
Top 5 video game developers that have wasted their talents - Reader's Feature
There is a problem with video games that has become very apparent in recent years, which is that they now take a lot longer to make than they used to (and need a lot more money). Even casual gamers are becoming aware of the problem but one of the knock-on effects of a game taking six or more years to make is that some developers are producing only one game a generation, and sometimes not even managing that.
Not only that but they have to choose what it is they're making even more carefully. You can't risk anything too experimental if it's going to cost a fortune and be your only way of generating money for another six years.
I feel this is a big reason behind the problems in gaming at the moment and I also think it's making some of the already self-destructive tendencies of some developers even worse.
Sadly, I had quite a few ideas for this list and at one point was going to include FromSoftware, because they seem stuck making nothing but Soulslikes. But since they're all really good, and they did make that weird VR game that nobody played, they didn't make the cut.
I also considered Bethesda, but their problem is not that they're wasting their talents but that they refuse to learn from their mistakes or get other people to help them. We should be on Fallout: New Vegas 3 by now but either Bethesda are too arrogant or too controlling to stop with the micro-management.
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In the 2000s, Bungie would've easily made the top five of anyone's list of the best developers. They were on fire with the Halo series, and they seemed to do the right thing by leaving it while they were on top and making a big hit of Destiny. But then they fell out with Activision and Destiny 2 went on a sharp decline that it's clearly never getting out of.
For the last few years there's been talk of Bungie doing lots of other games that aren't first person shooters but in the end all they've announced is Marathon, which is clearly dead on arrival. They've completely wasted the last 10 years (bad management is the reason always given) and if they're even still around by the end of the year I'll be shocked.
The problem with Naughty Dog is that, in terms of basic gameplay, they've been making the same game for nearly two decades now. Uncharted and The Last Of Us might have different tones but they still play the same and I'm really getting tired of it. There never needed to be a The Last Of Us Part 2 – there certainly never needed to be a remake of Part 1 – but they're kind of trapped by their own success, like a typecast movie star.
I'm hopeful that Intergalactic: The Heretic Prophet will be something different but I have a feeling we'll still be throwing rocks to distract bad guys at some point. I'd just like to see them do something different and inventive, not the same old games where the only thing that's different is the story.
In their early days Naughty Dog used to make Crash Bandicoot and Jak And Daxter but Rockstar used to be even more varied, with everything from Smuggler's Run to Midnight Club, Oni, Manhunt, and Max Payne. Heck, technically they used to make Lemmings. Now though they make GTA or GTA in the Wild West and that's it.
When Rockstar were coming into their own they used their success to do whatever they wanted, whether it was a table tennis game or a game of The Warriors. They didn't seem to care as long as it was something that interested them. But now that GTA is the biggest thing ever, that success has got too much and they're stuck making only sequels and never inventing anything new.
Hideo Kojima isn't quite like these other picks because not only is he just one guy but none of his games, not even Metal Gear Solid, have been that big. But that's not the point. The problem is that one of the world's most celebrated developers has been stuck working on the same franchise (that was past its sell by date by the fourth entry) for 80% of his career.
And then, when he broke away and started up his own company, he made a weird, bonkers game and then followed that up with… a sequel that hardly did anything different and completely didn't need to exist. I say this as a fan too, because I do admire the man, but there's an alternative timeline out there where he's made a completely different game every time and I wish that was the one we lived in.
No matter what these other companies have done, whether it's being victims of their own success or management problems, Valve will always be the most disappointing. When they made Portal 2 in 2011 they were on top of the world, unstoppable and unquestionably one of the best video game developers in the world. Now? They just run Steam and don't really make games anymore. More Trending
They definitely haven't made a normal single-player game since Portal and at this point I don't think there's any reason to expect they ever will. But why? Why throw away all that expertise? Didn't the people at Valve enjoy making video games? Wasn't it satisfying, and lucrative, to have so many hit games, one after another? I just don't get it; it's such a waste.
