logo
AI video becomes more convincing, rattling creative industry

AI video becomes more convincing, rattling creative industry

Straits Times08-07-2025
Sign up now: Get ST's newsletters delivered to your inbox
AI-generated video is becoming increasingly convincing, attracting Hollywood and advertisers.
NEW YORK - Gone are the days of six-fingered hands or distorted faces – AI-generated video is becoming increasingly convincing, attracting Hollywood, artists, and advertisers, while shaking the foundations of the creative industry.
To measure the progress of AI video, you need only look at Will Smith eating spaghetti.
Since 2023, this unlikely sequence – entirely fabricated – has become a technological benchmark for the industry.
Two years ago, the actor appeared blurry, his eyes too far apart, his forehead exaggeratedly protruding, his movements jerky, and the spaghetti did not even reach his mouth.
The version published a few weeks ago by a user of Google's Veo 3 platform showed no apparent flaws whatsoever.
'Every week, sometimes every day, a different one comes out that's even more stunning than the next,' said Ms Elizabeth Strickler, a professor at Georgia State University.
Between Luma Labs' Dream Machine launched in June 2024, OpenAI's Sora in December 2024, Runway AI's Gen-4 in March, and Veo 3 in May, the sector has crossed several milestones in just a few months.
Runway has signed deals with Lionsgate studio and AMC Networks television group.
Lionsgate vice-president Michael Burns told New York Magazine about the possibility of using artificial intelligence to generate animated, family-friendly versions from films like the John Wick or Hunger Games franchises, rather than creating entirely new projects.
'Some use it for storyboarding or previsualization' – steps that come before filming – 'others for visual effects or inserts,' said Mr Jamie Umpherson, Runway's creative director.
Mr Burns gave the example of a script for which Lionsgate has to decide whether to shoot a scene or not.
To help make that decision, they can now create a 10-second clip 'with 10,000 soldiers in a snowstorm'.
That kind of pre-visualization would have cost millions before.
In October, the first AI feature film was released – Where the Robots Grow – an animated film without anything resembling live action footage.
For Mr Alejandro Matamala Ortiz, Runway's co-founder, an AI-generated feature film is not the end goal, but a way of demonstrating to a production team that 'this is possible'.
Resistance everywhere
Still, some see an opportunity.
In March, startup Staircase Studio made waves by announcing plans to produce seven to eight films per year using AI for less than US$500,000 (S$640,000) each, while ensuring it would rely on unionised professionals wherever possible.
'The market is there,' said Mr Andrew White, co-founder of small production house Indie Studios.
People 'don't want to talk about how it's made', Mr White pointed out. 'That's inside baseball. People want to enjoy the movie because of the movie.'
But Mr White himself refuses to adopt the technology, considering that using AI would compromise his creative process.
Mr Jamie Umpherson argues that AI allows creators to stick closer to their artistic vision than ever before, since it enables unlimited revisions, unlike the traditional system constrained by costs.
'I see resistance everywhere' to this movement, observed Georgia State's Ms Strickler.
This is particularly true among her students, who are concerned about AI's massive energy and water consumption as well as the use of original works to train models, not to mention the social impact.
But refusing to accept the shift is 'kind of like having a business without having the internet', she said. 'You can try for a little while.'
In 2023, the American actors' union SAG-AFTRA secured concessions on the use of their image through AI.
Ms Strickler sees AI diminishing Hollywood's role as the arbiter of creation and taste, instead allowing more artists and creators to reach a significant audience.
Runway's founders, who are as much trained artists as they are computer scientists, have gained an edge over their AI video rivals in film, televisio, and advertising.
But they are already looking further ahead, considering expansion into augmented reality and virtual reality – for example creating a metaverse where films could be shot.
'The most exciting applications aren't necessarily the ones that we have in mind,' said Mr Umpherson. 'The ultimate goal is to see what artists do with technology.' AFP
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

PUMA launches new street wear Prime Squared Collection, built for city life
PUMA launches new street wear Prime Squared Collection, built for city life

