The Traitors' Jake Brown reveals first luxury spend after winning £47k
The Traitors winner Jake Brown says the first thing he plans to do with his prize money is show his wife Shannon some appreciation.
Now he's £47,300 richer — after splitting the £94,600 prize pot with fellow Faithful Leanne Quigley — Jake can't wait to whisk his wife away.
"We're not really decided where we want to go, somewhere relaxing," he told Yahoo. "Where there's no punishments, no murders, no Claudia. Just find a pool somewhere — a nice hot holiday."
Despite rocketing to overnight fame on the BBC show, Jake has vowed he will stay grounded but would love to continue to raise awareness for cerebral palsy.
The Traitor Hunter was the favourite to win and had made a huge impact on the game, having got his nickname on the BBC show for identifying Linda as a Traitor five seconds into the game, when she turned her head after host Claudia Winkleman said "Traitors".
In the final, Jake said he had been "desperate" to become The Seer to be able to see someone else's identity in the game. However, he was delighted how it turned out and said the role of The Seer turned out to be "too much power". Jake never suspected Charlotte of being a Traitor until Frankie uncovered her true identity in the role of The Seer, changing the whole direction of the game.
Admittedly, the TV personality said it "pulled my heartstrings" finding out that finalists Frankie and Alexander were also Faithful but he said "paranoia" tore the four Faithfuls apart at the end game.
Jake took Yahoo behind the scenes of his experience on The Traitors.
What is next for you after winning The Traitors Jake?
I just want to be able to take my wife on holiday and just show my appreciation to my wife first. Yeah, we're not really decided where we want to go, somewhere relaxing — where there's no punishments, no murders, no Claudia's! Just find a pool somewhere, a nice hot holiday!
I think a bit of downtime would be good and give some money back to my mum and dad in terms of showing my appreciation to them as well. That's probably first on the agenda, and then afterwards just kind of see.
Keep my feet on the ground and any opportunities that come out as a bonus.
Do you see yourself building a career in TV or do you want to go back to your day job?
I'm not really sure, to be honest with you. It would be nice to continue to raise awareness for cerebral palsy and disability in general. I'm very passionate about sports and football, so if I could get involved in any capacity to do with football and sport — that'd be amazing.
There's probably not enough representation of disability on TV, so if I could be that person that would be amazing.
View this post on Instagram
A post shared by BBC SPORT (@bbcsport)
What was it like being able to represent people with cerebral palsy and also other hidden disabilities as well on screen because that was just incredible?
Yeah, I felt honoured to be able to spread awareness, to have a platform to talk about my cerebral palsy in such an open environment and to get such positive feedback as well, that was just really touching.
I have had so many lovely messages from people that have been saying things like they're inspired by my story and they have either got cerebral palsy themselves, or a son or daughter and feel hope that their kids have a future. The whole point of why I want to spread awareness is it's not a barrier. It doesn't close doors, it opens doors.
So I feel very honoured and proud to be able to talk about it because it's such a hidden disability, I don't let people know about it a lot and they don't get spoken about enough. To be able to actually let people know that actually it's OK to be disabled and it's not a negative, it's actually a positive, and it makes me who I am as a person.
Growing up as a kid, I was ashamed of it to some degree. And to me, I'm now very confident in my own skin, and if I can preach that message to other people no matter how old they are, that actually be proud of disability and it makes you who you are then that would be great.
You were an incredible traitor hunter, right? Did you realise you would be really good at spotting Traitors?
I've been labelled with that name now, The Traitor Hunter! I didn't think going into the game. I remember sitting down and watching season two with my wife, Shannon. I remember saying, 'I would be good in this game.'
I just felt it in my bones that I'd be good on this game. I love mystery thrillers. I'm very competitive. I did think I'd be good at it but then going into the game and spotting Linda within five seconds. I couldn't believe my luck.
But it was more challenging than than what I thought. I didn't realise how hard it would be because you don't know the people who are playing with you, it's hard to know [when they are lying]. I'll know if my wife's lying or my mum.
But how to know when Minah or Freddie's lying, it's hard to learn their signs because I don't know them.
You're trying to get to build as many relationships with people as quick as possible and because I think the more you get to know people on a personal level, the easier than it is to know when they're lying and when they're not. So it is a very challenging game.
After the final, how did it feel finding out that both Frankie and Alexander were Faithful? Was that gutting?
