
Tales of the Shire: A Lord of the Rings Game review – too cosy for comfort
Tales of the Shire is set in the Third Age of Middle-earth, years before the events of The Lord of the Rings. As such, there are no Nazgûls or Uruk-hai – instead the 'action' centres on the quaint town of Bywater, whose most pressing issue is its municipal status. Here, you play as a recent transplant from the nearby hamlet of Bree, who gets swept up in the process of turning the town into an official village by building infrastructure and befriending locals one odd job and home-cooked meal at a time.
Naturally this high-fantasy life simulator houses plenty of Tolkienian paraphernalia. You can find the Three-Farthing Stone nestled atop a hillside, and walk through the homely Green Dragon Inn. Plus, there are plenty of familiar surnames bobbing around, from Tooks to Cottons and Brandybucks – heck, even Gandalf pops his head in every so often. A chunky art style frames these iconic spaces and characters, coating the world with an appropriately twee veneer. It's not a huge map to explore, but what's there is tenderly dressed, with hanging washing swaying in the breeze, dinky lanterns, and roaming wildlife aplenty.
As an upstart Hobbit, your primary goal is to feed and be fed, with all aspects of day-to-day life revolving around this all-important activity. In the wild you can find veggies, nuts and fruits to forage, and the rivers are home to plenty of fishing spots where you earn your catch of the day. There are also seasonal seedlings to purchase and plant, as well as artisanal shop stalls offering speciality items such as flour. With each day running on a timer, the major source of friction is in how efficiently you can dash about and hoover up the goods before bedtime.
It's a well-trodden loop familiar to anyone who has played rural life sims such as Stardew Valley or Harvest Moon. But here, the steady flow of button clicks and undemanding chores operates more successfully as a sleep-inducing mental message than any form of compelling challenge.
If you can brave the repetition and invest in your relationships with others, the game begins to open up, providing a slew of formulaic but appetising skill paths to rank up. Collecting ingredients is only half the story; you'll also need to cook them up into satisfying bundles to serve at extravagant Breakfasts, Second Breakfasts, Elevenses, and so on. Combining elements of Cooking Mama and The Legend of Zelda: Breath of the Wild, Tales of the Shire asks you to balance culinary profiles and textures to curate the perfect plate. To do this, you'll chop, mix and sauté ingredients while consulting a flavour compass in the bottom corner of your screen to ensure your food is as delicious as possible. Eventually, by feeding the right folks, your kitchen expands and there are more opportunities available to get you into the Middle-earth Michelin Guide.
But beyond its overly familiar mechanics, Tales of the Shire's most pressing problem is how naive and placid it all feels. When vague interpersonal issues arise between your new friends, they're always resolved in a swift, often mundane manner. Much of your time is spent running between frustrated halflings as they burden you with their petty dissatisfactions.
Not all cosy games need to evoke hard emotions. However, it does feel like a disservice to the emotionally complex source material not to explore the richness of the world at large – especially when dry humour, tragedy and finely drawn social structures are what make Tolkien's writing so powerful. Without any challenging quandaries to pull at your heartstrings, the promising atmosphere in Tales of the Shire is overwhelmed by endless fetch quests. Diehard Tolkienites and Stardew Valley lifers may be better off looking elsewhere for their cosy thrills.
Tales of the Shire is out now, £34.99.