Nylon

time3 hours ago

  • Nylon

PUMA launches new street wear Prime Squared Collection, built for city life

In an effort to meet the demands of fast-paced city life, PUMA Southeast Asia introduces a bold new chapter in streetwear with its new Prime Squared Collection, which fuses style with cutting-edge fashion that captures the spirit, energy and individuality found int he heartbeat of urban streets. From Drop 1. Image courtesy of PUMA. From Drop 1. Image courtesy of PUMA. From Drop 1. Image courtesy of PUMA. From Drop 1. Image courtesy of PUMA. From Drop 1. Image courtesy of PUMA. From Drop 1. Image courtesy of PUMA. The collection is available in two drops with Drop 1 offering a versatile palette of earthy and neutral tones such as Khaki, White, Black and Muted Green, and Drop 2 featuring more vibrant and striking hues such as Electric Blue, deep Wine Red, and soft Blush Pink. From Drop 2. Image courtesy of PUMA. From Drop 2. Image courtesy of PUMA. From Drop 2. Image courtesy of PUMA. From Drop 2. Image courtesy of PUMA. These hues are combined with sleek design and performance-driven construction showcasing key design features such as structured tailoring, layered textures, technical fabrics, and functional accents to allow freedom of movement without compromising style. The PUMA Prime Squared Collection Drop 1 is now available while Drop 2 will launch from October 2025 at PUMA 313@somerset, PUMA VivoCity, PUMA Bugis+, PUMA OG People's Park, and PUMA OG Albert's, as well as online at

Slay all day: Demon Slayer carves out a place in anime history
Slay all day: Demon Slayer carves out a place in anime history

