logo
Is Battlefield 6 cross-platform?

Is Battlefield 6 cross-platform?

Digital Trends18 hours ago
Every online multiplayer shooter these days needs to have cross-platform support to stand a chance, but Battlefield 6 might as well be dead on arrival without this functionality. This is because, unlike games like Borderlands 4 or Gears of War: Reloaded, multiplayer matches in Battlefield 6 will feature 64-player warzones. That's a huge lobby to fill if the game is only matching you with other players on PS5, Xbox Series X/S, or PC. Before you pick your class and prepare to experience the destructive multiplayer waiting in Battlefield 6, I'll give you the sitrep on its cross-platform support.
Is Battlefield 6 cross-platform?
First reported by Eurogamer, it is confirmed that Battlefield 6 will feature full crossplay support on all platforms. Unlike the last entry, Battlefield 2042, this game will not be available on last-gen systems. That means crossplay will let you squad up with friends across PS5, Xbox Series X/S, and PC. For those who wish to only play with others on their specific platform, the option to disable crossplay will be available. Sadly, it was also confirmed that Battlefield 6 won't be coming to the Switch 2.
Recommended Videos
As far as why Battlefield 6 will be skipping the Switch 2, Vince Zampella stated that the core Battlefield fanbase is on PS5, Xbox Series X, and PC.
Battlefield 6 will also have full cross-progression support. This means players will be able to take all their progress, including skins, ranks, guns, levels, and more, from one platform to another. You will still need to purchase the game on additional platforms, but at least you won't have to start the grind over if you do want to play on two platforms.
With nine maps at launch and a return to the classic class-based structure, cross-platform support was the last missing piece Battlefield 6 needed to set itself up for success when it launches on October 10, but you can get a taste of the action early by playing the beta test in August if it isn't too late.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

After admitting it kind of forgot about duos, FromSoft finally adds a 2-player mode to Elden Ring Nightreign and adjusts balance based on number of players
After admitting it kind of forgot about duos, FromSoft finally adds a 2-player mode to Elden Ring Nightreign and adjusts balance based on number of players

Yahoo

time2 hours ago

  • Yahoo

After admitting it kind of forgot about duos, FromSoft finally adds a 2-player mode to Elden Ring Nightreign and adjusts balance based on number of players

When you buy through links on our articles, Future and its syndication partners may earn a commission. After countless requests and a mixed reception at launch, Elden Ring Nightreign has finally made good on its promise of adding a two-player duos mode to the game. Developer FromSoftware dropped a new update, patch 1.02, earlier today, introducing what is by far the co-op hit's most-requested feature. Nightreign's patch notes explain that you can now begin expeditions with two people, so you might notice the 'Expedition Type' setting has now been replaced with a 'Number of Players' button when you set up a game. FromSoft previously admitted that it kinda forgot about duos while in production, which means the final game was almost entirely balanced around and mainly dependant on three people journeying around The Lands Between in Elden Ring Nightreign multiplayer. Don't worry about Nightreign becoming substantially harder with just two people, though. "The game balance will be adjusted to the current number of players," the patch notes say. Of course, an Elden Ring Nightreign solo mode with downscaled difficulty has been available from the start and you could technically play with two people if one player happened to run away from a three-player game. The community's favorite "Seamless Co-Op" modder also managed to get duos working in mere hours after launch. Not having to jump through extra hoops if you want a date night or only have one friend sick enough to endure those bosses is very handy, though. Elsewhere in the patch notes, the studio details various bug fixes and quality-of-life improvements, as well as a new Relic filtering option "to allow a more precise selection of Relic effects." FromSoftware had one big problem turning an old Dark Souls 3 boss into an Elden Ring Nightreign boss, and apparently it solved it by yeeting him into the sky

Leak claims the PS6 could have triple the performance as the PS5 for the same price
Leak claims the PS6 could have triple the performance as the PS5 for the same price

Engadget

time10 hours ago

  • Engadget

Leak claims the PS6 could have triple the performance as the PS5 for the same price

We're nearly five years out from the release of the original PlayStation 5 and rumors of Sony's next-gen console are starting to bubble up to the surface. In a YouTube video from Moore's Law is Dead, the leaker shares extensive information about the PlayStation 6's possible specs, starting price and release timing. It's always important to take these early leaks with a large grain of salt and Moore's Law is Dead even adds a disclaimer in the video that the info was sourced from a leaked AMD presentation to Sony back in 2023, adding that some of these specs may have changed by now. While Sony hasn't confirmed anything, the leaks show the company may be prioritizing lower power output and keeping costs in line with previous generations for the upcoming PS6. The video claims the next-gen console will have three times the rasterization, or 3D rendering, performance compared to the base PS5 and roughly two times what's offered by the PS5 Pro. The YouTuber explained that the PS6 is rumored to have PS4 and PS5 backwards compatibility, while potentially releasing with a price tag of $499. That price point could be an indication that Sony wants to tap into the same success the PS4 had, which was partly thanks to its lower price compared to the competition at the time. Along with the PS6, Sony is reportedly also working on a handheld that will complement the console. According to the leaked info, the PS6 handheld will get a microSD slot, an M.2 SSD slot, a touchscreen, haptic vibration and dual mics. The PS6 handheld rumors detail specs that should beat out the ROG Xbox Ally X and a USB-C port that could offer video out capabilities. According to the leak, the PS6 handheld could have a price range between $400 and $500. For the PS6 and the PS6 handheld, the leaker claims that Sony will start manufacturing both in mid-2027, with a potential release date window between fall 2027 and early 2028.

