
Cyberpunk 2077's next update may add more features to NCART metro system
Image credit: CD Projekt Red
Cyberpunk 2077's next update may introduce additional features to its
NCART metro system
, aiming to expand its functionality beyond its current capabilities, a report claims. When the game initially launched, players expected a usable metro system for traversing Night City, but only hollow station shells serving as fast travel points were available. Years and multiple updates later,
Cyberpunk 2077
has seen significant improvements, making it nearly unrecognisable from its initial release state. Despite these advancements, the metro system, even after update 2.1, has not yet reached its full potential.
The latest update, version 2.1, introduced functional subway rides with 19 NCART stations across five colour-coded lines, offering an immersive, though passive, travel experience. However, this feature is reportedly seen by some as a partial measure compared to what was originally envisioned for a fully explorable and interactive metro system. Such an addition could fulfil an early promise, deepen the city's worldbuilding, and enhance moment-to-moment immersion.
How Cyberpunk 2077's next update can upgrade NCART metro system
Cyberpunk 2077's current NCART metro system focuses more on creating atmosphere than providing utility. After progressing past the Konpeki Plaza heist, players can access metro stations to fast travel or ride trains in real time, but the experience is largely passive. Players can't walk around trains, interact with NPCs, or explore station interiors beyond brief cutscenes.
According to a report by Gamerant, modders have already shown that a more interactive and realistic metro experience is possible, suggesting
CD Projekt Red
(CDPR) could expand the system in future updates.
Enhancements could include explorable platforms, embedded quests, and dynamic interactions that reflect Night City's social hierarchy, such as cleaner, secure stations in Corpo zones and rundown, graffiti-covered ones in gang territories.
Moreover, introducing ambient NPC routines—like commuters, JoyToys, or recurring characters—could deepen immersion, the report adds. The current system lacks incentive, making fast travel and vehicles more efficient.
CDPR may fix this in Update 2.3 by offering gameplay perks like stealth bonuses for using public transit or unlocking hidden objectives in gang zones, the report adds.
Beyond narrative depth, a fuller NCART system could improve accessibility for players who prefer not to drive. Stations could act as mission hubs, vendors, and fixers, offering streamlined map navigation.
Personal touches, like in-game messages from allies during train rides, could turn metro travel into a reflective, immersive part of the journey. Even if not fully realised in Cyberpunk 2077, these ideas could lay the foundation for a more robust system in the sequel, Cyberpunk 2 (Project Orion).
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Image credit: CD Projekt Red Cyberpunk 2077's next update may introduce additional features to its NCART metro system , aiming to expand its functionality beyond its current capabilities, a report claims. When the game initially launched, players expected a usable metro system for traversing Night City, but only hollow station shells serving as fast travel points were available. Years and multiple updates later, Cyberpunk 2077 has seen significant improvements, making it nearly unrecognisable from its initial release state. Despite these advancements, the metro system, even after update 2.1, has not yet reached its full potential. The latest update, version 2.1, introduced functional subway rides with 19 NCART stations across five colour-coded lines, offering an immersive, though passive, travel experience. However, this feature is reportedly seen by some as a partial measure compared to what was originally envisioned for a fully explorable and interactive metro system. Such an addition could fulfil an early promise, deepen the city's worldbuilding, and enhance moment-to-moment immersion. How Cyberpunk 2077's next update can upgrade NCART metro system Cyberpunk 2077's current NCART metro system focuses more on creating atmosphere than providing utility. After progressing past the Konpeki Plaza heist, players can access metro stations to fast travel or ride trains in real time, but the experience is largely passive. Players can't walk around trains, interact with NPCs, or explore station interiors beyond brief cutscenes. According to a report by Gamerant, modders have already shown that a more interactive and realistic metro experience is possible, suggesting CD Projekt Red (CDPR) could expand the system in future updates. Enhancements could include explorable platforms, embedded quests, and dynamic interactions that reflect Night City's social hierarchy, such as cleaner, secure stations in Corpo zones and rundown, graffiti-covered ones in gang territories. Moreover, introducing ambient NPC routines—like commuters, JoyToys, or recurring characters—could deepen immersion, the report adds. The current system lacks incentive, making fast travel and vehicles more efficient. CDPR may fix this in Update 2.3 by offering gameplay perks like stealth bonuses for using public transit or unlocking hidden objectives in gang zones, the report adds. Beyond narrative depth, a fuller NCART system could improve accessibility for players who prefer not to drive. Stations could act as mission hubs, vendors, and fixers, offering streamlined map navigation. Personal touches, like in-game messages from allies during train rides, could turn metro travel into a reflective, immersive part of the journey. Even if not fully realised in Cyberpunk 2077, these ideas could lay the foundation for a more robust system in the sequel, Cyberpunk 2 (Project Orion). Xbox Games Showcase 2025 Highlights: Biggest Game Reveals, New Consoles & More! AI Masterclass for Students. Upskill Young Ones Today!– Join Now


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