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Video Games Weekly: Censorship, shrinkage and a Subnautica scandal

Video Games Weekly: Censorship, shrinkage and a Subnautica scandal

Engadget13 hours ago
Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who's covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.
Please enjoy — and I'll see you next week.
This week, I'm fried. Maybe it's the plodding and ever-present crumbling of society and human decency, or maybe it's because Love Island USA just ended so I'm feeling extra listless. It's a familiar summer sensation, but this year everything is exaggerated and extra tense, the stakes of every action seem higher, and instead of melting into the warmth of the season with a popsicle and a smile, I often find myself frozen and numb. I am the popsicle, coo coo ca choo.
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I'm not sure exactly what I'm trying to convey here, but I think it's clear that I shouldn't be writing anything too serious at the moment. I'm working on a few reports and trying to keep my composure amid the chaos, and all the while, the video game headlines keep rolling on. I've included a few more than usual this week, as penance for my popsicle state.
The news
UK studio The Chinese Room, creator of Still Wakes the Deep and Everybody's Gone to the Rapture, is independent once again. The Chinese Room leaders completed a management buyout with help from VC firm Hiro Capital to fully split the studio from Tencent subsidiary Sumo Digital, which acquired it in 2018. A number of people were laid off as part of the transition and the studio is left with a total of 55 employees. The Chinese Room is still working on Vampire: The Masquerade — Bloodlines 2 for Paradox Interactive, and it also has original projects in development.
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Still Wakes the Deep was one of my absolute favorite games of 2024. Whether you're a fan of beautiful paranormal horror or you're just really into oil rigs, give it a go.
Vice's owner, Savage Ventures, doesn't want you to read this story . Or this one .
Vice removed two articles about Steam's new ban on certain 'adult-only' content and the organization that pushed for the change, Collective Shout, which has the support of prominent anti-pornography groups with conservative religious foundations. The stories were written by contributor Ana Valens, who said the removals were 'due to concerns about the controversial subject matter — not journalistic complaints.' Valens has vowed to never write for Vice again and a handful of reporters there have resigned in solidarity .
Censoring stories about censorship is certainly a choice, Vice.
The home of Until Dawn and The Dark Pictures Anthology, Supermassive Games, is laying off 36 people, restructuring its team and delaying one of its projects into 2026. A statement from the studio says the decisions were in response to the video game industry's 'challenging and ever-evolving environment.' It's estimated that Supermassive had more than 300 employees before the layoffs.
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Directive 8020, the fifth installment in the Dark Pictures Anthology, is now due to come out in the first half of 2026, rather than this fall. Honestly, I'm not surprised to hear Supermassive needs more time to work on Directive 8020. I watched Engadget UK bureau chief Mat Smith play the demo at Summer Game Fest in June, and while it looked great, we were both surprised by how short and non-interactive the segment was. He summed up this feeling in his preview with the line, 'Finally, I got to play (but only for a few minutes).'
Supermassive is also working on Little Nightmares III, a series that it took over from Tarsier Studios. Tarsier created Little Nightmares and its sequel, but lost the rights to the IP when the team was acquired by a subsidiary of Embracer Group in 2019. Series publisher Bandai Namco kept the Little Nightmares brand and commissioned Supermassive to build the third game, while Tarsier is working on its own project, Reanimal .
It makes sense that Supermassive would prioritize Little Nightmares III in order to fulfill its obligations with Bandai. The game has already been delayed once, and it's set to hit PC and consoles on October 10.
I still have high hopes for FBC: Firebreak to be the Left 4 Dead revival we've always wanted, but fact is, it's not quite there yet . Remedy Entertainment is aware of this hard truth and has a plan to fix it. The studio laid out its pipeline for making FBC: Firebreak easier to jump into, more fun to play and less confusing overall, with most major changes coming in an update this winter.
PCGamesN published an interview with Counter-Strike co-creator Minh Le, who left Valve years ago to try out independent development. One sentiment stuck out to me.
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'They didn't force me out or anything,' Le told PCGamesN. 'But a part of me kind of regrets it. Looking back, my decision to leave Valve was, financially, kind of a poor decision. If I had stayed with Valve, I would have been able to retire by now.'
It's not presented as an indictment of Valve, but I find it notable that Le describes the studio as a place to retire, rather than a space to innovate and create the next generation of video games. At this rate, Valve will never outrun its reputation as the studio where talented game developers go to die (professionally speaking).
But, hey, at least they're not getting laid off en masse. Which, unfortunately, brings us to the next headline.
Cyberpunk 2077, Sea of Thieves and Dune: Awakening support studio Virtuos is laying off 270 developers, which is about seven percent of its staff. Virtuos is currently best known as the studio behind The Elder Scrolls 4: Oblivion Remastered alongside Bethesda, and it has more than 4,000 employees across Asia, Europe and North America. The cuts affect developers in Asia and Europe, with 'fewer than 10' in France, where work on Oblivion Remastered was headquartered.
Make sure to pin this one on your calendar. Saber Interactive is making Clive Barker's Hellraiser: Revival, a first-person, action-survival horror game that features actor Doug Bradley as Pinhead for the first time in nearly 20 years. Barker himself provided input on the story, too. It's coming to PlayStation 5, PC and Xbox Series X/S, with no release date yet.
"The Hellraiser universe is defined by its unflinching exploration of pain, pleasure, and the thin and terrifying line that separates the two," a description from Saber Interactive reads. "That essence is at the heart of our game."
Game Developer reporter Chris Kerr spoke with a number of employees at Zenimax who are still reeling from the layoffs that Microsoft enacted in early July . The vibes there sound pretty terrible.
'This carcass of workers that remains is somehow supposed to keep shipping award-winning games," one senior QA tester told Kerr. The developer continued, 'Microsoft just took everything that could have been great about the culture and collaboration and decimated it. Morale is terrible. It's grotesque. People are stressed. They're crying.'
When Xbox isn't firing thousands of employees in one blow, it's quietly laying the groundwork for the future of video game distribution. An update for Xbox Insiders this week introduces cross-platform cloud support, bringing your cloud library and play history to the Xbox PC app. This means you can access cloud activity on an Xbox console, PC or Windows handheld, and seamlessly play cloud games across devices. This is just how video games are going to work in the coming decades, and it's interesting to watch our future slowly roll out in blog posts and software updates.
Did you miss all of the mess around Subnautica 2 last week? Or, more accurately, this past month? To quickly summarize, Subnautica publisher Krafton is being sued by the series creators after it fired them and then delayed their game, allegedly sabotaging a $250 million bonus payout due to developers. To not-quickly summarize, see my complete breakdown of the drama .
I don't know who else needs a little levity in their life right now, but I certainly do. Thankfully, the stop-motion show My Melody & Kuromi is coming to Netflix on July 24, and there's already an adorable tie-in music video by LE SSERAFIM to enjoy. Zen out, watch all of the Sanrio sweetness and finally settle the debate: Are you more of a Kuromi or a My Melody?
Additional reading
Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.
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Leo Season Combined With Mercury In Retrograde Brings Bold Energy — and Major Drama

