
Battlefield 6 open beta all gameplay modes explained
As Battlefield 6 launches toward release, EA has flung open the gates of its Open Beta to a wide arsenal of gameplay experiences. Veterans will surely find comfort in time-tested classics like Conquest and Rush, while the newcomers can jump straight into messy fun with Escalation or the revamped Firestorm battle royale.
Offering an array of nine gameplay modes, Battlefield 6 meets every war fantasy: from calculated defense to chaos with all guns blazing.
So, let's dissect what the beta's game modes offer, and onto what kind of battlefield you'll be landing on.
1. Large-Scale Warfare with a Purpose
Conquest
is the most prototypical Battlefield opening: enormous maps, vehicular combat, and contested control zones.
The goal? Bleed tickets off the other side, hold more zones.
Great for players who like open-ended engagements where air-ground synergy can be a killer blitz by a couple of 5-men squad rush.
2. Push, Defend, Repeat
Breakthrough
narrows the chaos into defined sectors. One team attacks, the other defends. Once a sector is taken, the frontline shifts forward.
Encourages tactical plays and defense-heavy strategies. Kill count has less significance while kill events have more, it matters when and where you kill them.
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3. Classic Bomb-Planting Pressure
Rush
comes back as an attack-and-defend mode where attackers plant MCOMs and defenders prevent the planting.
With fewer capture points and greater emphasis on position and squad coordination, Rush rewards tactical flank and premeditated timing.
4. Gunplay-First Carnage
Team Deathmatch
is brutality less disguise. Two teams, one goal to get the most kills.
Smaller maps and no vehicles mean only infantry combat. Good to warm up, demonstrate your gun skill.
5. Squad Showdown Chaos
Squad Deathmatch
takes the normal TDM and cranks it up to eleven with four squads fighting it out instead of two.
Think of it as a really chaotic free-for-all style mode, best for those who enjoy sticking close to their squads or prosper in unorganized firefights.
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6. Fast Incursion
Domination
takes Conquest's formula and condenses it into something infantry-only and a little tighter. Fewer objectives mean quicker matches.
It fits the mood of solo queue players who want a furiously active session with little downtime.
7. Horseshoe is the Objective
King of the Hill
features a single control zone that draws teams into the center of the match.
Teams clash to dominate the zone and reach their score target. Expect nearly non-stop combat, with high kill counts and very little downtime.
8. Dynamic Countdown Points Chaos:
Escalation
, the new Arena will have new gameplay, Arena-basing it on Domination, but with the difference that capture points disappear and relocate frequently.
Thus, there is a forced movement about players, with adaptation on the fly and war over shifting objectives; great for adrenaline-pumping team play, and for LMG lovers.
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9. Firestorm Is Back
Battle Royale
finds itself back in the roster with the version of Firestorm for Battlefield 6, now sited in California.
The particulars about the mode are still under wraps, though one can expect a reimagined Battle Royale that will feature environmental hazards, destructible terrain, and all those traits that unusually characterize Battlefield at an epic scale.
What Mode Should You Play First?
If you're into massive scale and vehicle play, start with Conquest. More tactical? Give Breakthrough or Rush a try. Love your chaos and gunfights? Escalation and King of the Hill are for you.
Whatever your flavor of combat, the Battlefield 6 Open Beta offers a buffet of battlefield experiences. So, squad up, drop in and find that mode that matches your war cry.
Catch Rani Rampal's inspiring story on Game On, Episode 4. Watch Here!

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