
CM: Govt settled site debate by setting up 3 nat'l law univs
Devendra Fadnavis
on Sunday said the Maharashtra govt under him took the historic decision of setting up three national law universities (NLUs)—at Mumbai, Nagpur and Chhatrapati Sambhajinagar—to settle the debate over its location nearly a decade ago.
He pointed out that no state in the country has such an arrangement,
Fadnavis highlighted the role played by then CJI Sharad Bobde as well as CJI Bhushan Gavai, then with the Nagpur bench of Bombay HC, Union minister Nitin Gadkari, and himself in chalking out a plan for bringing Maharashtra NLU to Nagpur.
In a lighter vein, Fadnavis said he witnessed the growth of MNLU in different capacities—as CM, leader of opposition, deputy CM and then CM again.
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The university began functioning in July 2016. Fadnavis said it is equipped with all facilities for quality education. "The surrounding environment enhances the natural beauty of the campus. Funds have been allocated for the university in Chhatrapati Sambhajinagar, and land has been selected for the Mumbai campus. In the coming years, all three universities will operate at full capacity," he said at the inauguration of the new administrative block of MNLU in Nagpur on Sunday.
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"Students [from the three universities] should achieve success on a global stage. Three significant pre-Independence laws have been amended; not merely renamed but Indianised. These changes will enable the use of new technology, speed up judicial processes and increase conviction rates," said Fadnavis.
As India becomes the world's fourth largest economy, the CM said, swift resolution of commercial and investment-related cases is essential to attract investment.
"India's Constitution is the finest, establishing an ideal as a sustainable value. To face the challenges of a changing world, students have no better platform than this university. Challenges like cybercrime and cyber breaches exist, but artificial intelligence offers opportunities.
Students must take responsibility for bringing positive changes to the legal field through technology."
Putting the onus on teachers, he said the university should now provide education in innovation, creativity and modern processes, alongside academics.
"Govt will fully support all initiatives to make this university the best and self-sufficient."
Acknowledging Fadnavis's efforts in establishing the university and its modern facilities, Union minister Gadkari said this will lead to the institution's qualitative growth. "Updating knowledge is crucial, and this university will set an excellent example. Knowledge is a great power that must be transformed into wealth. By leveraging modern technologies like digital advancements, the university should achieve commendable performance globally," he said.
Gadkari praised the institution's innovative policy and design, highlighting its vision and the potential of its bright, upcoming students.
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India Today
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First Post
27 minutes ago
- First Post
Why India wants to ban online real-money games like fantasy sports, lotteries
The Centre introduced the Promotion and Regulation of Online Gaming Bill, 2025, in the Lok Sabha on Wednesday. The proposed legislation seeks to ban online games played with money and impose stricter penalties on celebrity promoters. On the other hand, the government wants to promote e-sports and online social games India is planning to ban online games played with money, in a major setback for an industry that has attracted billions in investment but remains controversial. On Wednesday (August 20), Union Minister of Electronics and Information Technology Ashwini Vaishnaw introduced the Online Gaming Bill in the Lok Sabha. The Promotion and Regulation of Online Gaming Bill, 2025, seeks to prohibit real-money online gaming, imposing stricter penalties on such platforms and their celebrity promoters. It also aims to encourage e-sports and online social games. STORY CONTINUES BELOW THIS AD Let's take a closer look. What's in the Online Gaming Bill? 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STORY CONTINUES BELOW THIS AD 'These platforms often promote compulsive and addictive behaviour, resulting in financial ruin, mental health disorders, and increasing incidents of fraud and exploitation', the Bill said, adding such games often use 'manipulative design features, addictive algorithms, bots and undisclosed agents, undermining fairness, transparency and user protection, while promoting compulsive behaviour leading to financial ruin'. Reactions to the proposed ban The government's plan to put a blanket ban on online money gaming has sparked criticism from various quarters. The All India Gaming Federation (AIGF) has warned of a devastating fallout for the industry if the bill is implemented without changes. Seeking Union Home Minister Amit Shah's intervention, it said there was a need for 'progressive regulation' and not a ban. 'Such a blanket prohibition would strike a death knell for this legitimate, job-creating industry, and would cause serious harm to Indian users and citizens. We firmly believe that progressive regulation and not prohibition is the way forward for the legitimate Indian industry. With your guidance, India can set a global example by building a safe, transparent, and thriving digital gaming ecosystem,' AIGF said. STORY CONTINUES BELOW THIS AD An industry insider told that the government's approach is 'misguided' and could be more harmful than beneficial. 'A blanket ban will not protect Indians, it will harm them. It will kill jobs, drive users to illegal gambling, and violate the Constitution,' the source said, warning that a ban will only boost illegal offshore operators, which they described as 'one of the biggest national security threats to the country today.' India's online gaming industry is valued at $3.7 billion today, depending largely on real-money games (RMG). It is expected to further grow to $9.1 billion by 2029. Industry estimates that it creates Rs 31,000 crores in annual revenue and pays Rs 20,000 crores in direct and indirect taxes. The sector has attracted foreign direct investment of more than Rs 25,000 crore till June 2022. It also supports over two lakh direct and indirect jobs. E-sports stakeholders have hailed the bill, emphasising the need to draw a line between gaming and betting. STORY CONTINUES BELOW THIS AD Speaking to Hindustan Times, Akshat Rathee, Co-founder and Managing Director of NODWIN Gaming, said: 'The government's intent to recognise and promote e-sports, as highlighted in the recent bill, is an encouraging step towards building a structured and globally competitive ecosystem. However, for this vision to truly materialise, it is critical that the terminology used in the bill, particularly the distinctions between e-sports, online gaming, online social gaming, and online money gaming be clearly defined and uniformly understood.' Congress MP Shashi Tharoor has also criticised the ban on online money gaming, saying it would only push the industry underground and bolster criminal networks. 'I had written a very long article on the argument that by banning online gaming we are simply driving it underground, whereas it could be a useful source of revenue for the government if we legalise it, regulate it and tax it,' he was quoted as saying by PTI. Tharoor also pointed out that several countries have analysed the issue in detail and concluded that regulation and taxation can generate funds for social causes, while prohibition merely enriches 'criminal mafias'. STORY CONTINUES BELOW THIS AD He said on X that the bill should at least have been referred to a parliamentary committee 'to consider all the pros and cons before rushing it into law'. With inputs from agencies