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Video Games Weekly: Censorship, shrinkage and a Subnautica scandal
Video Games Weekly: Censorship, shrinkage and a Subnautica scandal

Engadget

time13 hours ago

  • Engadget

Video Games Weekly: Censorship, shrinkage and a Subnautica scandal

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who's covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget. Please enjoy — and I'll see you next week. This week, I'm fried. Maybe it's the plodding and ever-present crumbling of society and human decency, or maybe it's because Love Island USA just ended so I'm feeling extra listless. It's a familiar summer sensation, but this year everything is exaggerated and extra tense, the stakes of every action seem higher, and instead of melting into the warmth of the season with a popsicle and a smile, I often find myself frozen and numb. I am the popsicle, coo coo ca choo. ADVERTISEMENT Advertisement I'm not sure exactly what I'm trying to convey here, but I think it's clear that I shouldn't be writing anything too serious at the moment. I'm working on a few reports and trying to keep my composure amid the chaos, and all the while, the video game headlines keep rolling on. I've included a few more than usual this week, as penance for my popsicle state. The news UK studio The Chinese Room, creator of Still Wakes the Deep and Everybody's Gone to the Rapture, is independent once again. The Chinese Room leaders completed a management buyout with help from VC firm Hiro Capital to fully split the studio from Tencent subsidiary Sumo Digital, which acquired it in 2018. A number of people were laid off as part of the transition and the studio is left with a total of 55 employees. The Chinese Room is still working on Vampire: The Masquerade — Bloodlines 2 for Paradox Interactive, and it also has original projects in development. ADVERTISEMENT Advertisement Still Wakes the Deep was one of my absolute favorite games of 2024. Whether you're a fan of beautiful paranormal horror or you're just really into oil rigs, give it a go. Vice's owner, Savage Ventures, doesn't want you to read this story . Or this one . Vice removed two articles about Steam's new ban on certain 'adult-only' content and the organization that pushed for the change, Collective Shout, which has the support of prominent anti-pornography groups with conservative religious foundations. The stories were written by contributor Ana Valens, who said the removals were 'due to concerns about the controversial subject matter — not journalistic complaints.' Valens has vowed to never write for Vice again and a handful of reporters there have resigned in solidarity . Censoring stories about censorship is certainly a choice, Vice. The home of Until Dawn and The Dark Pictures Anthology, Supermassive Games, is laying off 36 people, restructuring its team and delaying one of its projects into 2026. A statement from the studio says the decisions were in response to the video game industry's 'challenging and ever-evolving environment.' It's estimated that Supermassive had more than 300 employees before the layoffs. ADVERTISEMENT Advertisement Directive 8020, the fifth installment in the Dark Pictures Anthology, is now due to come out in the first half of 2026, rather than this fall. Honestly, I'm not surprised to hear Supermassive needs more time to work on Directive 8020. I watched Engadget UK bureau chief Mat Smith play the demo at Summer Game Fest in June, and while it looked great, we were both surprised by how short and non-interactive the segment was. He summed up this feeling in his preview with the line, 'Finally, I got to play (but only for a few minutes).' Supermassive is also working on Little Nightmares III, a series that it took over from Tarsier Studios. Tarsier created Little Nightmares and its sequel, but lost the rights to the IP when the team was acquired by a subsidiary of Embracer Group in 2019. Series publisher Bandai Namco kept the Little Nightmares brand and commissioned Supermassive to build the third game, while Tarsier is working on its own project, Reanimal . It makes sense that Supermassive would prioritize Little Nightmares III in order to fulfill its obligations with Bandai. The game has already been delayed once, and it's