GameSir G7 Pro Review: Yes Sir, It's A Game-Changing Pro Controller
GameSir G7 Pro Review: Yes Sir, It's A Game-Changing Pro Controller

Forbes

time11 hours ago

  • Forbes

GameSir G7 Pro Review: Yes Sir, It's A Game-Changing Pro Controller

You've got to admire companies that like to get things done right, even when they don't go about it in the prettiest way. Much like Thrustmaster with its barmy yet ridiculously innovative eSwap X2 Pro, the GameSir G7 Pro is choosing function over fashion for Xbox, PC, and mobile. As far as wired controllers go, the GameSir G7 Pro isn't just up there with the Victrix Prime Gambit — it's better, depending on your usage and preferences. Despite its relatively dull looks, at least with its inaugural Mech White edition (a darker Shadow Ember design is in the works), it offers some of the best functionality for its mid-range price point in the market, with impressive attention to detail on the pro-level functions that matter the most. It's one of the most flexible controllers out there — and it's not difficult to see why it's gained the official thumbs up from Microsoft. What's in the box? As with a few Chinese controller manufacturers, like PB Tails, the unboxing isn't much of an event — lightweight foam rings protect the analog sticks, while the D-pad had come off the controller in transit — but these are daft complaints when you consider just how much the GameSir G7 Pro offers, given its specs. Gamesir G7 Pro specifications Prime competition FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder In your hands, the G7 Pro feels brilliant. This is mainly because it's practically identical in form and factor to Microsoft's standard wireless Xbox controller, but with nice, rounded grips that curve rather than sharpen at the base of your hands. Smaller-palmed players will have no complaints about it. The programmable L3/R3 shoulder buttons sit nicely under your fingertips, while the two rear buttons are within easy reach, though they're a little too easy to trigger. Not that it's a problem; the G7 Pro has trigger locks for these, which is a true rarity, but they're also gratefully received for those of us who like the option but may rarely use them — for me, I only really adapt them for manual shifting in racing games. You've got to love a flappy-paddle gearbox. While it's definitely reminiscent of the Victrix Prime Gambit, it feels more premium. The G7 Pro shares the magnetic faceplates of the Gambit, but in three sections, and they're just as easy to remove — a bit of a godsend when it comes to switching D-pads. The GameSir G7 Pro also differs from the Gambit by putting a bigger focus on its wireless flexibility. The Prime Gambit's recessed USB-C connection is perfectly fine for a controller that lacks an internal battery, but the G7 Pro's removable cable retainer means it protects the wire just as well, and allows the controller to look the part when it's in wireless mode on PC and mobile. It's a simple design idea, but genuinely brilliant. Admittedly, you can't swap out the analog sticks on the G7 Pro, but I don't care — they're pretty much identical to a classic Xbox controller, and with the TMR technology (and its supremely responsive feedback), they'll keep delivering for months, and years, to come. Mechanical energy Mechanical buttons are a godsend on any controller, and the GameSir G7 Pro doesn't disappoint. The ABXY inputs alone are precise and comfortable, even if these sit a little higher than you'd hope (especially compared to the fighting game-primed Victrix Pro BFG), but its greatest strength is its triggers. In standard mode, the LT and RT buttons work as expected — nothing to write home about, but perfectly fine nonetheless. Switch the trigger stops to low-profile mode, and they're probably the best I've ever used — the micro-switch haptics are superb and precise. There are no clacky sounds or lack of dampening to make every pull jar your fingers and trigger misophonia. The trigger-lock switches on the back of the controller are stiff, but not unusable, especially given that players will rarely switch them. It's not all sunshine and rainbows The GameSir G7 Pro is a great controller, but it's not without its issues. Crucially, its D-pad feels mechanical yet imprecise. You can hear the eight-way input, but on fighting games, you can't fully trust it — like the ABXY buttons, it feels like the mechanism sits just a tad too high, which isn't ideal for such a delicate section of the pad. The software, too, is very basic. On Xbox, the GameSir Nexus app is hard to read, as even the crispest resolution barely shows thin text, even on a 4K OLED TV. Mapping is a breeze, but there aren't options for combination inputs, which will turn off fighting game players. It's not quite as bad as the weird interface for the PowerA Fusion Pro Wireless with Lumectra, but it's not far off. That said, the rest of the G7 Pro's criticisms are minor. My most common issue — at least, when it's wired to the Xbox, and automatically switches itself off after inactivity — is that it reconnects to, then disconnects from, the console. It can happen twice, or occasionally three times. You find yourself staring at the pad, hoping the light stays on. Then there's the charging station, which is a lovely extra, but it's useless if you're only buying the controller for your Xbox. Well, that's not strictly true; the G7 Pro still looks great sitting on it, even if you feel the overwhelming need to remove the wire and cable protector to make it look 'right.' A lovely little package My Gambit Prime was a go-to controller to switch between Xbox and PC, but between its wireless mode, grippier finish, and industry-leading clicky hair triggers, the G7 Pro is the better option. If only it was wireless on Xbox, it'd be the perfect recommendation. The GameSir G7 Pro doesn't pretend to be an attractive controller because it doesn't need to. It might not look beautiful, or offer a wireless mode for Xbox gamers, or provide a real depth of customization, but it just works — and incredibly well, at that.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store