logo
28 Years Later review: zombie franchise returns with a groggy start

28 Years Later review: zombie franchise returns with a groggy start

Yahoo17-07-2025
When you buy through links on our articles, Future and its syndication partners may earn a commission.
Just about any list of the greatest zombie movies of all time is sure to include Danny Boyle and Alex Garland's 28 Days Later. So naturally there was a lot of excitement around the two returning for the latest sequel in the series, 28 Years Later. But does the 2025 new movie live up to its predecessor?
Meh. 28 Years Later is an up and down experience. It features some of the gruesome zombie action that many fans likely desire, as well as a handful of sincerely beautiful moments. However the movie's highs don't quite reach the same level of the original movie, while some of the lows are either a bit boring or outright baffling (the ending being the biggest evidence of the latter).
28 Years Later takes place nearly three decades after the outbreak depicted in the first movie, focusing on an entirely new set of characters (rumors that Cillian Murphy would appear in this one were shot down, though he is reportedly set to appear in 28 Years Later: The Bone Temple, coming out in 2026). In this one, 12-year-old Spike (Alfie Williams), who has spent his entire life on an island protected from the infected, makes his first trip to the UK mainland with his dad (Aaron Taylor-Johnson). When Spike learns that a mysterious doctor (Ralph Fiennes) is close, he decides to take his ailing mother (Jodie Comer) to see if he can help; if they can survive the infected first.
Williams' Hollywood debut is a memorable one, as the young actor steals the movie as Spike. It's an effective choice to reintroduce this world through the eyes of a child, with Williams' effectively portraying Spike's growth as he comes to understand real horrors and hard truths.
Fiennes also gives a good, supporting performance, bringing the emotional heart of the movie. Comer has a few touching moments, but I wouldn't rank this among her best.
In terms of the movie's action, those who want to see gore will get a good bit of it in 28 Years Later, both humans killing zombies and zombies killing humans. Boyle and his editors also kept some of that gritty, hectic style for the action that the first movie had. Though in some instances, they may have taken it too far.
Mostly relevant in the movie's first half, there are editing choices (both visually and audially) that don't make a whole lot of sense. They add a creepy, unsettling element to the movie, sure, but they don't fit naturally with the story that we are seeing unfold, or are unnecessary, jarring jumps that take you somewhat out of the moment.
And if we're talking about being taken out of the moment, the ending is the chief culprit. I won't get into the details, but the movie feels like it is settling on a natural and generally satisfying conclusion before it introduces something completely off the wall that is wholly inconsistent with what we've just watched. It left me scratching my head as I was leaving the theater.
28 Years Later has the basis of a solid story and characters, with a few standouts in Williams and Fiennes. But the movie only reaches its highest potential in a few moments, while a number of the stylistic choices from Boyle are more curious oddities than compelling features. All in all, 28 Years Later opens the door for a potentially interesting story to be continued with its set follow-up and a potential third movie, but judging just on its own, it's a middling start.
28 Years Later opens exclusively in movie theaters on June 20.
Solve the daily Crossword
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Horror Hit '28 Years Later' New On Streaming This Week, Report Says
Horror Hit '28 Years Later' New On Streaming This Week, Report Says

Forbes

timea minute ago

  • Forbes

Horror Hit '28 Years Later' New On Streaming This Week, Report Says

Aaron Taylor-Johnson and Alfie Williams in "28 Years Later." Aaron Taylor-Johnson, Jodi Comer and Ralph Fiennes' hit horror thriller 28 Years Later is reportedly coming to digital streaming this week. The third film in the horror film series that began with 28 Days Later in 2002, 28 Years Later reunites the original film's director, Danny Boyle, and its screenwriter, Alex Garland. The film was released in theaters on June 20. The summary for 28 Years Later reads, 'It's been almost three decades since the rage virus escaped a biological weapons laboratory, and now, still in a ruthlessly enforced quarantine, some have found ways to exist amidst the infected. One such group of survivors lives on a small island connected to the mainland by a single, heavily-defended causeway. 'When one of the group leaves the island on a mission into the dark heart of the mainland, he discovers secrets, wonders and horrors that have mutated not only the infected but other survivors as well.' According to When to Stream, 28 Years Later is expected to debut on digital streaming via premium video on demand on Tuesday, July 29. While the streaming tracker is typically accurate with its PVOD reports, When to Stream noted that 28 Years Later Sony Pictures Entertainment has not announced or confirmed the release date and it is subject to change. When it is released, 28 Years Later will be available on several digital platforms, including Apple TV, Fandango at Home, Prime Video and YouTube. Prime Video currently has 28 Years Later listed for pre-order for $24.99, which is also the film's purchase price on PVOD. Since PVOD rentals typically run $5 less than purchase prices, viewers can expect to rent 28 Years Later for $19.99 for a 48-hour period. The film is still playing in theaters. So far, 28 Years Later has earned $70 million domestically and $80 million internationally for a worldwide box office tally of $150 million. The film had a $60 million production before prints and advertising costs, per The Numbers. Danny Boyle Says '28 Years Later' Is Not A Zombie Film While those who have the Rage Virus in 28 Years Later have zombie-like qualities, Danny Boyle insisted in an interview with TIME Magazine before the film's release in theaters that the antagonists are not zombies. 'We had this thing about, 'No, they're not zombies. They're infected,'' Boyle told TIME. 'We wanted them to behave in a different way physically, but they also weren't undead. They could die and they will die, but so will you if they catch you.' In 28 Years Later, Aaron Taylor-Johnson's character, Jamie, takes his 12-year-old son, Spike (Alfie Williams), to the mainland where the infected roam over the objections of his wife and the boy's mother, Isla (Jodie Comer). The trip to the mainland is a rite of passage where the younger people sheltered by their island community learn to hunt the infected. Bold told TIME that part of the storyline was influenced by the COVID-19 pandemic. 'When COVID first happened, we wore gloves, we disinfected groceries,' Boyle told TIME. 'But gradually over time, you start taking more risks. You don't stay in that super alert stage. You evolve. And so it is in 28 Years. They begin to take risks. Jamie takes his 12-year-old son to the mainland even though, as the mom says, that's f---ing crazy.' Rated R, 28 Years Later — which is executive produced by 28 Days Later star Cillian Murphy — is expected to arrive on PVOD on Tuesday.

