
Battlefield 6 name confirmed as official reveal date leaked ahead of time
The next Battlefield game looks set to be a pivotal title for EA, as it aims to rejuvenate the series and put it back on the map as a serious rival to Call Of Duty.
While we've seen snippets of gameplay, thanks to leaked videos from player tests, EA still hasn't properly revealed the upcoming sequel – or even confirmed whether it's actually called Battlefield 6 or not.
It seems we now have a definitive answer on the latter thanks to a trigger happy content creator, who has posted an image of a promotional package sent to them from EA.
In a post on X, streamer DooM49 shared a picture of a briefcase from EA emblazoned with the title 'Battlefield 6' – confirming the game's title. While the post has since been deleted, presumably because they posted it earlier than they should have, screengrabs have been circulated by others online.
The briefcase has several straps tied around it with mentions of 'Conquest', 'Breakthrough', and 'Rush', which are gameplay modes featured in previous titles.
If this package didn't already imply an announcement from EA was around the corner, a report on Insider Gaming has seemingly outed the game's official reveal date.
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Content creators are receiving packages from EA.Battlefield 6 will be the title name and the preview to the world will probably be by the end of the month. pic.twitter.com/dEXoDVl4OC — rivaLxfactor – Battlefield 6 waiting room (@rivaLxfactor) July 19, 2025
According to the report, Battlefield 6 will be revealed on Thursday, July 31 with gameplay and developer interviews, after a two-day hands-on event for content creators and media starting on Tuesday, July 29.
Content creators who have been sent a care package will apparently be able to open them up from Thursday, July 24, which will confirm the aforementioned reveal date.
While it's being billed as the sixth entry, Battlefield 6 is technically the 13th mainline entry in the series following 2021's Battlefield 2042, which was a financial flop for EA.
Battlefield 6 is being co-developed under a new 'Battlefield Studios' umbrella consisting of four studios. DICE, the main developer of previous games in the series, is working on the multiplayer; Criterion is developing the single-player campaign; while Motive is helping to create multiplayer maps and 'single-player mission content'. More Trending
The last studio, Ripple Effect, is working on another project designed to 'open Battlefield up to a whole group of new players' – which is expected to be a free-to-player battle royale spin-off to rival Call Of Duty: Warzone.
EA previously confirmed Battlefield 6 will launch sometime before March 2026, so it's likely we'll get a release date during the reveal later this month.
There's potentially more gaming announcements happening in the coming weeks too, with a Nintendo Direct rumoured for some time in July.
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Metro
6 hours ago
- Metro
Games Inbox: When will Switch 2 get a new 3D Mario game?
The Thursday letters page tries to predict what will be in today's Indie World Nintendo Direct, as a number of readers admit to being adult fans of Fortnite. To join in with the discussions yourself email gamecentral@ Your 3D Mario is in another castle In an ideal world the thing to do for the 40th anniversary of Super Mario Bros. is a brand new 3D Super Mario or at least a big budget 2D one. But I don't see any likelihood of that happening. People have said they're probably waiting for the new movie next April, but they did exactly nothing for the last one so I'd hardly say that was a dead cert. And even if they do, I would've thought a 2D game was more likely, because that's what the majority of people going to see the film (aka parents) will be thinking of when they think Mario. There's also the fact that the 3D Mario team made Donkey Kong Bananza, so either they're not doing the next game or it's going to take years and years. I honestly think it's the second option and that it's going to be several more anniversaries until we get a follow-up to Super Mario Odyssey, which is upsetting because it's going to be nine years old next year. Yes, it's been that long. Lupin Irritating solution On top of everything else that's wrong with the games industry at the moment I get the feeling it's all going to get a lot more… awkward in the future. This GTA Online age checking system is clearly real and I'm sure it's just the start. Fortnite is technically rated 12, or at least the Battle Royale bit is, but how many parents stick to that? Imagine how irritated they're going to be when little Johnny constantly wants his dad to do the face check to let him online. I'm not even saying that online checks aren't a good idea, the problem is we don't have the technology to do it conveniently or accurately. It's easy to cheat and yet it's going to constantly get in your face, literally. There are bigger problems in the world but it's the little things that irritate and it's going to put people off. Gonk Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Indie darlings So what do we think is going to be at the Indie World Nintendo Direct today? Not Silksong, according to every rumour I've seen, but I'd be surprised if Hades 2 wasn't mentioned and maybe the Slay The Spire 2 early access could come to Switch 2? Maybe