set to hit PC and consoles on October 10. I still have high hopes for FBC: Firebreak to be the Left 4 Dead revival we've always wanted, but fact is, it's not quite there yet . Remedy Entertainment is aware of this hard truth and has a plan to fix it. The studio laid out its pipeline for making FBC: Firebreak easier to jump into, more fun to play and less confusing overall, with most major changes coming in an update this winter. PCGamesN published an interview with Counter-Strike co-creator Minh Le, who left Valve years ago to try out independent development. One sentiment stuck out to me. ADVERTISEMENT Advertisement 'They didn't force me out or anything,' Le told PCGamesN. 'But a part of me kind of regrets it. Looking back, my decision to leave Valve was, financially, kind of a poor decision. If I had stayed with Valve, I would have been able to retire by now.' It's not presented as an indictment of Valve, but I find it notable that Le describes the studio as a place to retire, rather than a space to innovate and create the next generation of video games. At this rate, Valve will never outrun its reputation as the studio where talented game developers go to die (professionally speaking). But, hey, at least they're not getting laid off en masse. Which, unfortunately, brings us to the next headline. Cyberpunk 2077, Sea of Thieves and Dune: Awakening support studio Virtuos is laying off 270 developers, which is about seven percent of its staff. Virtuos is currently best known as the studio behind The Elder Scrolls 4: Oblivion Remastered alongside Bethesda, and it has more than 4,000 employees across Asia, Europe and North America. The cuts affect developers in Asia and Europe, with 'fewer than 10' in France, where work on Oblivion Remastered was headquartered. Make sure to pin this one on your calendar. Saber Interactive is making Clive Barker's Hellraiser: Revival, a first-person, action-survival horror game that features actor Doug Bradley as Pinhead for the first time in nearly 20 years. Barker himself provided input on the story, too. It's coming to PlayStation 5, PC and Xbox Series X/S, with no release date yet. "The Hellraiser universe is defined by its unflinching exploration of pain, pleasure, and the thin and terrifying line that separates the two," a description from Saber Interactive reads. "That essence is at the heart of our game." Game Developer reporter Chris Kerr spoke with a number of employees at Zenimax who are still reeling from the layoffs that Microsoft enacted in early July . The vibes there sound pretty terrible. 'This carcass of workers that remains is somehow supposed to keep shipping award-winning games," one senior QA tester told Kerr. The developer continued, 'Microsoft just took everything that could have been great about the culture and collaboration and decimated it. Morale is terrible. It's grotesque. People are stressed. They're crying.' When Xbox isn't firing thousands of employees in one blow, it's quietly laying the groundwork for the future of video game distribution. An update for Xbox Insiders this week introduces cross-platform cloud support, bringing your cloud library and play history to the Xbox PC app. This means you can access cloud activity on an Xbox console, PC or Windows handheld, and seamlessly play cloud games across devices. This is just how video games are going to work in the coming decades, and it's interesting to watch our future slowly roll out in blog posts and software updates. Did you miss all of the mess around Subnautica 2 last week? Or, more accurately, this past month? To quickly summarize, Subnautica publisher Krafton is being sued by the series creators after it fired them and then delayed their game, allegedly sabotaging a $250 million bonus payout due to developers. To not-quickly summarize, see my complete breakdown of the drama . I don't know who else needs a little levity in their life right now, but I certainly do. Thankfully, the stop-motion show My Melody & Kuromi is coming to Netflix on July 24, and there's already an adorable tie-in music video by LE SSERAFIM to enjoy. Zen out, watch all of the Sanrio sweetness and finally settle the debate: Are you more of a Kuromi or a My Melody? Additional reading Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.