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The Guardian
6 days ago
- The Guardian
Tales of the Shire: A Lord of the Rings Game review – too cosy for comfort
After several hours toiling in the pastoral fields of Hobbiton, it finally started to sink in why two generations of Bagginses felt compelled to leave in search of dangerous adventure. Sure, the Shire has a hazy comfort to it, and there's plenty of unique food to gorge on and friendly faces to meet. But once the saccharine novelty begins to wear off, this bucolic wonderland is actually a fairly dull place to live. Tales of the Shire is set in the Third Age of Middle-earth, years before the events of The Lord of the Rings. As such, there are no Nazgûls or Uruk-hai – instead the 'action' centres on the quaint town of Bywater, whose most pressing issue is its municipal status. Here, you play as a recent transplant from the nearby hamlet of Bree, who gets swept up in the process of turning the town into an official village by building infrastructure and befriending locals one odd job and home-cooked meal at a time. Naturally this high-fantasy life simulator houses plenty of Tolkienian paraphernalia. You can find the Three-Farthing Stone nestled atop a hillside, and walk through the homely Green Dragon Inn. Plus, there are plenty of familiar surnames bobbing around, from Tooks to Cottons and Brandybucks – heck, even Gandalf pops his head in every so often. A chunky art style frames these iconic spaces and characters, coating the world with an appropriately twee veneer. It's not a huge map to explore, but what's there is tenderly dressed, with hanging washing swaying in the breeze, dinky lanterns, and roaming wildlife aplenty. As an upstart Hobbit, your primary goal is to feed and be fed, with all aspects of day-to-day life revolving around this all-important activity. In the wild you can find veggies, nuts and fruits to forage, and the rivers are home to plenty of fishing spots where you earn your catch of the day. There are also seasonal seedlings to purchase and plant, as well as artisanal shop stalls offering speciality items such as flour. With each day running on a timer, the major source of friction is in how efficiently you can dash about and hoover up the goods before bedtime. It's a well-trodden loop familiar to anyone who has played rural life sims such as Stardew Valley or Harvest Moon. But here, the steady flow of button clicks and undemanding chores operates more successfully as a sleep-inducing mental message than any form of compelling challenge. If you can brave the repetition and invest in your relationships with others, the game begins to open up, providing a slew of formulaic but appetising skill paths to rank up. Collecting ingredients is only half the story; you'll also need to cook them up into satisfying bundles to serve at extravagant Breakfasts, Second Breakfasts, Elevenses, and so on. Combining elements of Cooking Mama and The Legend of Zelda: Breath of the Wild, Tales of the Shire asks you to balance culinary profiles and textures to curate the perfect plate. To do this, you'll chop, mix and sauté ingredients while consulting a flavour compass in the bottom corner of your screen to ensure your food is as delicious as possible. Eventually, by feeding the right folks, your kitchen expands and there are more opportunities available to get you into the Middle-earth Michelin Guide. But beyond its overly familiar mechanics, Tales of the Shire's most pressing problem is how naive and placid it all feels. When vague interpersonal issues arise between your new friends, they're always resolved in a swift, often mundane manner. Much of your time is spent running between frustrated halflings as they burden you with their petty dissatisfactions. Not all cosy games need to evoke hard emotions. However, it does feel like a disservice to the emotionally complex source material not to explore the richness of the world at large – especially when dry humour, tragedy and finely drawn social structures are what make Tolkien's writing so powerful. Without any challenging quandaries to pull at your heartstrings, the promising atmosphere in Tales of the Shire is overwhelmed by endless fetch quests. Diehard Tolkienites and Stardew Valley lifers may be better off looking elsewhere for their cosy thrills. Tales of the Shire is out now, £34.99.