Yeah, I felt, really really bad. I felt very guilty because obviously now I know that they were all Faithful. It does pull your heartstrings, especially with Frankie saying things like mother to mother to Leanne. Obviously had me and Leanne knew that we were all Faithful, we would have ended the game as a four.
But the paranoia of the game just takes over, especially with the whole twist with the whole Seer thing and not knowing everyone's identity.
You could see obviously at the end everyone decided to banish again because If you're not 100% confident that someone is a Faithful, you can't just end the game. My fear was that I'd end the game with people that were Traitors and I'd look like a fool. So I had to just go with the gut and just stick to what I believed in, and I believed who Leanne was a Faithful and I had doubts on the other two.
Sadly I had to go with my gut and they did the same, obviously Frankie tried to vote for myself and Alexander tried to vote me out. It's just a shame that we didn't know in hindsight. If I could have spoken to Frankie more, get to know her more on a personal level. I think that adds suspicion.
The people you don't get to speak to enough, you don't have that extra connection with; it's harder to trust them. You don't speak to them. If I could change one thing, it would be to go back and speak to Alexander and Frankie more, get to know them more as people. You get so immersed in the game and it's 100 mile an hour all day.
It's hard to kind of get a chance to speak to everyone properly. It's constantly accusations and there's so much going on with missions and round tables. It's very difficult.
What did you think of The Seer twist and finding out Charlotte was a Traitor? Those two things were like big bombshells.
I enjoyed The Seer twist. I was desperate to be The Seer now, but I'm so glad now that I wasn't because I think it was actually too much power.
It would be interesting to see how it would have worked had a Faithful picked another Faithful or if a Traitor got The Seer power.
To find out Charlotte a Traitor, up until that whole The Seer moment and Freddie had voted for her, I had her in my 100% Faithful category. She was a Faithful for such a long time. That's one of the things that makes the game so hard, you could be the ultimate Faithful and then you can be recruited. It changes the whole game. That's why you can't really get complacent. You've got to build trust with people every day. You can't rely on I trusted them yesterday because every day is a new day.
It took me by surprise finding out Charlotte was a Traitor. Watching it back, she played an amazing game especially as she was pretending to be Welsh as well.
What did you make of Leanne's big secret, were you surprised to find out she was a soldier? Walk me through that moment.
I was really shocked when she said she worked in the army but I remember doing missions and seeing her like sprint up up the hill with a statue on her shoulders, and I did think, 'Oh wow, Leanne's very fit.' She's smashing it. I thought maybe she goes to the gym all the time.
Getting to know her more personally hearing about my story with the boys and IVF and how strong she has been as a person, she's such an inspiration as a person.
That part of it doesn't shock me because now I know she's in the army, it makes sense.
It's the character that she is and the personality. But at the time when she said, because of the way she dresses as well it's not typical army fashion, like she was dressed as a Barbie doll in her pink suit. That was her tactic to put people off her scent. I think sometimes she played on the whole blonde but she was very screwed on, she played the game very smartly.
From the beginning, did you think that you and Leanne would be there standing there together at the very end of the show? Why or why not?
Never in a million years did I think I'd get to the end. I thought I'd be lucky to last a week, especially with how opinionated and vocal I can be. That's when I realised I wasn't going to be a Traitor. I really wanted to be a Traitor going into the game because of how vocal I am. I thought I would struggle being a Faithful and being so opinionated.
So when I found that I was going to be a Faithful, I thought this will be quite challenging.
But I did think I'm going to be true to myself, don't go home any regrets, so I thought I'm going to go in there, be me, and if I felt something, if I had an opinion, make sure I air it. Obviously a lot of luck involved and skill in getting Linda out. I befriended a Traitor in Minah as well. There's so many different factors that go into lasting so long.
Do you think it's better to be a Faithful or a Traitor?
I think it's easier to play the game as a Faithful because you don't really need to pretend to be anyone else. I know Charlotte pretended to be Welsh and Leanne lied about her job but you can just be yourself.
You don't have to put an act on, you can just be you. But I do think it is harder to win the game as a Faithful. One you can't win by yourself, you need to have the trust in someone else. It's out of your control. You can't decide who gets murdered.
You have no control over really anything. That's why I quite liked The Seer thing because it brought some control to the game. So as a Traitor, you can you can be a puppeteer and pull the strings.