Waterfield Magnetic Case review: The most lavish way to carry your Switch 2 around
Waterfield Magnetic Case review: The most lavish way to carry your Switch 2 around

Engadget

time15 hours ago

  • Engadget

Waterfield Magnetic Case review: The most lavish way to carry your Switch 2 around

Engadget has been testing and reviewing consumer tech since 2004. Our stories may include affiliate links; if you buy something through a link, we may earn a commission. Read more about how we evaluate products . Gamers aren't usually known for their sartorial elegance. But that doesn't mean we don't deserve nice things. So after checking out a very utilitarian carrying case for the Switch 2, I wanted to explore the other side of things with a more lavish travel bag. And while Waterfield's Magnetic case for Nintendo's latest console certainly isn't the most rugged or affordable way to lug a handheld console around, it might just be the most luxurious. Design: Drape me in this leather Compared to most Switch 2 travel bags that are made out of materials like plastic and polyester, Waterfield's case is an exercise in opulence. It's crafted from buttery full-grain leather that's softer than than a perfectly worn in baseball mitt or fancy Dior gloves. It really is that nice. I've been using the white leather model as I love how clean and simple it looks while still giving you that irresistible pillowy exterior. But for the kind of folk who get excited about patina, the chocolate model features a more distressed look that isn't afraid to show off oil, scuffs and blemishes. And if the need arises, you can always hit the case with hot air from a hair dryer to reduce the appearance of scratches. But the thing that sets Waterfield's case apart from its competition is that instead of relying on a zipper, the pouch has a series of magnets to keep everything together. And honestly, there's just something really nice about not having any sharp objects near or around the case, so there's no fear of your Switch 2 getting nicked. This enclosure system also makes it super simple to thread a cable inside, allowing you to charge Nintendo's latest handheld without it needing to leave the safety of its case. On a practical level, I've also found that because taking the console in and out is so quick and easy, I'm much better about putting things back when I'm done gaming. The chocolate leather model is more prone to scuffs and scratches, though you can apply hot air from a hair dryer to reduce their appearance. The inside of the case features a plush microfiber lining and two small pockets for accessories. Waterfield's magnetic design makes it super easy to charge your Switch 2 while it remains inside the case. 1 / 3 Waterfield Magnetic Case for the Switch 2 The chocolate leather model is more prone to scuffs and scratches, though you can apply hot air from a hair dryer to reduce their appearance. The obvious downside to this is that it's easier for stuff like sand to get inside and if you're storing tiny accessories like a microSD Express card, there's no real guarantee it won't fall out while you're in transit. Additionally, the trade-off for the case's fancy leather exterior is that it doesn't have the hard, rigid panels used in a lot of competitors, so it's not the most rugged travel companion. If you press down on the outside of the case, you can feel things like console's buttons and joysticks, so this definitely isn't something you'll want to cram into an already stuffed piece of luggage. On the inside, Waterfield's case is lined with a plush microfiber fabric that will keep the Switch 2 nice and cozy. There are also two pockets for stashing small items like charging cables, game cartridges or Joy-Con straps. But I do mean small, because anything larger will cause the case to bulge, which may put undue stress on the console. Optional accessories Waterfield's card holder for the Switch and Switch 2. Sadly, it does not come included and is an optional extra. This case doesn't come with much in the way of bundled extras. Though like a lot of luxury products (just look at the options list on a Porsche or Ferrari), you can purchase additional accessories such as cord clips, AirTag holders and more. But the most important of these are Waterfield's game card holders, which are available in several sizes (4, 10 and 20). So I went and bought a 10-slot sleeve and it really is the perfect complement to the case. Cartridges fit snug and the holder itself nestles neatly into the pouch's built-in pockets. I just wish one came included, as you're looking at an extra $10 to $30 on top of an already pricey travel protector. Wrap-up Starting at $90 for the nylon or waxed canvas models or $120 for the leather versions, Waterfield's Magnetic Case for the Switch 2 certainly ain't cheap. That's more expensive than Belkin's Charging Case, which comes with its own battery pack. And that's before you factor in a game card holder. Waterfield's Magnetic Case for the Switch 2 might be the most luxurious handheld travel pouch on sale today. But the sheer suppleness of its leather and its super soft interior might be the comfiest cocoon Nintendo's handheld will ever experience. Then you add in a magnetic enclosure system and it feels like Waterfield has managed to transform a product that might normally be an afterthought into something that's a joy to use all by itself. So for those who want a travel pouch that looks and feels just as good as the console it's protecting (if not better), this case is in a class of its own.

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