The Guardian
29-07-2025
- The Guardian
Tales of the Shire: A Lord of the Rings Game review – too cosy for comfort
After several hours toiling in the pastoral fields of Hobbiton, it finally started to sink in why two generations of Bagginses felt compelled to leave in search of dangerous adventure. Sure, the Shire has a hazy comfort to it, and there's plenty of unique food to gorge on and friendly faces to meet. But once the saccharine novelty begins to wear off, this bucolic wonderland is actually a fairly dull place to live. Tales of the Shire is set in the Third Age of Middle-earth, years before the events of The Lord of the Rings. As such, there are no Nazgûls or Uruk-hai – instead the 'action' centres on the quaint town of Bywater, whose most pressing issue is its municipal status. Here, you play as a recent transplant from the nearby hamlet of Bree, who gets swept up in the process of turning the town into an official village by building infrastructure and befriending locals one odd job and home-cooked meal at a time. Naturally this high-fantasy life simulator houses plenty of Tolkienian paraphernalia. You can find the Three-Farthing Stone nestled atop a hillside, and walk through the homely Green Dragon Inn. Plus, there are plenty of familiar surnames bobbing around, from Tooks to Cottons and Brandybucks – heck, even Gandalf pops his head in every so often. A chunky art style frames these iconic spaces and characters, coating the world with an appropriately twee veneer. It's not a huge map to explore, but what's there is tenderly dressed, with hanging washing swaying in the breeze, dinky lanterns, and roaming wildlife aplenty. As an upstart Hobbit, your primary goal is to feed and be fed, with all aspects of day-to-day life revolving around this all-important activity. In the wild you can find veggies, nuts and fruits to forage, and the rivers are home to plenty of fishing spots where you earn your catch of the day. There are also seasonal seedlings to purchase and plant, as well as artisanal shop stalls offering speciality items such as flour. With each day running on a timer, the major source of friction is in how efficiently you can dash about and hoover up the goods before bedtime. It's a well-trodden loop familiar to anyone who has played rural life sims such as Stardew Valley or Harvest Moon. But here, the steady flow of button clicks and undemanding chores operates more successfully as a sleep-inducing mental message than any form of compelling challenge. If you can brave the repetition and invest in your relationships with others, the game begins to open up, providing a slew of formulaic but appetising skill paths to rank up. Collecting ingredients is only half the story; you'll also need to cook them up into satisfying bundles to serve at extravagant Breakfasts, Second Breakfasts, Elevenses, and so on. Combining elements of Cooking Mama and The Legend of Zelda: Breath of the Wild, Tales of the Shire asks you to balance culinary profiles and textures to curate the perfect plate. To do this, you'll chop, mix and sauté ingredients while consulting a flavour compass in the bottom corner of your screen to ensure your food is as delicious as possible. Eventually, by feeding the right folks, your kitchen expands and there are more opportunities available to get you into the Middle-earth Michelin Guide. But beyond its overly familiar mechanics, Tales of the Shire's most pressing problem is how naive and placid it all feels. When vague interpersonal issues arise between your new friends, they're always resolved in a swift, often mundane manner. Much of your time is spent running between frustrated halflings as they burden you with their petty dissatisfactions. Not all cosy games need to evoke hard emotions. However, it does feel like a disservice to the emotionally complex source material not to explore the richness of the world at large – especially when dry humour, tragedy and finely drawn social structures are what make Tolkien's writing so powerful. Without any challenging quandaries to pull at your heartstrings, the promising atmosphere in Tales of the Shire is overwhelmed by endless fetch quests. Diehard Tolkienites and Stardew Valley lifers may be better off looking elsewhere for their cosy thrills. Tales of the Shire is out now, £34.99.