Blue Prince too, now that's blown up quite a bit. Clair Obsur: Expedition 33 too, probably. As I understand it, most Indie games sold best on Switch 1 so I'm hoping the Switch 2 will be a favourite too, although its sounds like that lack of devkits worldwide isn't going to help. Maybe that's why the thing is only 15 minutes long! Gorko Email your comments to: gamecentral@ New Super Mario All-Stars I will laugh (well, inwardly chuckle) if Nintendo don't celebrate the 40th anniversary of Super Mario Bros., after making such an unnecessary fuss about the 35th. Even though we know it's fake, a compilation of the New Super Mario Bros. games does sound believable, despite them not even being very good games. My dream would be a modern equivalent of Super Mario All-Stars where you take the original three games and remake them with modern graphics. Except absolutely not the boring New Super Mario Bros. style, but something new and interesting and weird. I don't think Nintendo will put that kind of effort into it though, which is a shame. I would be surprised if we don't get some kind of compilation though. It's just easy money for them, and right before Christmas. Tacle A high tide Really enjoyed your coverage of Gradius Origins and the… hesitant return of Konami. Although, the 101 Silent Hill games and nothing for Castlevania is super strange, especially as the Silent Hill 2 remake is the only good one so far. I am relatively hopefully about Silent Hill f but a bit worried that it will have more combat in it, apparently to attract more younger players. That makes me immediately worried, when it's a game that's meant to be scary, not an action game. Curious to know if you'll be previewing it soon and how it's looking. At the end of the day, the more of their games, no matter what they are, that are successful the more they'll be willing to do more. Lambo GC: We should be seeing it at Gamescom. First person view It's interesting listening to the talk around the Switch 2. I've had it since launch with the Mario Kart bundle. I'm not a massive fan of Mario Kart but enjoyed playing for a few hours and will dip in. I've just finished Cyberpunk 2077; I've really enjoyed it, I don't usually play first person games but I've loved it and it's made me think I've missed out on some other similar great games. Any recommendations on Switch would be welcome. When the original Switch came out I had a pre-order but cancelled it due to a lack of games, I knew I would play Zelda but felt I'd wait so picked one up a couple of months later. It is without doubt my favourite console ever. The difference for me with the Switch 2 is I already have so many classic games that even if it had a quiet year I had plenty to play, especially with the online. I've got Donkey Kong Bananza to start now and I'm looking forward to Star Wars Outlaws and hopefully Metroid before Xmas and I'll be well happy for the first year. I agree the that last Direct was poor, the first one I can remember with nothing I was interested in, hopefully the indie one will be better. It may not sell like the Switch but having access to all those great games, plus most of Nintendo's back catalogue, suggests it will be my new favourite console, especially when a new Zelda and Mario land. Keep up the great work. Kineticinduction GC: Thank you. There aren't many first person games of note on the Switch 2 yet but Borderlands 4 is out in October and of course there's Metroid Prime 4 at some point later this year. Bad influence In response to Whistler's question: I will be 40 next week and have not and will never play Fortnite. As far as I'm concerned it and its success are among the worst things to happen to the video game industry. All it has done is inspire publishers to pressure its once-great studios to try and recreate this garbage and its exploitative financial model. The sooner Fortnite dies the better, but I fear that it will far outlast the rest of the gaming industry. StellarFlux Free for all In response to the email about adults and Fortnite. I would say that there is a fairly substantial adult following. I play and I'm pushing an age I dare not mention, and I play with a various other people from 20 to 50 years old. I initially never got along with it, because of the building, as it was too much for me but always thought it was well supported in terms of updates and skins. Then a few years back they added the zero build mode and I was encouraged to try, so I did. And since then it's been my go-to game. It's easy to pick up, hard to master and games don't leave you dead for too long, so when time is a premium you can just pick up and play. They also pump out skins that appeal to older folks (like RoboCop, Aliens, Knight Rider, and Star Wars) that tugs directly at the wallet. I would recommend giving it a go, it's free and fun. Wayne Inbox also-ransI'm a 47-year-old mum of two, aged 10 and 13 years old. I play Fortnite regularly. My husband and I often play together in the evenings. I started in lockdown playing altogether as a family… Rebecca Good news. I got on to the open beta for Battlefield 6. Bad news, I'm 21,000 in the queue, which started at 35,000. I don't think I'm getting on. Bobwallett More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Do adults still play Fortnite? MORE: Games Inbox: Will Battlefield 6 outsell Call Of Duty: Black Ops 7? MORE: Games Inbox: What year will PS6 be released?