By reader Goldie
The reader's features do not necessarily represent the views of GameCentral or Metro.
You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won't need to send an email.
MORE: Road Rash Is the best Sega Mega Drive racing game – Reader's Feature
MORE: Why is Nintendo trying to make the Switch 2 seem so unexciting? - Reader's Feature
MORE: The video game that made me fall in love with gaming - Reader's Feature
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Metro
2 days ago
- Metro
Top 5 video game developers that have wasted their talents - Reader's Feature
A reader lists the five developers he believes have squandered their abilities, from The Last Of Us maker Naughty Dog to Metal Gear's Hideo Kojima. There is a problem with video games that has become very apparent in recent years, which is that they now take a lot longer to make than they used to (and need a lot more money). Even casual gamers are becoming aware of the problem but one of the knock-on effects of a game taking six or more years to make is that some developers are producing only one game a generation, and sometimes not even managing that. Not only that but they have to choose what it is they're making even more carefully. You can't risk anything too experimental if it's going to cost a fortune and be your only way of generating money for another six years. I feel this is a big reason behind the problems in gaming at the moment and I also think it's making some of the already self-destructive tendencies of some developers even worse. Sadly, I had quite a few ideas for this list and at one point was going to include FromSoftware, because they seem stuck making nothing but Soulslikes. But since they're all really good, and they did make that weird VR game that nobody played, they didn't make the cut. I also considered Bethesda, but their problem is not that they're wasting their talents but that they refuse to learn from their mistakes or get other people to help them. We should be on Fallout: New Vegas 3 by now but either Bethesda are too arrogant or too controlling to stop with the micro-management. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. In the 2000s, Bungie would've easily made the top five of anyone's list of the best developers. They were on fire with the Halo series, and they seemed to do the right thing by leaving it while they were on top and making a big hit of Destiny. But then they fell out with Activision and Destiny 2 went on a sharp decline that it's clearly never getting out of. For the last few years there's been talk of Bungie doing lots of other games that aren't first person shooters but in the end all they've announced is Marathon, which is clearly dead on arrival. They've completely wasted the last 10 years (bad management is the reason always given) and if they're even still around by the end of the year I'll be shocked. The problem with Naughty Dog is that, in terms of basic gameplay, they've been making the same game for nearly two decades now. Uncharted and The Last Of Us might have different tones but they still play the same and I'm really getting tired of it. There never needed to be a The Last Of Us Part 2 – there certainly never needed to be a remake of Part 1 – but they're kind of trapped by their own success, like a typecast movie star. I'm hopeful that Intergalactic: The Heretic Prophet will be something different but I have a feeling we'll still be throwing rocks to distract bad guys at some point. I'd just like to see them do something different and inventive, not the same old games where the only thing that's different is the story. In their early days Naughty Dog used to make Crash Bandicoot and Jak And Daxter but Rockstar used to be even more varied, with everything from Smuggler's Run to Midnight Club, Oni, Manhunt, and Max Payne. Heck, technically they used to make Lemmings. Now though they make GTA or GTA in the Wild West and that's it. When Rockstar were coming into their own they used their success to do whatever they wanted, whether it was a table tennis game or a game of The Warriors. They didn't seem to care as long as it was something that interested them. But now that GTA is the biggest thing ever, that success has got too much and they're stuck making only sequels and never inventing anything new. Hideo Kojima isn't quite like these other picks because not only is he just one guy but none of his games, not even Metal Gear Solid, have been that big. But that's not the point. The problem is that one of the world's most celebrated developers has been stuck working on the same franchise (that was past its sell by date by the fourth entry) for 80% of his career. And then, when he broke away and started up his own company, he made a weird, bonkers game and then