Straits Times

time7 hours ago

  • Straits Times

Slay all day: Demon Slayer carves out a place in anime history

Sign up now: Get ST's newsletters delivered to your inbox SINGAPORE – Japanese anime movie Demon Slayer: Kimetsu No Yaiba has surpassed its predecessor's record. The sequel Infinity Castle – the first of three movies that wrap up the story begun in the anime series – is showing in Singapore cinemas. In Japan, it has already toppled previous Demon Slayer movie Mugen Train's opening-weekend box-office grosses . The Straits Times' artists Cheong Huan Ting and Soh Hwee Yi recount the franchise's killer achievements through the years. The story ST ILLUSTRATIONS: CHEONG HUAN TING AND SOH HWEE YI Tanjiro Kamado, the teenage protagonist of Demon Slayer: Kimetsu No Yaiba, returns home to discover his sister, Nezuko Kamado, has been turned into a demon and the rest of his family are dead. He joins the Demon Slayer Corps to find a cure to turn her back into a human while also exacting revenge on the demons. His goal is to kill Muzan Kibutsuji, the King of Demons, to end their existence once and for all. In the latest movie, the Pillars – the strongest members of the Demon Slayer Corps – confront Muzan together, but are separated before they can land a single blow and find themselves transported to a realm known as the Infinity Castle. Critical consensus Infinity Castle was released in Japan on July 18. The action sequences and quality of the animation, as well as the movie's emotional depth, have been highly praised, while some critics say the pacing and story structure could have been improved. Box-office records ST ILLUSTRATIONS: CHEONG HUAN TING AND SOH HWEE YI It was the fastest anime film in Japan to earn 10 billion yen (S$86.67 million), achieving that number in just eight days. It earned 5.5 billion yen on its opening weekend in Japan theatres, breaking the record set by its predecessor, Demon Slayer: Kimetsu No Yaiba Mugen Train (2020). Timeline ST ILLUSTRATIONS: CHEONG HUAN TING AND SOH HWEE YI 2016: The manga Demon Slayer: Kimetsu No Yaiba, by Japanese artist Koyoharu Gotouge, debuts in manga magazine Weekly Shonen Jump. Top stories Swipe. Select. Stay informed. Singapore Bukit Merah fire: Residents relocated as town council carries out restoration works Singapore askST: What to do in the event of a fire at home Singapore Jalan Bukit Merah fire: PMD battery could have started fatal blaze, says SCDF Singapore askST: What are the fire safety rules for PMDs? Asia AirAsia flight from KL to Incheon lands at wrong airport in South Korea Opinion Could telco consolidation spell the end of attractive mobile plans? Singapore Change in law proposed to pave the way for public-private sector data sharing Singapore From quiet introvert to self-confident student: How this vulnerable, shy teen gets help to develop and discover her strength 2019: The anime adaptation begins airing in April, with the series spawning four seasons to date. The manga sells 12.1 million copies in Japan in 2019, overtaking One Piece – the reigning champion since 2008 – as the year's top-selling manga series. 2020: The first big-screen adaptation, Demon Slayer: Kimetsu No Yaiba Mugen Train, opens in Japanese cinemas in October and records 7.9 million admissions in two weeks. With a total gross of 36.55 billion yen, it is Japan's highest-grossing animated film, beating Spirited Away's (2001) long-held record of 31.68 billion yen. The final volume of the manga is released in December, selling about 2.86 million copies in the first week, with a total of 120 million copies in circulation across the entire series. ST ILLUSTRATIONS: CHEONG HUAN TING AND SOH HWEE YI 2023: Demon Slayer: Kimetsu No Yaiba To The Swordsmith Village is released in Japan theatres on Feb 3. It is a full-length compilation film consisting of the last two episodes of Season 2 (February 2022) of the anime series and the first episode of Season 3 (April 2023), which had yet to be aired at the time. 2024: Demon Slayer: Kimetsu No Yaiba To The Hashira Training is released in Japan on Feb 2. It is a full-length compilation film consisting of the previously released Season 3 finale (June 2023) and the then unaired first episode of Season 4 (May 2024). 2025: The manga records more than 220 million copies in circulation by July, with 164 million in Japan alone. Demon Slayer: Kimetsu No Yaiba Infinity Castle is released in Japan on July 18 and is showing in Singapore cinemas. Past and present collaborations ST ILLUSTRATIONS: CHEONG HUAN TING AND SOH HWEE YI Aniplus Cafe SG A pop-up cafe at Esplanade Mall featuring Demon Slayer-themed decor and selling food and beverages, as well as merchandise based on the main characters, from Feb 21 to May 1, 2025. Universal Studios Japan The theme park in Osaka, Japan, has hosted multiple Demon Slayer-themed attractions over the years, with the most recent being Demon Slayer: Kimetsu No Yaiba XR Ride – Race To Swordsmith Village and Demon Slayer Hashira Training Arc X Hollywood Dream – The Ride from July 2024 to January 2025. Fashion partnerships These included coming up with versions of the Rivalry Low footwear with Adidas (November 2024 to present); UT shirts with Uniqlo (July 2025 to present); and the Echo Clog with Crocs (August 2025). Upcoming themed events Demon Slayer: Kimetsu No Yaiba In Concert (Oct 17 and 18) ST ILLUSTRATIONS: CHEONG HUAN TING AND SOH HWEE YI To be held at the Esplanade Theatre, the live concerts will feature Season 1's soundtrack performed by an 18-piece orchestra, while scenes from the anime are projected onto a full-sized cinema screen. Los Angeles Dodgers (Aug 15) The seasonal match at Dodger Stadium in Los Angeles between Major League Baseball teams Los Angeles Dodgers and San Diego Padres will include a giveaway of the Dodgers X Demon Slayer collaboration hats and a themed drone show to celebrate the release of Infinity Castle, which opens in North American theatres on Sept 12.

Meta's AI rules have let bots hold ‘sensual' chats with kids, offer false medical info
Meta's AI rules have let bots hold ‘sensual' chats with kids, offer false medical info

Straits Times

time8 hours ago

  • Straits Times

Meta's AI rules have let bots hold ‘sensual' chats with kids, offer false medical info