Even though I wouldn't change the outcome for the world, it would have been quite nice to be a Traitor as well to see the other side of the curtain. In hindsight it's easier to say this as well, I think I would have played the game well as a Traitor.
But yeah, I'm glad I was a Faithful, I'm glad the outcome was the outcome, because I'm now £47,000 richer!
Catch up on The Traitors on BBC iPlayer.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
an hour ago
- Yahoo
Cynthia Erivo Looks Like Royalty in Ornate Schiaparelli at the 2025 Tonys
"Hearst Magazines and Yahoo may earn commission or revenue on some items through these links." The host of the evening has arrived. Cynthia Erivo made her grand entrance at the 2025 Tony Awards, looking like the belle of the ball in an ornate, embellished gown from Schiaparelli. In a Wicked twist, the star channeled her inner Glinda with a powder pink look from the Parisian fashion house's Spring 2025 Couture collection. The glittering ensemble, adorned with crystals and pearls, featured a basque-waist bodice with a bowl-like, off-the-shoulder neckline and iridescent column skirt that puddled on the carpet floor. We can always count on Erivo to bring her fearless fashion to any event, and as the night goes on, we wouldn't be surprised if she delighted us with many more enchanting ensembles. Erivo, who got her start in theater, is hosting the award show tonight. (We only hope Wicked costar Ariana Grande joins her for a dramatic performance on the stage.) The Tony Awards honor the best Broadway musicals and plays—as well as the greatest actors, crews, and behind-the-scenes Broadway creatives—of the past year. And this season is a particularly starry one, with hordes of movie, TV, and music stars holding main roles in the featured musicals and plays. Big stars nominated tonight include George Clooney for his record-breaking play Good Night, and Good Luck, and Nicole Scherzinger for Sunset Blvd. Other actors nominated include Sadie Sink for John Proctor is the Villain, Sarah Snook for The Picture of Dorian Gray, Mia Farrow for The Roommate, Darren Criss for Maybe Happy Ending, Jonathan Groff for Just In Time, and Audra McDonald for Gypsy. The 78th Tony Awards will air on CBS and Paramount+ at 8 p.m. ET. You Might Also Like 4 Investment-Worthy Skincare Finds From Sephora The 17 Best Retinol Creams Worth Adding to Your Skin Care Routine

Engadget
2 hours ago
- Engadget
Sword of the Sea is what happens when Matt Nava strides back into Journey's shadow
Sword of the Sea is a game about letting go. Its main mechanic involves surfing across vast desert dunes on a thin blade, slicing through glittering sands and scaling ancient towers on a quest to unearth the secrets of civilizations past. It plays best when you forget about the controls entirely, and just surrender to the slick physics and let your little character flow. With enough exploration, you'll naturally discover glowing orbs and shining gold gems, and the sands will transform into deep, crystal clear seas with fish swimming through the air, carving wet paths through the dirt. Your character, dressed in flowing robes and a gold mask, rides the orange hills and the blue waves with the same easy athleticism, reacting instantly to every input on the controller. Charge up a jump and then complete sick tricks with a few quick inputs, or unleash a bubble of sonic energy to smash nearby vases, uncovering bits of currency in the shattered pieces. The protagonist moves in whatever direction you push, stopping immediately when you let go of the analog stick. There are giant chains to grind, a hover ability in some areas, and half pipes generously positioned around the environments. Control prompts pop up when you're first introduced to an ability, but the text fades quickly and you're left alone in the desert. There are no waypoints in Sword of the Sea , but the environment tells a clear story, inviting you to solve puzzles in the mysterious temples dotting the landscape. Find glowing orbs on the rooftops and hidden down secret passageways to unlock the buildings' secrets, opening up new areas. Your Yahoo privacy setting is blocking social media and third-party content You can Allow your personal information to be shared and sold. Something went wrong. Try again. You can update your choice anytime by going to your privacy controls, which are linked to throughout our sites and apps. This page will now refresh. I played about 20 minutes of Sword of the Sea at Summer Game Fest, but I wanted to surf its dunes for a lot longer. It's the kind of game that makes the real world fade away, no matter how chaotic or intrusive your immediate surroundings are. It's built on rhythm and vibes, and it encourages a meditative flow state from its first frames. Learn the controls and then forget them; play with pure intuition and it'll most likely be the right move. 