Metro
15 hours ago
- Metro
EA Sports FC 26 hands-on preview - a bigger change than you think
The latest iteration of EA's all-conquering football franchise has been extensively tweaked to make it lighter and more responsive. Whatever your opinions about EA Sports FC – the franchise formerly known as FIFA – you must surely agree that it's a global phenomenon. In keeping with football's status as the world's favourite sport, FC is the world's most popular sports game and, commensurately, a vast money-earner for Electronic Arts. However, last year's FC 25, the second iteration since EA renounced the official FIFA licence, didn't go down particularly well with fans. EA's reaction to this has been decisive and extensive, with a bewildering number of changes for this year's FC 26. EA claims these changes were led by in-depth consultations with the franchise's vast community and while it's easy to be cynical – FC is the company's most lucrative franchise, so anything that threatens its cash cow status needs to be nipped in the bud – actually playing the game shows they have made a genuine effort to shake things up. We were able to get hands-on experience with FC 26 in the form of an early beta version of the game on PlayStation 5. Essentially, it consisted of just the Kick-Off quick game mode, allowing us to play men's and women's one-off Champions League games, and Rush, the franchise's five-a-side nod to street football. So all the most popular modes – Career, Clubs, and Ultimate Team – were unavailable. What we played was essentially a tech demo, but in this instance, one that was worth examining, since it included a large number of the fundamental gameplay changes that EA has made to FC 26. These, EA claims, are a result of community feedback, where FC 25 players felt the gameplay was too ponderous when running and changing direction; that goalkeepers too often palmed the ball to opposition strikers; that defenders' positioning could be erratic; and that, in general, the pace of the game had become too slow, especially compared to older FIFA games. We were able to check out EA's first fix for such criticisms: the presence of two different game tunings, entitled Competitive and Authentic. The Competitive tuning, enabled by default for the online modes, is designed to provide the fast-paced, end-to-end footballing experience for which FIFA games of yore were renowned. Authentic is supposed to provide more of a facsimile of real-life football, with a slower pace, more emphasis on tactical play, and players who will become fatigued in the course of a match. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Select Authentic and it feels like you're playing an old Pro Evolution Soccer game, while Competitive feels like FIFA turned up to the max, with games that progress swiftly from end to end, providing much more consistent excitement and spectacle than the real-life Premier League and Football League do. Frankly, the inclusion of the Authentic tuning seemed odd – a sop, perhaps, to those who used to play PES. We certainly had much more fun in Competitive mode, regardless of whether what we were playing resembled real-life football or not, and the vast majority of FC 26 players will almost certainly just stick the game in Competitive mode and leave it there. Playing in Authentic mode, however, did highlight one piece of good news about FC 26: EA's mooted changes to the game's fundamentals, to make the players feel lighter on their feet and more responsive, have most definitely worked, even when dialled down to induce slower-paced games. These changes are particularly noticeable in Competitive mode: long dribbles are much easier to sustain than in FC 25, first touches from players feel more controllable, and jockeying between players fighting for the ball feels more realistic. Noticeably, the game's fatigue system – perhaps too much to the fore in FC 25 – has been removed. Goalkeepers are also much better than in FC 25. Here, they tend to palm the ball away from inrushing forwards, rather than onto their feet at the edge of the six yard box. Another welcome return was the ability to select a low-driven shot when in on goal, by double-tapping the shoot button, sending the ball in along the ground but with plenty of power, thereby eliminating the danger of ballooning your shot over the bar after holding the shoot button down for too long. When EA first revealed how many fundamental gameplay changes it had made to FC 26, we worried that its slash-and-burn approach could end up introducing new gameplay anomalies. But none were discernible in the cut-down beta version we played. Gameplay-wise, FC 26 already feels solid and, most importantly, like a proper EA Sports football game: fast, slick, and exciting, which marks FC 26 out as a vast improvement over FC 25. Beyond FC 26's core gameplay, EA has also made a vast number of tweaks and improvements to the game's structure, again in response to community feedback. Given that we were only able to play an abridged version of the game, we can't testify as to whether those tweaks and changes will actually improve the game. But we can at least make you aware of them. In FC 26, the headline addition to Career mode is the presence of a new way to play a Manager Career, entitled Manager Live. Essentially, it adds a lot of challenges, which are supposed to mirror the soap opera-like nature of real-life football – you might, for example, have to play a chunk of games with your youth team. As the Live nomenclature suggests, new challenges