No, Ghost of Yotei won't force you to swap weapons, even if you should, as the open-world game "would like players best to learn to switch weapons"
No, Ghost of Yotei won't force you to swap weapons, even if you should, as the open-world game "would like players best to learn to switch weapons"

Yahoo

time5 hours ago

  • Yahoo

No, Ghost of Yotei won't force you to swap weapons, even if you should, as the open-world game "would like players best to learn to switch weapons"

When you buy through links on our articles, Future and its syndication partners may earn a commission. Ghost of Yotei co-director Nate Fox has confirmed that you'll be able to play the game in its entirety without switching to a second weapon if you'd like. Ghost of Yotei is taking place hundreds of years after Ghost of Tsushima, and due to this, Atsu has way more gear in her arsenal than Jin ever did. Not only does she have access to guns (which the developers have assured are not going to be overpowered), but she can also equip way more bladed weapons than the original game's own protagonist could. These include dual-wielded swords, a spear, and a flail – but if you want to continue Jin's legacy of just using a sword, the game won't punish you. Speaking to IGN, Ghost of Yotei co-director Nate Fox says, "the game definitely would like players best to learn to switch weapons when it is appropriate, cause it's the most efficient way to play." However, he concedes, "let's face it, people sometimes want to play in the way that makes them feel the coolest. And the game will not hurt you if you do that." Fox assures fans "if you want to play with just two swords in each hand because it looks cool, you can play through the whole game that way" – although he presumably means a sword in each hand, as I'm not sure Atsu is able to hold four swords at once (but she should be, because that'd be sick). This approach seems to be par for the course for the upcoming sequel, as the developers have said that Ghost of Yotei "focuses on player freedom more than any game Sucker Punch has ever made." GamesRadar+ got to speak to Ghost of Yotei creative directors Nate Fox and Jason Connell as well, in an interview that you can read through here.

Cyberpunk 2 associate game director admits CD Projekt Red "are sometimes slower" than players would like, and yeah, I'd already made peace with the fact we'll be waiting on this sequel for years
Cyberpunk 2 associate game director admits CD Projekt Red "are sometimes slower" than players would like, and yeah, I'd already made peace with the fact we'll be waiting on this sequel for years

Yahoo

time5 hours ago

  • Yahoo

Cyberpunk 2 associate game director admits CD Projekt Red "are sometimes slower" than players would like, and yeah, I'd already made peace with the fact we'll be waiting on this sequel for years

When you buy through links on our articles, Future and its syndication partners may earn a commission. Cyberpunk 2077 quest design director Paweł Sasko admits that "we are sometimes slower [than] you would like" as the delayed Patch 2.3 finally goes live. The new update for Cyberpunk, which adds new vehicles, gameplay options, bug fixes and quality of life improvements, was originally planned for release on June 26, 2025, but wound up being pushed back to July 17 when developer CD Projekt Red announced on social media that "we'll need some more time to make sure we're happy with it". With Patch 2.3 now finally going live, Sasko, who's also associate game director on the upcoming Cyberpunk 2077 sequel, tells fans to "enjoy" the update as he says: "Everything we do, is for you. We are sometimes slower [than] you would like to [sic], but we always have the best of our community and our game in heart." Despite the apologetic tone, it seems as though the community has been perfectly happy to wait for the end result. Early initial reactions to Patch 2.3 seem positive, and even the original announcement that it was being rescheduled back in June was largely met with understanding and patience by the fanbase. That might be due to the fact that it's generally understood that game development is taking longer and longer with every passing year, an issue that's by no means exclusive to CDPR. As graphics and technology get more complicated and the scale of many projects increases, the time and resources needed to create these games is only getting greater, not helped by some studios jumping the gun and announcing projects way in advance of their actual release. To hammer that point home, The Elder Scrolls 6 was announced back in 2018, and there's no reason to think it'll be out any time soon. But of course, that community patience could always be because CDPR specifically has learned its lesson about rushed development. Cyberpunk's launch in 2020 was notorious for its poor performance and missing features, particularly on consoles, as well as brutal levels of crunch being reported in the months leading up to the game's release date. Consequently, the fanbase seems happy for the company to pace itself and its workload, considering the ugly consequences of what happened when it didn't. I fully agree with them on that score. Still, Sasko's comment is a reminder that good things come to those who wait, and a momentary glimpse into the priorities of a CD Projekt Red that appears to have learned its lesson. I guess with current industry trends and timescales in mind, I look forward to playing the Cyberpunk sequel sometime around the actual year 2077. Despite a rough start, Cyberpunk 2077 would eventually make it up to our list of the best RPGs! Check out what else made the list – and what took the first place spot.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store