'The game is about surfing, and it's really about the process of learning to surf and getting comfortable with surfing, and then trying things that are a little bit beyond your abilities, failing, and then figuring it out and actually accomplishing them,' Sword of the Sea creator Matt Nava told Engadget on the SGF show floor. 'And in the process, you kind of realize that surfing is all about harnessing the power of something greater than yourself. You're not paddling — the waves carry you. The zoomed out camera, the little character; in a lot of games, they're right on the character, because the character is the focus. But in this game, it's about how the character is a part of the environment, that is the focus. And I think that's a constant in a lot of the games that we've made.' Nava is the creative director and co-founder of Giant Squid, the studio behind Abzû and The Pathless . Even with these two successful games under his belt, Nava is still best known as the art director of Journey , thatgamecompany's pivotal multiplayer experience that hit PlayStation 3 in 2012. Nava has spent the past decade attempting to build explicitly non- Journey -like games with Giant Squid, and while Abzû and The Pathless both have his distinctive visual stamp, they're the opposite of Journey in many ways. Where Journey was set in a dry, desert landscape, Nava's follow-up, Abzû , took place in an underwater world. After that, The Pathless was mostly green, rather than dusty orange. With Sword of the Sea , Nava let go. He dropped all preconceptions of what he should be making and mentally said fuck it . He finally allowed himself to manifest the game that came naturally to him. 'In this game, it's very much taking on, accepting and proclaiming that this is me,' Nava said. 'I did Journey . I'm doing orange again. And I'm going back to the desert because I have way more ideas that we couldn't do in that game … It's like I've been living in my own shadow for a long time in a weird way. It's like, why am I doing that? I should just be who I am and continue to explore the art that is my art.' Sword of the Sea is a specific and special game, and even though it's set in an orange desert, it doesn't feel like Journey . The game also includes music by Austin Wintory, the Grammy-nominated composer behind Journey , Abzû and The Pathless . Together, Nava and Wintory form a formidable foundation. 'A lot of video game scores, they just make a music track for the area,' Nava said. 'If you're in the town, you hear town music, and then it just repeats. But that's not how it works here. The music advances as your story advances, it reflects where you are on your surfing adventure, what you're learning how, how far your character has gone on this character arc. And so that's where the music of a video game like ours should be.' As Nava and I chatted, someone sat down to play Sword of the Sea on a nearby screen, and when I glanced up, I saw that they were gliding through an area I didn't find in my runthrough. A giant animal skeleton was half-buried in the sand, bright white vertebrae dotted with gold gems for the player to collect. There are a lot of secrets to find in Sword of the Sea , Nava assured me. The best way to find them is to just let go and play. Sword of the Sea is due to hit PlayStation 5 , Steam and the Epic Games Store on August 19.

Engadget
3 hours ago
- Engadget
Playdate Season 2's Blippo+ TV simulator is coming to Nintendo Switch and PC in color this fall
Your Yahoo privacy setting is blocking social media and third-party content You can Allow your personal information to be shared and sold. Something went wrong. Try again. You can update your choice anytime by going to your privacy controls, which are linked to throughout our sites and apps. This page will now refresh. We've been getting a real kick out of the offbeat cable TV parody that is Blippo+, which arrived with Playdate's Season Two , and now it's looking like non-Playdate owners will be able to experience the strangeness too later this year. Panic, along with Telefantasy Studios, Noble Robot and the artists Yacht, announced at the PC Gaming Show that Blippo+ is coming to PC and Nintendo Switch in fall 2025. And unlike the 1-bit black and white programs we've been tuning into on the Playdate, it'll all be in color. Blippo+ features a roster of live-action programs that may or may not be alien transmissions, plus a forum called Femtofax that brings you even deeper into the unusual goings-on of the Blippians. Panic revealed with the second week of Season Two games that Blippo+ wouldn't just be a one-off release, but would instead get weekly content updates every week for the next eleven weeks. When it lands on the other platforms, Blippo+ will have "a time-hopping mechanic so viewers can travel back and forth through weeks of TV programming without losing the magic of 'non-demand' linear viewing." It's absurd, it's nostalgic — Blippo+ was made with vintage analog broadcast equipment, according to the creators — and it's totally unpredictable. You really never know what madness it's going to serve up next, and it's great. In color, things are only going to get weirder.