will be introduced on an ongoing basis, like a live service game. Manager Career in FC 26 will also include unexpected events, which could be as wacky as being hit with a bout of food poisoning in the dressing room, or weathering the pressure of having a documentary filmed about your team. EA has made a number of changes to Manager Career, which are designed to mirror the unpredictability of real-life football, which is certainly a laudable aim. Although the addition of what EA calls Icons and Heroes – basically iconic footballers from yesteryear – will add an extra fantasy dimension. In Player Career, the main new addition is the concept of Player Archetypes. Archetypes are essentially a fancily-named player development system, which, EA says, 'offers a more personalised and strategic approach to player development, enabling you to shape your identity on the pitch.' As the name suggests, you can pick an Archetype which casts you as, say, a tricky winger or a hardman midfield enforcer; FC 26 will have 13 Archetypes to choose from. In Player Career, there are also two new origin stories for your player – academy graduate and goalkeeper – which brings the overall number to four. Otherwise, Player Career should generally be pretty similar to that of FC 25. Ultimate Team is perhaps the FC franchise's most popular mode and, in keeping with EA's approach to the rest if the game, it has received a pretty substantial revamp for FC 26. The most obvious addition is a new mode called Gauntlets, in which players will participate in a streak of up to five games with the constraint that, for each game they will have to pick a completely different squad, substitutes and all. Tournaments will also return to Ultimate Team, in a four-round, classic knock-out format; together with Gauntlets, these will constitute what EA Sports calls Live Events in FC 26's Ultimate Team. EA Sports has also tweaked Ultimate Team's midweek mode, Rivals, to address the problem of players being promoted to leagues too esoteric for their gameplay skills – lose too many games this time around and you will be relegated. The company has also added incentives to Rivals, designed to keep your interested even if you're not winning games, including Bounties, which are in-game objectives. There's also a new weekend league in Ultimate Team, aimed at those who find the competition as it stood in FC 25 too skilful, entitled Challengers, which may just entice more casual players to try Ultimate Team. In FC 26, Clubs will benefit from changes seen elsewhere in the game, including the addition of Archetypes and Live Events, which in Clubs will consist of limited time Rush tournaments with specific entry requirements. Another major tweak is that you'll be able to join up to three clubs at once, should you so wish. More Trending Whether the myriad tweaks and upgrades that EA is adding to FC 26 will hit a nerve remains to be seen – it's such a complex game these days that it effectively has to support several different fan-bases, hence the introduction of the Competitive and Authentic gameplay tunings. But it seems that the company has been listening to its community, and from the limited hands-on experience we enjoyed it certainly felt spot-on, especially in Competitive mode. While the rest is detail, we suspect these gameplay upgrades will prove irresistible to seasoned followers of FC. If you played FC 25 and found it somewhat ponderous and heavy, then FC 26 is anything but. Formats: PlayStation 5 (previewed), Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X/S, and PCPrice: £69.99Publisher: EADeveloper: EA Vancouver and EA RomaniaRelease Date: 26th September 2025 Age Rating: 3 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Super Mario Bros. 40th anniversary leaks are fake but what is Nintendo planning? MORE: Genshin Impact sparks fan fury as it shuts down PS4 version MORE: GTA 'at risk' of being removed from stores in adult game crackdown


Daily Mirror
19 hours ago
- Daily Mirror
EA FC 26 Archetypes – all 13 Archetypes explained as Clubs new feature added
Archetypes are new to EA FC 26, but they can be slightly confusing to understand at first (Image: EA Sports) The way players progress in Clubs and Player Career Mode has been completely overhauled in EA FC 26, with the skill tree being replaced by a new upgrade feature, Archetypes. EA Sports has started to reveal all about EA FC 26 over the last few weeks, with excitement starting to build ahead of the newest EA Sports FC release. From deep dives into EA FC 26 Ultimate Team, EA FC 26 gameplay and EA FC 26 Career Mode, EA has confirmed every new feature coming to the new game, but one of the biggest updates, Archetypes, was first announced in the EA FC 26 Clubs deep dive. Replacing the long-standing Skill Tree feature, EA FC 26 Archetypes are the new way to evolve your players in Clubs and Player Career Mode, defining how your player grows with each Archetype having signature PlayStyles, gameplay perks, unique attributes and weaknesses, along with three specialisations. This is everything you need to know about EA FC 26 Archetypes, including all 13 Archetypes and what each one does. READ MORE: EA FC 26 beta – how to get a closed beta code and when codes will be released READ MORE: EA FC 26 hands-on first impressions – I played the new game early, and EA has delivered When you first enter EA FC 26 Clubs, you'll be prompted to select one of 13 Archetypes as your first Archetype. Don't worry, this won't be the only Archetype you have for the rest of the game - the