this year for iPhone and Android devices. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. aniplex Capcom Resident Evil Resident Evil Survival Unit

'Resident Evil Survival Unit' Is An RTS Mobile Spin-Off
'Resident Evil Survival Unit' Is An RTS Mobile Spin-Off

Geek Culture

time07-07-2025

  • Geek Culture

'Resident Evil Survival Unit' Is An RTS Mobile Spin-Off

There's a new Resident Evil game in the works, just probably not what most are expecting. Korean mobile gaming developer Joycity Corporation has announced Resident Evil Survival Unit , a real-time strategy (RTS) mobile spin-off based on the iconic survival horror franchise. Resident Evil 2 (2019) Joycity, which previously made other licensed RTS mobile spin-offs such as 2017's Pirates of the Caribbean: Tides of War , will co-develop the upcoming title with Japanese entertainment company Aniplex, with the game being made in 'close collaboration with Capcom to ensure authenticity and quality', according to its press release. ' Resident Evil: Survival Unit offers a fresh take on the beloved franchise, reimagining the survival horror universe as a real-time strategy experience optimised for mobile platforms, iOS and Android,' read the release, 'The game is designed to appeal to both longtime fans and new players.' A full reveal of the mobile game will take place this week, but for now, fans have their first clue of the game's setting via an artwork accompanying the game's logo. The image depicts what seems to be a road leading into town during a heavy thunderstorm, with a billboard on the roadside for the notorious Umbrella Corporation, featuring a happy couple with the words 'Our Business is life itself…' With the presence of Umbrella, this could hint at the game being set in Raccoon City, as the evil corporation had a significant presence in the city before its eventual downfall. In this vein, it won't be surprising if the title featured familiar faces such as a young Leon Kennedy, Jill Valentine, Claire Redfield, or even Hunk. As to how the mobile game will adapt the survival horror shooting format into an RTS remains to be seen, with more details being revealed during an online showcase set to broadcast on YouTube on 10 July 2025. Resident Evil Survival Unit will launch for iOS and Android across North America, Europe, Japan, South Korea, and Asia. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. aniplex Capcom Joycity Coporation Resident Evil Resident Evil Survival Unit

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store