followed that up with… a sequel that hardly did anything different and completely didn't need to exist. I say this as a fan too, because I do admire the man, but there's an alternative timeline out there where he's made a completely different game every time and I wish that was the one we lived in. No matter what these other companies have done, whether it's being victims of their own success or management problems, Valve will always be the most disappointing. When they made Portal 2 in 2011 they were on top of the world, unstoppable and unquestionably one of the best video game developers in the world. Now? They just run Steam and don't really make games anymore. More Trending They definitely haven't made a normal single-player game since Portal and at this point I don't think there's any reason to expect they ever will. But why? Why throw away all that expertise? Didn't the people at Valve enjoy making video games? Wasn't it satisfying, and lucrative, to have so many hit games, one after another? I just don't get it; it's such a waste. By reader Goldie The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Road Rash Is the best Sega Mega Drive racing game – Reader's Feature MORE: Why is Nintendo trying to make the Switch 2 seem so unexciting? - Reader's Feature MORE: The video game that made me fall in love with gaming - Reader's Feature


Metro
2 days ago
- Metro
Wuchang: Fallen Feathers baffling 'censorship' update stops you killing bosses
A strange update has been released for Wuchang: Fallen Feathers which stops players from killing historical figures, sparking a wave of negative reviews on Steam. Between Black Myth: Wukong and the upcoming Phantom Blade Zero, there's an ungoing wave of Chinese-developed Soulslike games at the moment, all mimicking FromSoftware's single-player formula. Wuchang: Fallen Feathers, developed by Leenzee, is the most recent example. Set during China's Ming dynasty, the action role-player blends its historical setting with supernatural elements, as protagonist Bai Wuchang contends with a mysterious disease turning people into monsters. In a bizarre turn of events, the historical aspects of Wuchang: Fallen Feathers have become a controversial sticking point, after an update made alterations to the story and stopped certain historical characters from being killed. In the game's version 1.5 update, the developers delivered a comprehensive list of bug updates and alterations. While it all seemed relatively innocuous on the surface, one line raised some alarm bells. 'Added dialogs for some NPCs to complete some plots,' read the patch notes. 'We will further optimise the exhaustion animations in the future to improve the plot performance.' While 'plot performance' sounds like an awkward translation hiccup, players who downloaded the update discovered that this line actually refers to a dramatic change whereby you no longer 'kill' certain bosses and other enemies who are based on historical figures. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. LOL WUCHANG patch notes say they "optimized the exhaustion animation for certain NPCs" and what they mean is they made it so you can no longer kill any historically significant bosses or NPCs, and instead they just get "exhausted" and relax after the fight and talk to you LMAO — Lance McDonald (@manfightdragon) August 13, 2025 One of the most difficult and epic boss fights now ends with the boss no longer dying but instead saying 'it was all just a trial! And actually the path you are on is good! Hahaha!' Holy wow — Lance McDonald (@manfightdragon) August 13, 2025 As highlighted by Lance McDonald on X, certain bosses no longer die after you've defeated them but now collapse in exhaustion. These bosses, like Ming General Liu Cheng'en, have altered dialogue too. 'I won't stop you going forward but the people ahead will attack you like a monster,' the boss now says in his 'exhausted' state. The fight with Zhao Yun has similarly been altered, with players reporting that you no longer fight the actual person but his spirit instead. Before the update, when defeated, Yun dies and says: 'The mortal dream fades, my tale concludes, I understand now, all is as it should be.' However, now his dialogue has been altered to something more trivial: 'Ha, still set on this path? Good! That was the trial's purpose all along! Hahaha!' These changes have impacted other enemies. It's claimed the game's fourth chapter has now become 'insanely easy because 50% of the enemies are now non-hostile to the player and you can't attack them during the rebellion outbreak'. As for the reason behind these changes, McDonald claims this 'censored' update is due to 'pressure from Chinese players who were upset about being able to kill historically significant characters from the end of the Ming Dynasty'. The Ming General no longer dies and now just sits near the shrine and says "I wont stop you going forward but the people ahead will attack you like a monster" — Lance McDonald (@manfightdragon) August 14, 2025 Other players have left a wave of negative reviews on Steam following the update, noting how the alterations go against the plot of the game, as the crux of the story is based around coming to terms with death. More Trending 'Dev single-handed butchered the whole theme of the story by changing plotlines and catering to the idiotic nationalist, who would never touch the game,' one Steam review reads. 