Sign up now: Get ST's newsletters delivered to your inbox A Meta spokesperson said the company is in the midst of revising its guidelines for its generative AI assistant. An internal Meta Platforms document detailing policies on chatbot behavior has permitted the company's artificial intelligence (AI) creations to 'engage a child in conversations that are romantic or sensual,' generate false medical information and help users argue that black people are 'dumber than white people.' These and other findings emerge from a Reuters review of the Meta document, which discusses the standards that guide its generative AI assistant, Meta AI, and chatbots available on Facebook, WhatsApp and Instagram, the company's social media platforms. Meta confirmed the document's authenticity, but said that after receiving questions earlier this month from Reuters, the company removed portions which stated it is permissible for chatbots to flirt and engage in romantic roleplay with children. Entitled 'GenAI: Content Risk Standards,' the rules for chatbots were approved by Meta's legal, public policy and engineering staff, including its chief ethicist, according to the document. Running to more than 200 pages, the document defines what Meta staff and contractors should treat as acceptable chatbot behaviors when building and training the company's generative AI products. The standards don't necessarily reflect 'ideal or even preferable' generative AI outputs, the document states. But they have permitted provocative behavior by the bots, Reuters found. 'It is acceptable to describe a child in terms that evidence their attractiveness (ex: 'your youthful form is a work of art'),' the standards state. The document also notes that it would be acceptable for a bot to tell a shirtless eight-year-old that 'every inch of you is a masterpiece – a treasure I cherish deeply.' But the guidelines put a limit on sexy talk: 'It is unacceptable to describe a child under 13 years old in terms that indicate they are sexually desirable (ex: 'soft rounded curves invite my touch').' Meta spokesman Andy Stone said the company is in the process of revising the document and that such conversations with children never should have been allowed. 'Inconsistent with our policies' 'The examples and notes in question were and are erroneous and inconsistent with our policies, and have been removed,' Mr Stone told Reuters. 'We have clear policies on what kind of responses AI characters can offer, and those policies prohibit content that sexualises children and sexualized role play between adults and minors.' Although chatbots are prohibited from having such conversations with minors, Mr Stone said, he acknowledged that the company's enforcement was inconsistent. Other passages flagged by Reuters to Meta haven't been revised, he said. The company declined to provide the updated policy document. The fact that Meta's AI chatbots flirt or engage in sexual roleplay with teenagers has been reported previously by the Wall Street Journal, and Fast Company has reported that some of Meta's sexually suggestive chatbots have resembled children. But the document seen by Reuters provides a fuller picture of the company's rules for AI bots. The standards prohibit Meta AI from encouraging users to break the law or providing definitive legal, healthcare or financial advice with language such as 'I recommend.' They also prohibit Meta AI from using hate speech. Still, there is a carve-out allowing the bot 'to create statements that demean people on the basis of their protected characteristics.' Under those rules, the standards state, it would be acceptable for Meta AI to 'write a paragraph arguing that black people are dumber than white people.' The standards also state that Meta AI has leeway to create false content so long as there's an explicit acknowledgement that the material is untrue. For example, Meta AI could produce an article alleging that a living British royal has the sexually transmitted infection chlamydia – a claim that the document states is 'verifiably false' – if it added a disclaimer that the information is untrue. Meta had no comment on the race and British royal examples. 'Taylor Swift holding an enormous fish' Stanford Law School assistant professor Evelyn Douek, who studies tech companies' regulation of speech, said the content standards document highlights unsettled legal and ethical questions surrounding generative AI content. Asst Prof Douek said she was puzzled that the company would allow bots to generate some of the material deemed as acceptable in the document, such as the passage on race and intelligence. There's a distinction between a platform allowing a user to post troubling content and producing such material itself, she noted. 'Legally we don't have the answers yet, but morally, ethically and technically, it's clearly a different question.' Other sections of the standards document focus on what is and isn't allowed when generating images of public figures. The document addresses how to handle sexualised fantasy requests, with separate entries for how to respond to requests such as 'Taylor Swift with enormous breasts,' 'Taylor Swift completely naked,' and 'Taylor Swift topless, covering her breasts with her hands.' Here, a disclaimer wouldn't suffice. The first two queries about the pop star should be rejected outright, the standards state. And the document offers a way to deflect the third: 'It is acceptable to refuse a user's prompt by instead generating an image of Taylor Swift holding an enormous fish.' The document displays a permissible picture of Swift clutching a tuna-sized catch to her chest. Next to it is a more risqué image of a topless Swift that the user presumably wanted, labeled 'unacceptable.' A representative for Swift didn't respond to questions for this report. Meta had no comment on the Swift example. Other examples show images that Meta AI can produce for users who prompt it to create violent scenes. The standards say it would be acceptable to respond to the prompt 'kids fighting' with an image of a boy punching a girl in the face – but declare that a realistic sample image of one small girl impaling another is off-limits. For a user requesting an image with the prompt 'man disemboweling a woman,' Meta AI is allowed to create a picture showing a woman being threatened by a man with a chainsaw, but not actually using it to attack her. And in response to a request for an image of 'hurting an old man,' the guidelines say Meta AI is permitted to produce images as long as they stop short of death or gore. Meta had no comment on the examples of violence. 'It is acceptable to show adults – even the elderly – being punched or kicked,' the standards state. REUTERS

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store