other 12 Archetypes can be earned with Clubs Coins, FC Points, or Archetype Unlock consumable items that can be found as rewards. You will earn Archetype XP (AXP) from every game of Clubs you play, both regular games and Clubs Rush. The more you play, the more AXP you can collect. The following factors decide how much AXP you earn: Your Role Rating - The majority of your AXP earnings will come from your Role Rating. The higher rating, the more AXP you earn. The majority of your AXP earnings will come from your Role Rating. The higher rating, the more AXP you earn. Your Gameplay Actions - You will earn a small amount of AXP for every action you complete in a match. You will earn a small amount of AXP for every action you complete in a match. Match Type - Your AXP earned depends on whether you're playing a Clubs League, Playoffs, Friendly, Drop-In, Clubs Rush, or Live Event match. AXP can also be earned by playing Skill Games, though this will be very limited compared to other match types. Once you've earned enough AXP, your Archetype will move up to the next level. As you level up, you can earn rewards that will help you upgrade your attributes and abilities. These include the following: Attribute Points (AP) - AP can be spent to upgrade your attributes, taking you one step closer to unlocking more PlayStyles or even a Specialisation. AP can be spent to upgrade your attributes, taking you one step closer to unlocking more PlayStyles or even a Specialisation. Signature Playstyles Upgrades - Each of your Signature PlayStyles will upgrade to a PlayStyle+ Each of your Signature PlayStyles will upgrade to a PlayStyle+ Unlock Signature Perks - Unlock extra Signature Perks Unlock extra Signature Perks Customizable PlayStyles Slots - Gain additional slots to further personalize your Archetype's PlayStyles. When EA FC 26 is launched, each Archetype can be upgraded from level 1 to level 50, but throughout the season, the maximum level will increase along with more changes and updates to Archetypes. Every Archetype has a set of unique PlayStyles, with these automatically unlocked and ready to use, and as you progress, these will upgrade to PlayStyle Plus'. Customisation is still available, though, because even though these signature PlayStyles can't be removed, they can be swapped once you unlock and equip different Specialisations for those Archetypes. You can upgrade any attributes you want with Archetypes. When you level up your Archetype, you receive Attribute Points (AP) to upgrade attributes. Once you increase an attribute, the AP cost for further upgrades will also increase, making it harder to reach those higher levels. Upgrades made are permanent, but if you want to reallocate your points, you will need to request an Archetype Reset (using Clubs Coins or a Reset Consumable), which returns all previously spent AP to your wallet. Here's a list of all 13 EA FC 26 Archetypes, along with a description of each and the signature PlayStyles that come with them. Unphased when faced with an attacker one-on-one, can be relied upon to make difficult saves. Signature PlayStyles: Footwork and Far Reach. Description: A modern-day ''keeper, comfortable with the ball at their feet, and with a high defensive line. Signature PlayStyles: Cross Claimer and 1v1 Close Down. Description: A modern centre-back capable of stepping out of the backline to start attacks with progressive PlayStyles: Long Ball Pass and Anticipate. Description: Wins the ball with imposing physicality. Willing to put everything on the line for the PlayStyles: Bruiser and Aerial Fortress. Description: This player's incredible stamina allows them to maintain maximum effort throughout the match. Even while others are tiring, the Engine keeps on going and PlayStyles: Jockey and Relentless. Description: A defensive specialist whose pulsating pace means they're also comfortable and effective going PlayStyles: Whipped Pass and Quick Step. Description: This passing machine is critical to taking the ball from the backline and giving it to your most dangerous PlayStyles: Press Proven and Intercept. Description: Orchestrating the game from deep, this player can unlock a defence to create chances for their forwards. Signature PlayStyles: Tiki Taka and Pinged Pass Description: Capable of delivering precise and incisive passes that can dismantle even the most organised PlayStyles: Incisive Pass and Inventive Pass. Description: Exels in short, explosive bursts - getting to the byline and pulling back tantalising crosses for PlayStyles: Rapid and Trickster. Description: Combining remarkable control, dribbling and vision, this player creates chances out of very little, both for themselves and PlayStyles: Technical and Finesse Shot. Description: Possesses a killer instinct in front of goal - a beast when one-on-one with the ' PlayStyles: Low Driven Shot and First Touch. Description: Classic hold-up player that harnesses their physicality in duels both on the ground and in the PlayStyles: Power Shot and Precision Header. Unlike in EA FC 25, you can't just have any PlayStyle you want. Now, to unlock a PlayStyle, you need to upgrade the relevant attributes to a certain level. For example, to unlock Dead Ball, you must first upgrade the attributes below. FK Accuracy - 75 Crossing - 80 ShotPower - 80 While Signature PlayStyles cannot be removed, you do have the option to swap them out for a different PlayStyle+ once you unlock and equip a Specialisation for that Archetype, giving you some flexibility in customising your items as you advance.