'Would not recommend until dev fix this or give global players a way to revert this themselves.' It seems Reddit posts from players complaining about the changes have been deleted from the game's official subreddit too, with one user sharing a screenshot of their deleted post on the 'Soulslike' subreddit. While it's unclear if these changes have been motivated by certain Chinese players or government pressure, the update is clearly something the developers are trying to gloss over. If furore continues though they may be forced to address it. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Call Of Duty: Black Ops 7 release date leaks but no Switch 2 version at launch MORE: Borderlands 4 on Nintendo Switch 2 will be missing one key feature MORE: Battlefield 6 second beta has more bugs than the first one say fans


Metro
5 days ago
- Metro
Halo makes its PS5 debut this month with a Helldivers 2 crossover
A very blatant teaser heralds Halo coming to PS5 via a crossover, but a proper game is rumoured to be launching soon too. Years ago, if you had suggested Halo, the former killer app of the Xbox brand, would come to PlayStation consoles, you'd be met with scorn and mockery for your unrealistic expectations. Now though, that's merely a case of when and not if. Microsoft has already ported several big Xbox titles to the PlayStation 5, as part of its multiplatform strategy, with even Gears Of War set to join them this month. While Halo's not formally confirmed, Microsoft has never ruled it out and now a very blatant teaser has all confirmed the franchise's PlayStation debut… albeit in a different game entirely. No, Microsoft hasn't abruptly announced that rumoured remaster of Halo: Combat Evolved. Instead, it looks like a Halo crossover will be added to Helldivers 2 once the game launches on Xbox on August 26. Although it's not an internally developed title, Helldivers 2 was published by Sony when it launched last year, which is why it's only ever been available on PlayStation 5 and PC. This past July, Sony and developer Arrowhead Game Studios announced an Xbox port, one handled by Nixxes (a Sony owned studio responsible for multiple PC ports of PlayStation 5 games) and featuring cross-play, so PlayStation 5, Xbox, and PC players can all play together. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. A new trailer for the Xbox launch dropped earlier today and towards the end, a familiar tune Halo fans will recognise plays over footage of a hellpod landing in a city. The music comes from 2009's Halo 3: ODST, so Master Chief himself may not be making a cameo (since he wasn't in Halo 3: ODST), but likely the Spartan armour or weapons from that game will be included with a new Helldivers 2 battle pass. And in case you think any such Halo content will be exclusive to the Xbox version, the Halo tease is also included in the upload for the official PlayStation YouTube account as well. More Trending Given the timing, a more formal confirmation will likely take place during Gamescom next week. Perhaps alongside PlayStation 5 ports of Halo games, if only for the sake of synergy. It's recently been suggested that some kind of Halo PlayStation 5 launch is happening very soon. According to Halo dataminer as reported by insider Rebs Gaming, they claim to have found evidence of two new Halo games; one of which has PlayStation 5 compatibility. This game is apparently already linked to PlayFab, a Microsoft owned platform used for cross-platform play, which could point to it being a rumoured multiplayer Halo game that's said to be in the works at Certain Affinity. Rebs Gaming theorises that any such Halo announcement will probably be saved for the Halo World Championships taking place in October, where Halo Studios itself has promised to share the 'official scoop' of the future of the series. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Secrets of Halo Infinite's abandoned 10-year plan revealed by new leak MORE: Xbox games for Switch 2 'expected' soon ahead of rumoured Nintendo Direct MORE: People with Xbox Game Pass don't play more games than PS5 owners says analyst