Daily Mirror
21-07-2025
- Daily Mirror
'I watched all extended versions of Lord of the Rings in the cinema and here's my verdict'
It'd been over a decade since reporter Alice Sjoberg had seen the Lord of the Rings films, so she decided to take the opportunity to watch the extended versions at the cinema for the first time Cineworld is celebrating their Unlimited feature, a membership programme which allows members to watch as many films as they want for a monthly fee, turning 25. So to celebrate, they brought back some of the top films from the last 25 years for fans to enjoy for a discounted rate for everyone. So when I saw on social media that the Cineworld near me was showing all three of the Lord of the Rings movies three days in a row, I immediately knew I wanted to go. If there's anything that'll make those films better, it's seeing them in the cinema. But when I later realised they were showing the extended versions, I got even more excited as I'd only ever watched the theatrical cuts of each movie. So, I quickly booked tickets for me and my boyfriend, who is a big Lord of the Rings fan, and together we went to experience the iconic films on the big screen. But will 12 hours in total prove to make this trilogy 'too much'? Only time would tell... The Fellowship of the Ring First up was of course the Fellowship of the Ring, which was showing on the Monday evening at 6.30pm. We made sure to get there early enough to use the bathroom and get ourselves some popcorn and drinks ahead of the three-and-a-half hour long film. The first extra scene came right at the beginning, which saw the introduction of the one ring and how it came to be so powerful and feared among people in Middle Earth. As a novice in the world of Lord of the Rings, I really appreciated this, as it added extra depth into the story - not that it needs it. Next up came the scenes in the Shire, which already were some of my favourite as I'd happily live there myself if I could. While I felt like it dragged a bit at some points, you just can't beat the feel-good moments such as during Gandalf's fireworks extravaganza. This truly made me excited for watching the rest of the movies, as the cinematic experiences made it even better. It also added extra backstory to all of the Hobbit characters. While this is nice in the moment, it really adds a nice build up and backstory for the later films. One of the extra scenes that truly blew me away in this film was when Frodo and Sam spotted the Wood Elves heading to the Undying Lands. While it didn't add much in terms of the plot, the scenery, music, and overall emotion of the moment made it a breathtakingly beautiful scene that ended with me covered in goosebumps. As I'd not watched the films from beginning to end in so long, there were also moments and scenes in this film that I'd completely forgotten about, which made it feel like I was watching them again for the first time. The extra scenes also made me sympathise with Aragorn right from the start. Don't get me wrong, he is and remains one of my favourite characters, but seeing him visit his mum's monument in Rivendell and sing and Elvish song that refers back to his feelings for Arwen really makes him more relatable. The Two Towers The following evening, it was time for my boyfriend's favourite film, The Two Towers. It follows the journeys of the members of the Fellowship, after it got divided into three groups and went on their separate adventures to do what they could to prepare for the upcoming fight against antagonist Saruman. While I was excited for this, our cinema experience started with a disappointment as we soon realised all the ads and trailers were the exact same as the previous night, and they were even in the same order! While this isn't the movies fault, I had hoped for a bit more variety. However, one of my favourite parts about this film was how much screen time Merry and Pippin got. Once again, I'd completely forgotten about their adventures with the Ents, especially Treebeard. A particular favourite moment of mine was when they drank the nourishment of the Ents and quickly starts competing to see who can grow taller than the other. Since the films are quite heavy and dark overall, these lighthearted moments become more enjoyable. Another example of this is when Legolas and Gimli start to compete with each other over how many orcs they've killed at the end battle, which not only helps show the competitive friendship between the two, but also makes the long fight scene a bit more fun and light-hearted. Speaking of the fight scenes, of which there are many - these scenes have always been incredible to watch. But watching them in the cinema really made it worth having to stay up until almost midnight every night to watch them, even for someone like me who normally has a strict 10pm bedtime. The Return of the King All of the sudden, it was Wednesday and it was time to return to Cineworld for the longest movie in the trilogy. It also had an added 51 minutes of footage added to it, making the film over four hours long. This film included several scenes I think I would miss if I rewatched the theatrical release now, as they truly made an already great film even better. The most notable scene in this extended version is Saruman's death. This takes place when Gandalf and the others come across a defeated Saruman who is still defiant, but is quickly stabbed by Wormtongue and falls off his tower to his death. Meanwhile, in the theatrical cut, Saruman's story just ends and he is simply not heard from again. The extended version also included answers to a previous plot hole on how Aragorn, Legolas, and Gimli take over the Black Ships, which I'm sure fans were overjoyed to learn when they first saw it. Overall, I spent over 12 hours watching the extended versions of this trilogy in the cinema, but would I recommend it to others? Absolutely. These films became even more amazing when watching them on the big screen, and the extended versions never felt like they were as long as they actually were as there were constantly interesting things happening. I am so happy that Cineworld decided to bring these films back to the cinema, and I hope more cinemas will do the same in the future as I'm desperate to watch them again.